Files
ZXSpectrum48K/Desktop/BeeperDevice.cs

46 lines
1.5 KiB
C#

using NAudio.Wave;
using System;
namespace Desktop
{
public class BeeperDevice
{
private WaveOutEvent _waveOut;
private BufferedWaveProvider _buffer;
private float _lastSample = 0.0f;
private float _lastFiltered = 0.0f;
public BeeperDevice()
{
_waveOut = new WaveOutEvent();
_waveOut.DesiredLatency = 50; // 100ms latency to prevent buffer stutter
// 44.1kHz, 1 channel (Mono), Float format
_buffer = new BufferedWaveProvider(WaveFormat.CreateIeeeFloatWaveFormat(44100, 1));
_buffer.BufferDuration = TimeSpan.FromSeconds(1);
_buffer.DiscardOnBufferOverflow = true;
_waveOut.Init(_buffer);
_waveOut.Play();
}
public void AddSample(bool isHigh)
{
//Buffer overrun check and dump
while (_buffer.BufferedDuration.TotalMilliseconds > 80)
{
Thread.Sleep(1);
}
// Convert the boolean into a physical sound wave (-0.2 or +0.2)
float rawSample = isHigh ? 0.2f : -0.2f;
float filteredSample = rawSample - _lastSample + 0.995f * _lastFiltered;
_lastSample = rawSample;
_lastFiltered = filteredSample;
// Convert the float to bytes and drop it in the pipe
byte[] bytes = BitConverter.GetBytes(filteredSample);
_buffer.AddSamples(bytes, 0, 4);
}
}
}