Plus 3 mode fully working. Added Plus 3 keyboard
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@@ -2472,8 +2472,8 @@ namespace Core.Cpu
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SP = IY.Word;
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return 10;
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default:
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// The Z80 Ignored Prefix Quirk!
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return ExecuteOpcode(ddOpcode) + 4; // Note: You named the fetched variable 'opcode' here instead of 'ddOpcode'
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// Z80 nonsense loopback bug
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return ExecuteOpcode(ddOpcode) + 4;
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}
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}
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}
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@@ -73,28 +73,40 @@ namespace Core.Io
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// Bit 3 handles the cassette MIC output
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}
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// 128K Standard Paging Port (0x7FFD)
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if ((portAddress & 0x8002) == 0)
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// Mask 0xC002 checks A15=0, A14=1, A1=0 to prevent 0x1FFD from triggering this!
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if ((portAddress & 0xC002) == 0x4000)
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{
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_memory.HandlePaging(0x7FFD, portValue);
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}
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// +2A/+3 Extended Paging Port (0x1FFD)
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if ((portAddress & 0xF002) == 0x1000)
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// Mask 0xF002 checks A15=0, A14=0, A13=0, A12=1, A1=0
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else if ((portAddress & 0xF002) == 0x1000)
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{
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_memory.HandlePaging(0x1FFD, portValue);
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}
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// AY-3-8912 Register Select (Port 0xFFFD)
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if ((portAddress & 0xC002) == 0xC000)
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{
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AyChip.SelectRegister(portValue);
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}
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// AY-3-8912 Data Write (Port 0xBFFD)
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else if ((portAddress & 0xC002) == 0x8000)
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{
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AyChip.WriteRegister(portValue);
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}
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//// 128K Standard Paging Port (0x7FFD)
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//if ((portAddress & 0x8002) == 0)
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//{
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// _memory.HandlePaging(0x7FFD, portValue);
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//}
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//// +2A/+3 Extended Paging Port (0x1FFD)
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//if ((portAddress & 0xF002) == 0x1000)
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//{
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// _memory.HandlePaging(0x1FFD, portValue);
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//}
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//// AY-3-8912 Register Select (Port 0xFFFD)
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//if ((portAddress & 0xC002) == 0xC000)
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//{
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// AyChip.SelectRegister(portValue);
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//}
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//// AY-3-8912 Data Write (Port 0xBFFD)
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//else if ((portAddress & 0xC002) == 0x8000)
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//{
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// AyChip.WriteRegister(portValue);
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//}
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}
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}
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}
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@@ -54,6 +54,7 @@ namespace Core.Io
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// The perfectly cropped, 320x256 Scanline Renderer
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public void RenderScanline(int scanline)
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{
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byte[] videoRam = _memoryBus.GetVideoRam();
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// 1. Drop the invisible lines instantly (VBlank/Overscan)
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if (scanline < 32 || scanline > 287) return;
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@@ -91,11 +92,18 @@ namespace Core.Io
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// Draw the 32 horizontal character blocks of the visible screen
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for (int col = 0; col < 32; col++)
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{
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ushort pixelAddress = (ushort)(0x4000 | (third << 11) | (pixelRow << 8) | (characterRow << 5) | col);
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ushort attrAddress = (ushort)(0x5800 + (y / 8) * 32 + col);
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// Calculate the exact internal array offsets (Base 0, no 0x4000 needed!)
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int pixelOffset = (third << 11) | (pixelRow << 8) | (characterRow << 5) | col;
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int attrOffset = 0x1800 + (y / 8) * 32 + col;
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byte pixels = _memoryBus.Read(pixelAddress);
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byte attr = _memoryBus.Read(attrAddress);
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// Read directly from the raw array
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byte pixels = videoRam[pixelOffset];
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byte attr = videoRam[attrOffset];
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//ushort pixelAddress = (ushort)(0x4000 | (third << 11) | (pixelRow << 8) | (characterRow << 5) | col);
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//ushort attrAddress = (ushort)(0x5800 + (y / 8) * 32 + col);
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//byte pixels = _memoryBus.Read(pixelAddress);
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//byte attr = _memoryBus.Read(attrAddress);
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int ink = attr & 0x07;
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int paper = (attr >> 3) & 0x07;
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@@ -47,7 +47,7 @@ namespace Core.Memory
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// Called by the IO Bus when the CPU writes to a paging port
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public void HandlePaging(ushort port, byte value)
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{
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Debug.WriteLine($"[PAGING] 0x7FFD Triggered! Hex: 0x{value:X2} | Bank: {value & 0x07}");
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//Debug.WriteLine($"[PAGING] 0x7FFD Triggered! Hex: 0x{value:X2} | Bank: {value & 0x07}");
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if (_pagingDisabled || _currentRomBank == 4) return; // Ignore if locked or in 48K mode
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if (port == 0x7FFD)
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@@ -126,6 +126,11 @@ namespace Core.Memory
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}
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}
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public byte[] GetVideoRam()
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{
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// Bit 3 of 7FFD dictates the active screen. 0 = Bank 5 (Standard), 1 = Bank 7 (Shadow).
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return (_port7FFD & 0x08) != 0 ? _ramBanks[7] : _ramBanks[5];
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}
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public void LoadRom(byte[] romData, int bankIndex)
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{
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Array.Copy(romData, 0, _romBanks[bankIndex], 0, Math.Min(romData.Length, 0x4000));
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@@ -227,6 +227,27 @@ namespace Desktop
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case Keys.M: UpdateMatrix(7, 2, isPressed); break;
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case Keys.N: UpdateMatrix(7, 3, isPressed); break;
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case Keys.B: UpdateMatrix(7, 4, isPressed); break;
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// --- EXTENDED +2A KEYS (Macros) ---
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case Keys.Left:
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UpdateMatrix(0, 0, isPressed); // CAPS SHIFT
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UpdateMatrix(3, 4, isPressed); // 5
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break;
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case Keys.Down:
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UpdateMatrix(0, 0, isPressed); // CAPS SHIFT
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UpdateMatrix(4, 4, isPressed); // 6
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break;
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case Keys.Up:
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UpdateMatrix(0, 0, isPressed); // CAPS SHIFT
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UpdateMatrix(4, 3, isPressed); // 7
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break;
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case Keys.Right:
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UpdateMatrix(0, 0, isPressed); // CAPS SHIFT
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UpdateMatrix(4, 2, isPressed); // 8
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break;
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case Keys.Back:
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UpdateMatrix(0, 0, isPressed); // CAPS SHIFT
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UpdateMatrix(4, 0, isPressed); // 0
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break;
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}
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}
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