Files
ZXSpectrum48K/Core/Cpu/Z80.cs

1128 lines
43 KiB
C#

using System;
using Core.Interfaces;
namespace Core.Cpu
{
public partial class Z80
{
//T-State counter
public long TotalTStates { get; set; }
public int InterruptMode { get; private set; } = 0; // Defaults to 0 on power-up
// Interrupt Flip-Flops
public bool IFF1 { get; private set; } = false;
public bool IFF2 { get; private set; } = false;
// Main Register Set
public RegisterPair AF;
public RegisterPair BC;
public RegisterPair DE;
public RegisterPair HL;
// Alternate Register Set
public RegisterPair AF_Prime;
public RegisterPair BC_Prime;
public RegisterPair DE_Prime;
public RegisterPair HL_Prime;
// Index Registers
public RegisterPair IX;
public RegisterPair IY;
// Special Purpose Registers
public ushort PC; // Program Counter
public ushort SP; // Stack Pointer
public byte I; // Interrupt Vector
public byte R; // Memory Refresh
// The Memory Bus
private readonly IMemory _memory;
private readonly IIoBus _ioBus;
public Z80(IMemory memory, IIoBus ioBus)
{
_memory = memory;
_ioBus = ioBus;
Reset();
}
public void Reset()
{
PC = 0x0000;
SP = 0xFFFF; // The Z80 initializes SP to 0xFFFF on boot
// Main Registers
AF.Word = 0;
BC.Word = 0;
DE.Word = 0;
HL.Word = 0;
// Alternate Registers
AF_Prime.Word = 0;
BC_Prime.Word = 0;
DE_Prime.Word = 0;
HL_Prime.Word = 0;
// Index Registers
IX.Word = 0;
IY.Word = 0;
// Internal Registers
I = 0;
R = 0;
// Hardware State
IFF1 = false;
IFF2 = false;
InterruptMode = 0;
TotalTStates = 0; // Reset the system clock!
}
public int Step()
{
// Fetch the next opcode and increment the Program Counter
byte opcode = _memory.Read(PC++);
int tStates = ExecuteOpcode(opcode);
TotalTStates += tStates;
// Decode and execute
return tStates;
}
// Reads a 16-bit word from the current PC (Little-Endian) and advances PC by 2
private ushort FetchWord()
{
byte low = _memory.Read(PC++);
byte high = _memory.Read(PC++);
return (ushort)((high << 8) | low);
}
private byte FetchByte()
{
return _memory.Read(PC++);
}
public string GetFlagsString()
{
byte f = AF.Low;
return $"S:{(f >> 7) & 1} " +
$"Z:{(f >> 6) & 1} " +
$"Y:{(f >> 5) & 1} " + // Undocumented flag
$"H:{(f >> 4) & 1} " +
$"X:{(f >> 3) & 1} " + // Undocumented flag
$"P/V:{(f >> 2) & 1} " +
$"N:{(f >> 1) & 1} " +
$"C:{f & 1}";
}
private void Sub(byte value)
{
byte a = AF.High;
int result = a - value;
// Save the result back to the Accumulator
AF.High = (byte)result;
// --- Update Flags (F Register) ---
AF.Low = 0; // Clear all flags
// Sign Flag (Bit 7)
if ((result & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if ((byte)result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if borrow from bit 4
if (((a & 0x0F) - (value & 0x0F)) < 0) AF.Low |= 0x10;
// Overflow Flag (Bit 2) - Set if operands have different signs and result sign changes
if ((((a ^ value) & 0x80) != 0) && (((a ^ result) & 0x80) != 0)) AF.Low |= 0x04;
// Subtract Flag (Bit 1) - ALWAYS set for CP/SUB
AF.Low |= 0x02;
// Carry Flag (Bit 0) - Set if the overall result dropped below 0
if (result < 0) AF.Low |= 0x01;
}
private void Sbc(byte value)
{
byte a = AF.High;
byte carry = (byte)(AF.Low & 0x01); // Get the current Carry flag (Bit 0)
// Calculate the raw integer result to check for borrows/underflows
int result = a - value - carry;
// Update the Accumulator
AF.High = (byte)result;
// --- Update Flags (F Register) ---
AF.Low = 0; // Clear all flags
// Sign Flag (Bit 7)
if ((result & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if ((byte)result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if borrow from bit 4
if (((a & 0x0F) - (value & 0x0F) - carry) < 0) AF.Low |= 0x10;
// Overflow Flag (Bit 2) - Set if operands have different signs and result sign changes
if ((((a ^ value) & 0x80) != 0) && (((a ^ result) & 0x80) != 0)) AF.Low |= 0x04;
// Subtract Flag (Bit 1) - ALWAYS set for subtraction
AF.Low |= 0x02;
// Carry Flag (Bit 0) - Set if the overall result dropped below 0
if (result < 0) AF.Low |= 0x01;
}
private void Sbc16(ushort value)
{
int hl = HL.Word;
int carry = AF.Low & 0x01;
// Calculate the raw integer result to check for underflows
int result = hl - value - carry;
// Update the HL register
HL.Word = (ushort)result;
// --- Update Flags (F Register) ---
AF.Low = 0; // Clear all flags
// Sign Flag (Bit 7) - Set if the 16-bit result is negative (bit 15 is 1)
if ((result & 0x8000) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6) - Set if the entire 16-bit result is exactly 0
if ((ushort)result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if borrow from bit 11
if (((hl & 0x0FFF) - (value & 0x0FFF) - carry) < 0) AF.Low |= 0x10;
// Overflow Flag (Bit 2) - Set if operands have different signs and result sign changes
if ((((hl ^ value) & 0x8000) != 0) && (((hl ^ result) & 0x8000) != 0)) AF.Low |= 0x04;
// Subtract Flag (Bit 1) - ALWAYS set for subtraction
AF.Low |= 0x02;
// Carry Flag (Bit 0) - Set if the overall 16-bit result dropped below 0
if (result < 0) AF.Low |= 0x01;
}
private byte Dec8(byte value)
{
byte result = (byte)(value - 1);
// Store the existing Carry flag so we can preserve it
byte carry = (byte)(AF.Low & 0x01);
// Clear all flags
AF.Low = 0;
// Sign Flag (Bit 7)
if ((result & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if (result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if borrow from bit 4 (happens if the lower nibble was 0)
if ((value & 0x0F) == 0) AF.Low |= 0x10;
// Parity/Overflow Flag (Bit 2) - Set if the original value was 0x80 (maximum negative)
if (value == 0x80) AF.Low |= 0x04;
// Subtract Flag (Bit 1) - ALWAYS SET for decrements
AF.Low |= 0x02;
// Restore the original Carry Flag (Bit 0)
AF.Low |= carry;
return result;
}
private byte Inc8(byte value)
{
byte result = (byte)(value + 1);
// Store the existing Carry flag so we can preserve it
byte carry = (byte)(AF.Low & 0x01);
// Clear all flags
AF.Low = 0;
// Sign Flag (Bit 7)
if ((result & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if (result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if carry from bit 3 (happens if lower nibble was 0x0F)
if ((value & 0x0F) == 0x0F) AF.Low |= 0x10;
// Parity/Overflow Flag (Bit 2) - Set if the original value was 0x7F (maximum positive)
if (value == 0x7F) AF.Low |= 0x04;
// Subtract Flag (Bit 1) - ALWAYS 0 for increments (already 0 because we cleared AF.Low)
// Restore the original Carry Flag (Bit 0)
AF.Low |= carry;
return result;
}
private void Cp(byte value)
{
byte a = AF.High;
int result = a - value;
// --- Update Flags (F Register) ---
AF.Low = 0; // Clear all flags
// Sign Flag (Bit 7)
if ((result & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if ((byte)result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if borrow from bit 4
if (((a & 0x0F) - (value & 0x0F)) < 0) AF.Low |= 0x10;
// Overflow Flag (Bit 2) - Set if operands have different signs and result sign changes
if ((((a ^ value) & 0x80) != 0) && (((a ^ result) & 0x80) != 0)) AF.Low |= 0x04;
// Subtract Flag (Bit 1) - ALWAYS set for CP/SUB
AF.Low |= 0x02;
// Carry Flag (Bit 0) - Set if the overall result dropped below 0
if (result < 0) AF.Low |= 0x01;
}
private void And(byte value)
{
AF.High = (byte)(AF.High & value);
// --- Update Flags ---
AF.Low = 0; // Clear all flags
// Sign Flag (Bit 7) - Set if the highest bit is 1
if ((AF.High & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6) - Set if the result is 0
if (AF.High == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - ALWAYS SET to 1 for Z80 AND instructions!
AF.Low |= 0x10;
// Parity Flag (Bit 2) - Set if the result has an even number of 1 bits
if (HasEvenParity(AF.High)) AF.Low |= 0x04;
// Subtract Flag (N) and Carry Flag (C) are ALWAYS 0
}
private void Or(byte value)
{
AF.High = (byte)(AF.High | value);
// --- Update Flags ---
AF.Low = 0; // Clear all flags (H, N, and C are always 0 for OR)
// Sign Flag (Bit 7) - Set if the highest bit is 1
if ((AF.High & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6) - Set if the result is 0
if (AF.High == 0) AF.Low |= 0x40;
// Parity Flag (Bit 2) - Set if the result has an even number of 1 bits
if (HasEvenParity(AF.High)) AF.Low |= 0x04;
}
private void Xor(byte value)
{
// The caret (^) is the C# Bitwise XOR operator
AF.High = (byte)(AF.High ^ value);
// --- Update Flags ---
AF.Low = 0; // Clear all flags (H, N, and C are always 0 for XOR)
// Sign Flag (Bit 7) - Set if the highest bit is 1
if ((AF.High & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6) - Set if the result is 0
if (AF.High == 0) AF.Low |= 0x40;
// Parity Flag (Bit 2) - Set if the result has an even number of 1 bits
if (HasEvenParity(AF.High)) AF.Low |= 0x04;
}
private void Add16(ushort value)
{
int hl = HL.Word;
int result = hl + value;
// Update the HL register
HL.Word = (ushort)result;
AF.Low &= 0xEC;
// Half-Carry Flag (Bit 4) - Set if there is a carry from bit 11
if (((hl & 0x0FFF) + (value & 0x0FFF)) > 0x0FFF) AF.Low |= 0x10;
// Carry Flag (Bit 0) - Set if the result overflows 16 bits
if (result > 0xFFFF) AF.Low |= 0x01;
}
private void Add(byte value)
{
byte a = AF.High;
int result = a + value;
// Save the result back to the Accumulator
AF.High = (byte)result;
// --- Update Flags (F Register) ---
AF.Low = 0; // Clear all flags (This also correctly resets the N flag to 0)
// Sign Flag (Bit 7)
if ((result & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if ((byte)result == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Set if carry from bit 3
if (((a & 0x0F) + (value & 0x0F)) > 0x0F) AF.Low |= 0x10;
// Overflow/Parity Flag (Bit 2) - For addition, overflow happens if two numbers
// with the SAME sign are added and produce a result with a DIFFERENT sign.
if ((((a ^ ~value) & 0x80) != 0) && (((a ^ result) & 0x80) != 0)) AF.Low |= 0x04;
// Carry Flag (Bit 0) - Set if the result is greater than 255
if (result > 0xFF) AF.Low |= 0x01;
}
private void AddA(byte operand)
{
byte a = AF.High;
int result = a + operand;
AF.High = (byte)result;
// --- Update Flags ---
AF.Low = 0; // Clear all flags initially (Forces N to 0)
// Sign Flag (Bit 7)
if ((AF.High & 0x80) != 0) AF.Low |= 0x80;
// Zero Flag (Bit 6)
if (AF.High == 0) AF.Low |= 0x40;
// Half-Carry Flag (Bit 4) - Check if bits 0-3 overflowed
if (((a & 0x0F) + (operand & 0x0F)) > 0x0F) AF.Low |= 0x10;
// Parity/Overflow Flag (Bit 2)
bool sameSign = ((a ^ operand) & 0x80) == 0; // Did inputs have the same sign?
bool changedSign = ((a ^ AF.High) & 0x80) != 0; // Did the result's sign flip?
if (sameSign && changedSign) AF.Low |= 0x04;
// Carry Flag (Bit 0) - Check if the whole 8-bit addition overflowed
if (result > 0xFF) AF.Low |= 0x01;
}
private bool HasEvenParity(byte value)
{
int bits = 0;
for (int i = 0; i < 8; i++)
{
if ((value & (1 << i)) != 0) bits++;
}
return (bits % 2) == 0;
}
private void Push(ushort value)
{
// High byte goes first
SP--;
_memory.Write(SP, (byte)(value >> 8));
// Low byte goes second
SP--;
_memory.Write(SP, (byte)(value & 0xFF));
}
private ushort Pop()
{
// The Z80 is Little-Endian. Low byte comes off the stack first.
byte low = _memory.Read(SP++);
// High byte comes off second.
byte high = _memory.Read(SP++);
return (ushort)((high << 8) | low);
}
private int ExecuteOpcode(byte opcode)
{
sbyte offset = 0;
switch (opcode)
{
case 0x00: // NOP
return 4;
case 0x01: // LD BC, nn
BC.Word = FetchWord();
return 10; // Takes 10 T-States
case 0x03: // INC BC
BC.Word++;
return 6;
case 0x04: // INC B
BC.High = Inc8(BC.High);
return 4;
case 0x0B: // DEC BC
BC.Word--;
return 6;
case 0x0E: // LD C, n
BC.Low = FetchByte();
return 7; // Takes 7 T-States
case 0x10: // DJNZ d
sbyte djnzOffset = (sbyte)FetchByte();
BC.High--; // Decrement the B register
if (BC.High != 0)
{
PC = (ushort)(PC + djnzOffset);
return 13; // Jump taken
}
return 8; // Loop finished, no jump
case 0x11: //LD DE, nn
DE.Word = FetchWord();
return 10;
case 0x13: // INC DE
DE.Word++;
return 6;
case 0x16: // LD D, n
DE.High = FetchByte();
return 7;
case 0x18: // JR d
sbyte jumpDistance = (sbyte)FetchByte();
// PC has already been incremented by FetchByte(), so it is
// pointing exactly where it needs to be for the relative addition.
PC = (ushort)(PC + jumpDistance);
return 12;
case 0x19: // ADD HL, DE
Add16(DE.Word);
return 11;
case 0x1B: // DEC DE
DE.Word--;
return 6;
case 0x20: // JR NZ, e
offset = (sbyte)FetchByte();
if ((AF.Low & 0x40) == 0)
{
PC = (ushort)(PC + offset);
return 12;
}
return 7;
case 0x21: // LD HL, nn
HL.Word = FetchWord();
return 10;
case 0x22: // LD (nn), HL
ushort dest22 = FetchWord();
_memory.Write(dest22, HL.Low);
_memory.Write((ushort)(dest22 + 1), HL.High);
return 16;
case 0x23: // INC HL
HL.Word++;
return 6;
case 0x26: // LD H, n
HL.High = FetchByte();
return 7;
case 0x28: // JR Z, e
offset = (sbyte)FetchByte();
// Check if the Zero Flag (Bit 6) IS set
if ((AF.Low & 0x40) != 0)
{
PC = (ushort)(PC + offset);
return 12; // Jump taken
}
return 7; // Jump not taken
case 0x2A: // LD HL, (nn)
{
ushort srcAddress = FetchWord();
HL.Low = _memory.Read(srcAddress);
HL.High = _memory.Read((ushort)(srcAddress + 1));
return 16; // Takes 16 T-States
}
case 0x2B: // DEC HL
HL.Word--;
return 6;
case 0x30: // JR NC, e
offset = (sbyte)FetchByte();
// Check if the Carry Flag (Bit 0) is NOT set
if ((AF.Low & 0x01) == 0)
{
PC = (ushort)(PC + offset);
return 12; // Jump taken
}
return 7; // Jump not taken
case 0x32: // LD (nn), A
{
ushort destAddress = FetchWord();
_memory.Write(destAddress, AF.High);
return 13;
}
case 0x33: // INC SP
SP++;
return 6;
case 0x35: // DEC (HL)
// Read the current byte from memory
byte memValue = _memory.Read(HL.Word);
// Decrement it and update flags
byte decremented = Dec8(memValue);
// Write the new value back to memory
_memory.Write(HL.Word, decremented);
return 11; // Takes 11 T-States
case 0x36: // LD (HL), n
byte nValue = FetchByte();
_memory.Write(HL.Word, nValue);
return 10;
case 0x37: // SCF
AF.Low |= 0x01; // Force Carry Flag (Bit 0) to 1
AF.Low &= 0xED;
return 4;
case 0x38: // JR C, d
sbyte jrCOffset = (sbyte)FetchByte();
// Check if the Carry Flag (Bit 0) IS set (1)
if ((AF.Low & 0x01) != 0)
{
PC = (ushort)(PC + jrCOffset);
return 12;
}
return 7;
case 0x3B: // DEC SP
SP--;
return 6;
case 0x3E: //LD A, n
AF.High = FetchByte();
return 7;
case 0x3F: // CCF
bool previousCarry = (AF.Low & 0x01) != 0;
AF.Low ^= 0x01; // Invert Carry Flag (Bit 0)
AF.Low &= 0xFD; // Force Subtract Flag (N, Bit 1) to 0
// Set Half-Carry (H, Bit 4) to the previous Carry state
if (previousCarry)
AF.Low |= 0x10;
else
AF.Low &= 0xEF;
return 4;
case 0x40: BC.High = BC.High; return 4;
case 0x41: BC.High = BC.Low; return 4;
case 0x42: BC.High = DE.High; return 4;
case 0x43: BC.High = DE.Low; return 4;
case 0x44: BC.High = HL.High; return 4;
case 0x45: BC.High = HL.Low; return 4;
case 0x46: BC.High = _memory.Read(HL.Word); return 7;
case 0x47: BC.High = AF.High; return 4;
// --- LD C, r ---
case 0x48: BC.Low = BC.High; return 4;
case 0x49: BC.Low = BC.Low; return 4;
case 0x4A: BC.Low = DE.High; return 4;
case 0x4B: BC.Low = DE.Low; return 4;
case 0x4C: BC.Low = HL.High; return 4;
case 0x4D: BC.Low = HL.Low; return 4;
case 0x4E: BC.Low = _memory.Read(HL.Word); return 7;
case 0x4F: BC.Low = AF.High; return 4;
// --- LD D, r ---
case 0x50: DE.High = BC.High; return 4;
case 0x51: DE.High = BC.Low; return 4;
case 0x52: DE.High = DE.High; return 4;
case 0x53: DE.High = DE.Low; return 4;
case 0x54: DE.High = HL.High; return 4;
case 0x55: DE.High = HL.Low; return 4;
case 0x56: DE.High = _memory.Read(HL.Word); return 7;
case 0x57: DE.High = AF.High; return 4;
// --- LD E, r ---
case 0x58: DE.Low = BC.High; return 4;
case 0x59: DE.Low = BC.Low; return 4;
case 0x5A: DE.Low = DE.High; return 4;
case 0x5B: DE.Low = DE.Low; return 4;
case 0x5C: DE.Low = HL.High; return 4;
case 0x5D: DE.Low = HL.Low; return 4;
case 0x5E: DE.Low = _memory.Read(HL.Word); return 7;
case 0x5F: DE.Low = AF.High; return 4;
// --- LD H, r ---
case 0x60: HL.High = BC.High; return 4;
case 0x61: HL.High = BC.Low; return 4;
case 0x62: HL.High = DE.High; return 4;
case 0x63: HL.High = DE.Low; return 4;
case 0x64: HL.High = HL.High; return 4;
case 0x65: HL.High = HL.Low; return 4;
case 0x66: HL.High = _memory.Read(HL.Word); return 7;
case 0x67: HL.High = AF.High; return 4;
// --- LD L, r ---
case 0x68: HL.Low = BC.High; return 4;
case 0x69: HL.Low = BC.Low; return 4;
case 0x6A: HL.Low = DE.High; return 4;
case 0x6B: HL.Low = DE.Low; return 4;
case 0x6C: HL.Low = HL.High; return 4;
case 0x6D: HL.Low = HL.Low; return 4;
case 0x6E: HL.Low = _memory.Read(HL.Word); return 7;
case 0x6F: HL.Low = AF.High; return 4;
// --- LD (HL), r --- (Note: 0x76 is HALT, so it is skipped here)
case 0x70: _memory.Write(HL.Word, BC.High); return 7;
case 0x71: _memory.Write(HL.Word, BC.Low); return 7;
case 0x72: _memory.Write(HL.Word, DE.High); return 7;
case 0x73: _memory.Write(HL.Word, DE.Low); return 7;
case 0x74: _memory.Write(HL.Word, HL.High); return 7;
case 0x75: _memory.Write(HL.Word, HL.Low); return 7;
case 0x77: _memory.Write(HL.Word, AF.High); return 7;
// --- LD A, r ---
case 0x78: AF.High = BC.High; return 4;
case 0x79: AF.High = BC.Low; return 4;
case 0x7A: AF.High = DE.High; return 4;
case 0x7B: AF.High = DE.Low; return 4;
case 0x7C: AF.High = HL.High; return 4;
case 0x7D: AF.High = HL.Low; return 4;
case 0x7E: AF.High = _memory.Read(HL.Word); return 7;
case 0x7F: AF.High = AF.High; return 4;
case 0x80: Add(BC.High); return 4; // ADD A, B
case 0x81: Add(BC.Low); return 4; // ADD A, C
case 0x82: Add(DE.High); return 4; // ADD A, D
case 0x83: Add(DE.Low); return 4; // ADD A, E
case 0x84: Add(HL.High); return 4; // ADD A, H
case 0x85: Add(HL.Low); return 4; // ADD A, L
case 0x86: Add(_memory.Read(HL.Word)); return 7; // ADD A, (HL)
case 0x87: Add(AF.High); return 4; // ADD A, A
case 0x90: Sub(BC.High); return 4; // SUB B
case 0x91: Sub(BC.Low); return 4; // SUB C
case 0x92: Sub(DE.High); return 4; // SUB D
case 0x93: Sub(DE.Low); return 4; // SUB E
case 0x94: Sub(HL.High); return 4; // SUB H
case 0x95: Sub(HL.Low); return 4; // SUB L
case 0x96: Sub(_memory.Read(HL.Word)); return 7; // SUB (HL)
case 0x97: Sub(AF.High); return 4; // SUB A
case 0xA0: And(BC.High); return 4; // AND B
case 0xA1: And(BC.Low); return 4; // AND C
case 0xA2: And(DE.High); return 4; // AND D
case 0xA3: And(DE.Low); return 4; // AND E
case 0xA4: And(HL.High); return 4; // AND H
case 0xA5: And(HL.Low); return 4; // AND L
case 0xA6: And(_memory.Read(HL.Word)); return 7; // AND (HL)
case 0xA7: And(AF.High); return 4; // AND A
case 0xA8: Xor(BC.High); return 4; // XOR B
case 0xA9: Xor(BC.Low); return 4; // XOR C
case 0xAA: Xor(DE.High); return 4; // XOR D
case 0xAB: Xor(DE.Low); return 4; // XOR E
case 0xAC: Xor(HL.High); return 4; // XOR H
case 0xAD: Xor(HL.Low); return 4; // XOR L
case 0xAE: Xor(_memory.Read(HL.Word)); return 7; // XOR (HL)
case 0xAF: Xor(AF.High); return 4; // XOR A
// --- OR r ---
case 0xB0: Or(BC.High); return 4; // OR B
case 0xB1: Or(BC.Low); return 4; // OR C
case 0xB2: Or(DE.High); return 4; // OR D
case 0xB3: Or(DE.Low); return 4; // OR E
case 0xB4: Or(HL.High); return 4; // OR H
case 0xB5: Or(HL.Low); return 4; // OR L
case 0xB6: Or(_memory.Read(HL.Word)); return 7; // OR (HL)
case 0xB7: Or(AF.High); return 4; // OR A
// --- CP r ---
case 0xB8: Cp(BC.High); return 4; // CP B
case 0xB9: Cp(BC.Low); return 4; // CP C
case 0xBA: Cp(DE.High); return 4; // CP D
case 0xBB: Cp(DE.Low); return 4; // CP E
case 0xBC: Cp(HL.High); return 4; // CP H
case 0xBD: Cp(HL.Low); return 4; // CP L
case 0xBE: Cp(_memory.Read(HL.Word)); return 7; // CP (HL)
case 0xBF: Cp(AF.High); return 4; // CP A
case 0xC1: // POP BC
BC.Word = Pop();
return 10;
case 0xC3:
PC = FetchWord();
return 10;
case 0xc5: //push bc
Push(BC.Word);
return 11;
case 0xC6: // ADD A, n
Add(FetchByte());
return 7;
case 0xC8: // RET Z
// Check if the Zero Flag (Bit 6) IS set
if ((AF.Low & 0x40) != 0)
{
PC = Pop();
return 11; // Condition met, took the return
}
return 5; // Condition not met, skipped
case 0xC9: // RET
PC = Pop();
return 10;
case 0xCD: // CALL nn
ushort callAddress = FetchWord();
Push(PC);
PC = callAddress;
return 17;
case 0xD0: // RET NC
// Check if the Carry Flag (Bit 0) is NOT set (0)
if ((AF.Low & 0x01) == 0)
{
PC = Pop();
return 11; // Condition met, took the return
}
return 5; // Condition not met, skipped
case 0xD1: // POP DE
DE.Word = Pop();
return 10;
case 0xD3: // OUT (n), A
byte portOffset = FetchByte();
// The Z80 puts 'A' on the top 8 bits, and 'n' on the bottom 8 bits of the port address
ushort portAddress = (ushort)((AF.High << 8) | portOffset);
_ioBus.Write(portAddress, AF.High);
return 11;
case 0xd5: //push bc
Push(DE.Word);
return 11;
case 0xD6: // SUB n
Sub(FetchByte());
return 7;
case 0xD9: // EXX
ushort tempBC = BC.Word;
BC.Word = BC_Prime.Word;
BC_Prime.Word = tempBC;
ushort tempDE = DE.Word;
DE.Word = DE_Prime.Word;
DE_Prime.Word = tempDE;
ushort tempHL = HL.Word;
HL.Word = HL_Prime.Word;
HL_Prime.Word = tempHL;
return 4; // Takes 4 T-States
case 0xDE: // SBC A, n
Sbc(FetchByte());
return 7;
case 0xE1: // POP HL
HL.Word = Pop();
return 10;
case 0xe5: //push bc
Push(HL.Word);
return 11;
case 0xE6: // AND n
And(FetchByte());
return 7;
case 0xE9: // JP (HL)
PC = HL.Word;
return 4; // Takes 4 T-States
case 0xEB: // EX DE, HL
ushort tempEx = DE.Word;
DE.Word = HL.Word;
HL.Word = tempEx;
return 4; // Takes 4 T-States
case 0xED:
return ExecuteExtendedPrefix();
case 0xF1: // POP AF
AF.Word = Pop();
return 10;
case 0xF3: // DI (Disable Interrupts)
IFF1 = false;
IFF2 = false;
return 4;
case 0xf5: //push bc
Push(AF.Word);
return 11;
case 0xF9: // LD SP, HL
SP = HL.Word; // (Use SP.Word = HL.Word if you made SP a RegisterPair)
return 6;
case 0xFB: // EI
IFF1 = true;
IFF2 = true;
return 4;
case 0xFD:
return ExecuteFDPrefix();
default:
throw new NotImplementedException($"Opcode 0x{opcode:X2} at PC 0x{(PC - 1):X4} is not implemented.");
}
}
private int ExecuteExtendedPrefix()
{
// Fetch the actual extended instruction
byte extendedOpcode = _memory.Read(PC++);
byte val = 0;
switch (extendedOpcode)
{
case 0x43: // LD (nn), BC
ushort dest43 = FetchWord();
_memory.Write(dest43, BC.Low);
_memory.Write((ushort)(dest43 + 1), BC.High);
return 20;
case 0x47: // LD I, A
I = AF.High;
return 9;
case 0x52: // SBC HL, DE
Sbc16(DE.Word);
return 15;
case 0x53: // LD (nn), DE
ushort dest53 = FetchWord();
_memory.Write(dest53, DE.Low);
_memory.Write((ushort)(dest53 + 1), DE.High);
return 20;
case 0x56: // IM 1
InterruptMode = 1;
return 8;
case 0xB0: // LDIR
// 1. Read byte from (HL)
val = _memory.Read(HL.Word);
// 2. Write byte to (DE)
_memory.Write(DE.Word, val);
// 3. Increment memory pointers, Decrement byte counter
HL.Word++;
DE.Word++;
BC.Word--;
// 4. Update Flags
// Preserve S (0x80), Z (0x40), and C (0x01).
// H (0x10) and N (0x02) are always reset to 0.
AF.Low &= 0xC1;
// P/V Flag (Bit 2) is set to 1 if BC is not 0
if (BC.Word != 0)
{
AF.Low |= 0x04;
// Rewind the PC so the CPU executes this instruction again!
PC -= 2;
return 21; // Looping
}
return 16;
case 0xB8: // LDDR
// 1. Read byte from (HL)
val = _memory.Read(HL.Word);
// 2. Write byte to (DE)
_memory.Write(DE.Word, val);
// 3. Decrement all three pointers
HL.Word--;
DE.Word--;
BC.Word--;
// 4. Update Flags
// Preserve S (0x80), Z (0x40), and C (0x01).
// H (0x10) and N (0x02) are always reset to 0.
AF.Low &= 0xC1;
// P/V Flag (Bit 2) is set to 1 if BC is not 0
if (BC.Word != 0)
{
AF.Low |= 0x04;
// Rewind the PC so the CPU executes this instruction again!
PC -= 2;
return 21; // Looping
}
return 16; // Finished!
default:
throw new NotImplementedException($"Extended ED Opcode 0x{extendedOpcode:X2} at PC 0x{(PC - 1):X4} is not implemented.");
}
}
private int ExecuteFDPrefix()
{
byte opcode = FetchByte();
ushort targetAddress = 0;
byte memVal = 0;
switch (opcode)
{
case 0x21: // LD IY, nn
IY.Word = FetchWord();
return 14;
case 0x35: // DEC (IY+d)
sbyte offset = (sbyte)FetchByte();
targetAddress = (ushort)(IY.Word + offset);
// Read, decrement using your existing helper, and write back
memVal = _memory.Read(targetAddress);
byte decVal = Dec8(memVal);
_memory.Write(targetAddress, decVal);
return 23;
case 0x36: // LD (IY+d), n
{
sbyte offset36 = (sbyte)FetchByte();
byte nValue = FetchByte();
targetAddress = (ushort)(IY.Word + offset36);
_memory.Write(targetAddress, nValue);
return 19; // Takes 19 T-States
}
case 0x6E: // LD L, (IY+d)
sbyte displacementVal = (sbyte)FetchByte();
ushort targetAddr = (ushort)(IY.Word + displacementVal);
HL.Low = _memory.Read(targetAddr);
return 19;
case 0x71: // LD (IY+d), C
{
sbyte offset71 = (sbyte)FetchByte();
targetAddress = (ushort)(IY.Word + offset71);
// Write the C register (low byte of BC) to memory
_memory.Write(targetAddress, BC.Low);
return 19; // Takes 19 T-States
}
case 0x75: // LD (IY+d), L
sbyte offset75 = (sbyte)FetchByte();
targetAddress = (ushort)(IY.Word + offset75);
// Write the low byte of HL to memory
_memory.Write(targetAddress, HL.Low);
return 19;
case 0x86: // ADD A, (IY+d)
{
sbyte displacementAdd = (sbyte)FetchByte();
ushort targetAddressAdd = (ushort)(IY.Word + displacementAdd);
byte valueToAdd = _memory.Read(targetAddressAdd);
AddA(valueToAdd);
return 19;
}
case 0xCB: // The FD CB nested prefix
{
sbyte offsetCB = (sbyte)FetchByte(); // This is the '01'
byte bitOpcode = FetchByte(); // This is the 'CE'
targetAddress = (ushort)(IY.Word + offsetCB);
switch (bitOpcode)
{
case 0x46: // BIT 0, (IY+d)
byte memValBit0 = _memory.Read(targetAddress);
// Preserve the existing Carry Flag (Bit 0)
byte newFlags = (byte)(AF.Low & 0x01);
newFlags |= 0x10; // Force Half-Carry (Bit 4) to 1
// Test Bit 0. If it is 0, turn ON the Zero Flag (Bit 6)
if ((memValBit0 & 0x01) == 0)
{
newFlags |= 0x40;
}
AF.Low = newFlags;
return 20;
case 0x4E: // BIT 1, (IY+d)
{
byte memValBit = _memory.Read(targetAddress);
// Check if bit 1 is 0
bool bitIsZero = (memValBit & 0x02) == 0;
// Preserve the Carry flag (Bit 0), clear everything else
AF.Low &= 0x01;
// Set Half-Carry (Bit 4) - Standard Z80 behavior for BIT
AF.Low |= 0x10;
if (bitIsZero)
{
AF.Low |= 0x40; // Set Zero Flag (Bit 6)
AF.Low |= 0x04; // Set P/V Flag (Bit 2)
}
return 20;
}
case 0x86: // RES 0, (IY+d)
byte memValRes0 = _memory.Read(targetAddress);
// 0xFE is Binary 1111 1110.
// ANDing preserves all bits except Bit 0, which becomes 0.
memValRes0 &= 0xFE;
_memory.Write(targetAddress, memValRes0);
return 23; // Takes 23 T-States
case 0x8E: // RES 1, (IY+d)
byte memValRes = _memory.Read(targetAddress);
// 0xFD is Binary 1111 1101.
// ANDing with this preserves all bits except Bit 1, which becomes 0.
memValRes &= 0xFD;
_memory.Write(targetAddress, memValRes);
return 23;
case 0xA6: // RES 4, (IY+d)
byte memValRes4 = _memory.Read(targetAddress);
// 0xEF is Binary 1110 1111
// ANDing preserves all bits except Bit 4, which becomes 0.
memValRes4 &= 0xEF;
_memory.Write(targetAddress, memValRes4);
return 23;
case 0xAE: // RES 5, (IY+d)
byte memValRes5 = _memory.Read(targetAddress);
// 0xDF is Binary 1101 1111
// ANDing perfectly preserves all other bits while forcing Bit 5 to 0
memValRes5 &= 0xDF;
_memory.Write(targetAddress, memValRes5);
return 23;
case 0xC6: // SET 0, (IY+d)
byte memValSet0 = _memory.Read(targetAddress);
// 0x01 is Binary 0000 0001
// ORing forces Bit 0 to 1 and perfectly preserves all other bits
memValSet0 |= 0x01;
_memory.Write(targetAddress, memValSet0);
return 23; // Takes 23 T-States
case 0xCE: // SET 1, (IY+d)
memVal = _memory.Read(targetAddress);
memVal |= 0x02; // 0x02 is Binary 0000 0010 (Bit 1)
_memory.Write(targetAddress, memVal);
return 23;
case 0xE6: // SET 4, (IY+d)
byte memValSet4 = _memory.Read(targetAddress);
// 0x10 is Binary 0001 0000
// ORing perfectly preserves all other bits while forcing Bit 4 to 1
memValSet4 |= 0x10;
_memory.Write(targetAddress, memValSet4);
return 23;
default:
throw new NotImplementedException($"FD CB opcode {bitOpcode:X2} at PC 0x{(PC - 1):X4} not implemented!");
}
}
default:
throw new NotImplementedException($"FD prefix opcode {opcode:X2} at PC 0x{(PC - 2):X4} not implemented!");
}
}
}
}