Files
WLEDClient/MatrixRenderer.cs
2026-08-08 01:26:33 +01:00

54 lines
2.1 KiB
C#

using SkiaSharp;
using System.Threading.Tasks;
public class MatrixRenderer
{
private readonly WledDdpClient _wled;
private readonly int _width = 64;
private readonly int _height = 64;
public MatrixRenderer(string wledIp)
{
_wled = new WledDdpClient(wledIp);
}
//
public async Task DrawAndSendFrameAsync(float currentTemp, int currentWater, DateTime currentTime)
//public async Task DrawAndSendFrameAsync(string currentTemp)
{
using SKBitmap bitmap = new SKBitmap(_width, _height, SKColorType.Rgba8888, SKAlphaType.Premul);
using SKCanvas canvas = new SKCanvas(bitmap);
canvas.Clear(SKColors.Black);
// --- DRAW CLOCK ---
using SKPaint clockPaint = new SKPaint { Color = SKColors.Cyan, IsAntialias = false };
using SKTypeface typeface = SKTypeface.FromFamilyName("monospace");
using SKFont clockFont = new SKFont(typeface, 16);
string timeFormat = (currentTime.Second % 2 == 0) ? "HH:mm" : "HH mm";
string timeString = currentTime.ToString(timeFormat);
canvas.DrawText(timeString, 4, 16, SKTextAlign.Left, clockFont, clockPaint);
// --- DRAW TEMPERATURE ---
using SKPaint textPaint = new SKPaint { Color = SKColors.Orange, IsAntialias = false };
using SKFont textFont = new SKFont { Size = 16 };
canvas.DrawText($"{currentTemp:F1}c", 4, 30, SKTextAlign.Left, textFont, textPaint);
canvas.DrawText($"{currentWater:F1}%", 4, 50, SKTextAlign.Left, textFont, textPaint);
// 4. Convert 32-bit RGBA to 24-bit RGB for WLED
byte[] rgbaBytes = bitmap.Bytes;
byte[] rgbBytes = new byte[_width * _height * 3];
int rgbIndex = 0;
for (int i = 0; i < rgbaBytes.Length; i += 4)
{
rgbBytes[rgbIndex++] = rgbaBytes[i]; // R
rgbBytes[rgbIndex++] = rgbaBytes[i + 1]; // G
rgbBytes[rgbIndex++] = rgbaBytes[i + 2]; // B
// We ignore rgbaBytes[i + 3] (Alpha channel)
}
// 5. Fire it over UDP!
await _wled.SendFrameAsync(rgbBytes);
}
}