Added clock
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@@ -13,36 +13,27 @@ public class MatrixRenderer
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}
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//
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public async Task DrawAndSendFrameAsync(float currentTemp, int currentWater)
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public async Task DrawAndSendFrameAsync(float currentTemp, int currentWater, DateTime currentTime)
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//public async Task DrawAndSendFrameAsync(string currentTemp)
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{
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// 1. Create a 64x64 canvas
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using SKBitmap bitmap = new SKBitmap(_width, _height, SKColorType.Rgba8888, SKAlphaType.Premul);
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using SKCanvas canvas = new SKCanvas(bitmap);
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// 2. Clear background to black
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canvas.Clear(SKColors.Black);
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// 3. Draw something (e.g., Temperature Text)
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// --- DRAW CLOCK ---
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using SKPaint clockPaint = new SKPaint { Color = SKColors.Cyan, IsAntialias = false };
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using SKTypeface typeface = SKTypeface.FromFamilyName("monospace");
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using SKFont clockFont = new SKFont(typeface, 16);
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string timeFormat = (currentTime.Second % 2 == 0) ? "HH:mm" : "HH mm";
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string timeString = currentTime.ToString(timeFormat);
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canvas.DrawText(timeString, 4, 16, SKTextAlign.Left, clockFont, clockPaint);
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// Paint now only handles the color and rendering style
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using SKPaint textPaint = new SKPaint
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{
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Color = SKColors.Orange,
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IsAntialias = false // Keep crisp pixels for LED matrices
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};
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// Font handles the typography
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using SKFont textFont = new SKFont
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{
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Size = 16
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};
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// DrawText now takes the string, X, Y, the font, and the paint
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//canvas.DrawText($"{currentTemp:F1}c", 4, 32, textFont, textPaint);
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// DrawText now takes the string, X, Y, alignment, the font, and the paint
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canvas.DrawText($"{currentTemp:F1}c", 4, 12, SKTextAlign.Left, textFont, textPaint);
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canvas.DrawText($"{currentWater:F1}%", 4, 32, SKTextAlign.Left, textFont, textPaint);
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// --- DRAW TEMPERATURE ---
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using SKPaint textPaint = new SKPaint { Color = SKColors.Orange, IsAntialias = false };
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using SKFont textFont = new SKFont { Size = 16 };
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canvas.DrawText($"{currentTemp:F1}c", 4, 30, SKTextAlign.Left, textFont, textPaint);
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canvas.DrawText($"{currentWater:F1}%", 4, 50, SKTextAlign.Left, textFont, textPaint);
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// 4. Convert 32-bit RGBA to 24-bit RGB for WLED
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byte[] rgbaBytes = bitmap.Bytes;
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@@ -3,6 +3,7 @@ using System.Diagnostics;
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using System.Threading.Tasks;
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var renderer = new MatrixRenderer("192.168.0.150"); // Your WLED IP
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var ntp = new NtpService("ntp.parsons.cc");
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// Replace these with your actual InfluxDB v2 credentials
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// If Influx is on the same Pi, you can use the Pi's local IP and port 8086
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@@ -31,8 +32,10 @@ while (true)
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dbTimer.Restart();
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}
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DateTime now = ntp.GetCurrentTime();
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// Keep pushing frames to WLED at 30 FPS
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await renderer.DrawAndSendFrameAsync(currentTemp, currentWaterLevel);
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await renderer.DrawAndSendFrameAsync(currentTemp, currentWaterLevel, now);
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await Task.Delay(1000 / 30);
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64
ntpService.cs
Normal file
64
ntpService.cs
Normal file
@@ -0,0 +1,64 @@
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using System;
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using System.Net;
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using System.Net.Sockets;
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public class NtpService
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{
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private readonly string _ntpServer;
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private TimeSpan _timeOffset = TimeSpan.Zero;
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private DateTime _lastSync = DateTime.MinValue;
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public NtpService(string ntpServer)
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{
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_ntpServer = ntpServer;
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}
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public DateTime GetCurrentTime()
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{
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// Sync with your NTP server every 1 hour
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if ((DateTime.UtcNow - _lastSync).TotalHours > 1)
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{
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SyncWithNtp();
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}
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// Apply the offset so the clock advances smoothly between syncs
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return DateTime.Now.Add(_timeOffset);
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}
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private void SyncWithNtp()
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{
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try
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{
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var ntpData = new byte[48];
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ntpData[0] = 0x1B; // NTP request header (Client mode, Version 3)
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var addresses = Dns.GetHostEntry(_ntpServer).AddressList;
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var ipEndPoint = new IPEndPoint(addresses[0], 123);
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using (var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp))
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{
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socket.ReceiveTimeout = 3000;
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socket.Connect(ipEndPoint);
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socket.Send(ntpData);
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socket.Receive(ntpData);
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}
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// Parse the 64-bit timestamp from the NTP response
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ulong intPart = (ulong)ntpData[40] << 24 | (ulong)ntpData[41] << 16 | (ulong)ntpData[42] << 8 | (ulong)ntpData[43];
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ulong fractPart = (ulong)ntpData[44] << 24 | (ulong)ntpData[45] << 16 | (ulong)ntpData[46] << 8 | (ulong)ntpData[47];
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var milliseconds = (intPart * 1000) + ((fractPart * 1000) / 0x100000000L);
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var networkTime = new DateTime(1900, 1, 1, 0, 0, 0, DateTimeKind.Utc).AddMilliseconds((long)milliseconds);
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// Calculate the difference between Pi's local UTC and NTP UTC
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_timeOffset = networkTime - DateTime.UtcNow;
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_lastSync = DateTime.UtcNow;
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Console.WriteLine($"NTP Sync to {_ntpServer} successful. Offset: {_timeOffset.TotalMilliseconds:F1}ms");
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}
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catch (Exception ex)
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{
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Console.WriteLine($"NTP Sync failed: {ex.Message}");
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}
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}
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}
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