Files
ZXSpectrum48K/Desktop/Form1.cs

410 lines
16 KiB
C#

using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Threading;
using System.IO;
using Core.Cpu;
using Core.Io;
using Core.Memory;
namespace Desktop
{
public partial class Form1 : Form
{
private Z80 _cpu = null!;
private MemoryBus _memoryBus = null!;
private IO_Bus _simpleIoBus = null!;
private ULA _ula = null!;
private TapManager _tapManager = null!;
private DebuggerForm? _debugger = null;
private BeeperDevice _beeper = null!;
private string _baseTitle = "";
private bool _isRunning = false;
private bool _isPaused = false;
public ushort? Breakpoint = null;
public long TotalFrameCount = 0;
public double FramesPerSecond = 0;
public double TotalFrameTime = 0;
public double FrameTime = 0;
public bool highSpeed = false;
public bool tapeLoaded = false;
private volatile bool _pendingReset = false;
public Form1()
{
InitializeComponent();
InitializeEmulator();
}
private void InitializeEmulator()
{
try
{
_baseTitle = this.Text;
_memoryBus = new MemoryBus();
_tapManager = new TapManager();
_simpleIoBus = new IO_Bus(_tapManager);
_ula = new ULA(_memoryBus, _simpleIoBus);
_beeper = new BeeperDevice();
_memoryBus.CrapRAMData();
byte[] romData = RomLoader.Load("48.rom");
_memoryBus.LoadRom(romData);
_cpu = new Z80(_memoryBus, _simpleIoBus, _tapManager);
_cpu.WaitStateCallback = _ula.GetContentionDelay;
}
catch (Exception ex)
{
MessageBox.Show($"Failed to initialize emulator:\n{ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
StartEmulationLoop();
}
private void StartEmulationLoop()
{
if (_isRunning) return;
_isRunning = true;
_isPaused = false;
bool wasHighSpeed = false;
Task.Run(() =>
{
try
{
const int TStatesPerFrame = 69888;
long nextScanlineTarget = _cpu.TotalTStates + TStatesPerFrame;
var stopwatch = Stopwatch.StartNew();
var fpsStopwatch = Stopwatch.StartNew();
long scanlineCount = 0;
long audioSampleCount = 0;
while (_isRunning)
{
if (_pendingReset)
{
_cpu.Reset();
_memoryBus.CrapRAMData(); // Important! If RAM has garbage, the ROM boots instantly. If it has old data, it fails the RAM check!
// Reset all local loop timing variables
TotalFrameCount = 0;
scanlineCount = 0;
audioSampleCount = 0;
nextScanlineTarget = TStatesPerFrame;
stopwatch.Restart();
_pendingReset = false;
}
if (_isPaused)
{
stopwatch.Restart();
scanlineCount = 0;
Thread.Sleep(10);
continue;
}
// --- Breakpoint Check ---
if (Breakpoint.HasValue && _cpu.PC == Breakpoint.Value)
{
_isPaused = true;
continue;
}
long tStatesBefore = _cpu.TotalTStates;
// --- Execute Instruction ---
_cpu.Step();
int elapsedTStates = (int)(_cpu.TotalTStates - tStatesBefore);
_tapManager.Update(elapsedTStates);
if(highSpeed)
{
wasHighSpeed = true;
}
else if (wasHighSpeed)
{
stopwatch.Restart();
fpsStopwatch.Restart();
scanlineCount = 0;
audioSampleCount = (long)(_cpu.TotalTStates / 79.365); // Snap audio to the current T-State time
wasHighSpeed = false;
}
//Process audio at the correct time
if (!highSpeed)
{
while (_cpu.TotalTStates >= (long)(audioSampleCount * 79.365))
{
bool finalAudioOutput = _simpleIoBus.BeeperState ^ _tapManager.EarBit;
_beeper.AddSample(finalAudioOutput);
audioSampleCount++;
}
}
// --- Check for End of Frame ---
if (_cpu.TotalTStates >= nextScanlineTarget)
{
// Tell the ULA to draw one line of pixels
if (!highSpeed || (TotalFrameCount % 10 == 0))
{
_ula.RenderScanline((int)scanlineCount % 312);
}
nextScanlineTarget += 224; // Advance target by ONE line (224 T-States)
scanlineCount++;
// Hit the bottom of the screen (Line 312)?
if (scanlineCount % 312 == 0)
{
_cpu.RequestInterrupt(); // 50Hz interrupt
TotalFrameCount++;
if (highSpeed)
{
if (TotalFrameCount % 10 == 0)
{
this.BeginInvoke((MethodInvoker)delegate
{
UpdateScreenBitmap();
this.Text = $"{_baseTitle} - FPS: {FramesPerSecond:F1}";
});
}
}
else
{
this.Invoke((MethodInvoker)delegate
{
UpdateScreenBitmap();
this.Text = $"{_baseTitle} - FPS: {FramesPerSecond:F1} - Tape Loaded: {tapeLoaded.ToString()}";
});
}
// Throttle to real-time (50 FPS = 20ms)
if (!highSpeed)
{
long targetTimeMs = (scanlineCount / 312) * 20;
long elapsedMs = stopwatch.ElapsedMilliseconds;
if (elapsedMs < targetTimeMs)
{
Thread.Sleep((int)(targetTimeMs - elapsedMs));
}
}
TotalFrameTime += fpsStopwatch.Elapsed.TotalMilliseconds;
if (TotalFrameCount % 50 == 0)
{
FramesPerSecond = 1000.0 / (TotalFrameTime / 50.0);
FrameTime = TotalFrameTime / 50.0;
TotalFrameTime = 0;
}
fpsStopwatch.Restart();
}
}
}
}
catch (Exception ex)
{
_isPaused = true;
this.Invoke((MethodInvoker)delegate
{
MessageBox.Show(ex.Message, "CPU Crash", MessageBoxButtons.OK, MessageBoxIcon.Error);
});
}
});
}
private void UpdateScreenBitmap()
{
// Build the bitmap
Bitmap bmp = new Bitmap(ULA.ScreenWidth, ULA.ScreenHeight, PixelFormat.Format32bppArgb);
BitmapData bmpData = bmp.LockBits(
new Rectangle(0, 0, ULA.ScreenWidth, ULA.ScreenHeight),
ImageLockMode.WriteOnly,
bmp.PixelFormat);
// Pull the raw pixel data
Marshal.Copy(_ula.FrameBuffer, 0, bmpData.Scan0, _ula.FrameBuffer.Length);
bmp.UnlockBits(bmpData);
if (picScreen.Image != null) picScreen.Image.Dispose();
picScreen.Image = bmp;
}
private void loadTAPToolStripMenuItem_Click(object sender, EventArgs e)
{
_isPaused = true;
using (OpenFileDialog ofd = new OpenFileDialog())
{
ofd.Filter = "Spectrum TAP Files|*.tap";
if (ofd.ShowDialog() == DialogResult.OK)
{
byte[] tapBytes = File.ReadAllBytes(ofd.FileName);
_cpu._tapManager.LoadTapData(tapBytes);
tapeLoaded = true;
}
}
_isPaused = false;
}
private void fastLoadingToolStripMenuItem_Click(object sender, EventArgs e)
{
// Toggle the checkmark UI
fastLoadingToolStripMenuItem.Checked = !fastLoadingToolStripMenuItem.Checked;
// Tell the CPU to enable or disable the ROM hijack
_cpu.EnableFastLoad = fastLoadingToolStripMenuItem.Checked;
}
private void openSNAToolStripMenuItem_Click(object sender, EventArgs e)
{
_isPaused = true;
using (OpenFileDialog ofd = new OpenFileDialog())
{
ofd.Filter = "Snapshot Files (sna,z80)|*.sna";
if (ofd.ShowDialog() == DialogResult.OK)
{
byte[] snaBytes = File.ReadAllBytes(ofd.FileName);
_cpu.LoadSNA(snaBytes);
}
}
_isPaused = false;
}
private void btnHighSpeedToggle_Click(object sender, EventArgs e)
{
this.HighSpeedToolStripMenuItem.Checked = !this.HighSpeedToolStripMenuItem.Checked;
highSpeed = this.HighSpeedToolStripMenuItem.Checked ? true : false;
}
private void btnRun_Click(object sender, EventArgs e) => _isPaused = false;
private void btnPause_Click(object sender, EventArgs e) => _isPaused = true;
private void btnStep_Click(object sender, EventArgs e)
{
if (_isPaused) _cpu.Step();
}
private void btnReset_Click(object sender, EventArgs e)
{
_pendingReset = true;
_isPaused = true;
_cpu.Reset();
_memoryBus.CleanRAMData();
_isPaused = false;
}
private void btnExit_Click(object sender, EventArgs e)
{
Environment.Exit(0);
}
private void openDebuggerToolStripMenuItem_Click(object sender, EventArgs e)
{
if (_debugger == null || _debugger.IsDisposed)
{
_debugger = new DebuggerForm(_cpu, _memoryBus, this);
_debugger.Show();
}
else
{
_debugger.BringToFront();
}
}
private void UpdateMatrix(int row, int col, bool isPressed)
{
if (isPressed)
{
// Clear the bit to 0 (Active-Low = Pressed)
_simpleIoBus.KeyboardRows[row] &= (byte)~(1 << col);
}
else
{
// Set the bit back to 1 (Unpressed)
_simpleIoBus.KeyboardRows[row] |= (byte)(1 << col);
}
}
protected override void OnKeyDown(KeyEventArgs e)
{
HandleKey(e.KeyCode, true);
base.OnKeyDown(e);
}
protected override void OnKeyUp(KeyEventArgs e)
{
HandleKey(e.KeyCode, false);
base.OnKeyUp(e);
}
private void HandleKey(Keys key, bool isPressed)
{
switch (key)
{
//Row 0:
case Keys.ShiftKey: UpdateMatrix(0, 0, isPressed); break;
case Keys.Z: UpdateMatrix(0, 1, isPressed); break;
case Keys.X: UpdateMatrix(0, 2, isPressed); break;
case Keys.C: UpdateMatrix(0, 3, isPressed); break;
case Keys.V: UpdateMatrix(0, 4, isPressed); break;
// Row 1
case Keys.A: UpdateMatrix(1, 0, isPressed); break;
case Keys.S: UpdateMatrix(1, 1, isPressed); break;
case Keys.D: UpdateMatrix(1, 2, isPressed); break;
case Keys.F: UpdateMatrix(1, 3, isPressed); break;
case Keys.G: UpdateMatrix(1, 4, isPressed); break;
//Row 2:
case Keys.Q: UpdateMatrix(2, 0, isPressed); break;
case Keys.W: UpdateMatrix(2, 1, isPressed); break;
case Keys.E: UpdateMatrix(2, 2, isPressed); break;
case Keys.R: UpdateMatrix(2, 3, isPressed); break;
case Keys.T: UpdateMatrix(2, 4, isPressed); break;
// Row 3:
case Keys.D1: UpdateMatrix(3, 0, isPressed); break;
case Keys.D2: UpdateMatrix(3, 1, isPressed); break;
case Keys.D3: UpdateMatrix(3, 2, isPressed); break;
case Keys.D4: UpdateMatrix(3, 3, isPressed); break;
case Keys.D5: UpdateMatrix(3, 4, isPressed); break;
// Row 4:
case Keys.D0: UpdateMatrix(4, 0, isPressed); break;
case Keys.D9: UpdateMatrix(4, 1, isPressed); break;
case Keys.D8: UpdateMatrix(4, 2, isPressed); break;
case Keys.D7: UpdateMatrix(4, 3, isPressed); break;
case Keys.D6: UpdateMatrix(4, 4, isPressed); break;
// Row 5:
case Keys.P: UpdateMatrix(5, 0, isPressed); break;
case Keys.O: UpdateMatrix(5, 1, isPressed); break;
case Keys.I: UpdateMatrix(5, 2, isPressed); break;
case Keys.U: UpdateMatrix(5, 3, isPressed); break;
case Keys.Y: UpdateMatrix(5, 4, isPressed); break;
// Row 6
case Keys.Enter: UpdateMatrix(6, 0, isPressed); break;
case Keys.L: UpdateMatrix(6, 1, isPressed); break;
case Keys.K: UpdateMatrix(6, 2, isPressed); break;
case Keys.J: UpdateMatrix(6, 3, isPressed); break;
case Keys.H: UpdateMatrix(6, 4, isPressed); break;
// Row 7
case Keys.Space: UpdateMatrix(7, 0, isPressed); break;
case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break; // Symbol Shift
case Keys.M: UpdateMatrix(7, 2, isPressed); break;
case Keys.N: UpdateMatrix(7, 3, isPressed); break;
case Keys.B: UpdateMatrix(7, 4, isPressed); break;
}
}
}
}