Added clock
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@@ -13,36 +13,27 @@ public class MatrixRenderer
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}
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//
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public async Task DrawAndSendFrameAsync(float currentTemp, int currentWater)
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public async Task DrawAndSendFrameAsync(float currentTemp, int currentWater, DateTime currentTime)
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//public async Task DrawAndSendFrameAsync(string currentTemp)
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{
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// 1. Create a 64x64 canvas
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using SKBitmap bitmap = new SKBitmap(_width, _height, SKColorType.Rgba8888, SKAlphaType.Premul);
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using SKCanvas canvas = new SKCanvas(bitmap);
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// 2. Clear background to black
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canvas.Clear(SKColors.Black);
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// 3. Draw something (e.g., Temperature Text)
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// --- DRAW CLOCK ---
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using SKPaint clockPaint = new SKPaint { Color = SKColors.Cyan, IsAntialias = false };
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using SKTypeface typeface = SKTypeface.FromFamilyName("monospace");
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using SKFont clockFont = new SKFont(typeface, 16);
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string timeFormat = (currentTime.Second % 2 == 0) ? "HH:mm" : "HH mm";
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string timeString = currentTime.ToString(timeFormat);
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canvas.DrawText(timeString, 4, 16, SKTextAlign.Left, clockFont, clockPaint);
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// Paint now only handles the color and rendering style
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using SKPaint textPaint = new SKPaint
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{
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Color = SKColors.Orange,
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IsAntialias = false // Keep crisp pixels for LED matrices
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};
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// Font handles the typography
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using SKFont textFont = new SKFont
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{
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Size = 16
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};
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// DrawText now takes the string, X, Y, the font, and the paint
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//canvas.DrawText($"{currentTemp:F1}c", 4, 32, textFont, textPaint);
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// DrawText now takes the string, X, Y, alignment, the font, and the paint
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canvas.DrawText($"{currentTemp:F1}c", 4, 12, SKTextAlign.Left, textFont, textPaint);
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canvas.DrawText($"{currentWater:F1}%", 4, 32, SKTextAlign.Left, textFont, textPaint);
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// --- DRAW TEMPERATURE ---
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using SKPaint textPaint = new SKPaint { Color = SKColors.Orange, IsAntialias = false };
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using SKFont textFont = new SKFont { Size = 16 };
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canvas.DrawText($"{currentTemp:F1}c", 4, 30, SKTextAlign.Left, textFont, textPaint);
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canvas.DrawText($"{currentWater:F1}%", 4, 50, SKTextAlign.Left, textFont, textPaint);
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// 4. Convert 32-bit RGBA to 24-bit RGB for WLED
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byte[] rgbaBytes = bitmap.Bytes;
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