Files
ParsonsMasterSystem2026/Desktop/NAudioPlayer.cs

49 lines
1.4 KiB
C#

using System;
using Core.Interfaces;
using Microsoft.VisualBasic;
using NAudio.Wave;
namespace Desktop.Audio // Change this to match your project's namespace
{
public class NAudioPlayer : IAudioDevice
{
private WaveOutEvent _waveOut;
private BufferedWaveProvider _buffer;
public NAudioPlayer()
{
WaveFormat format = WaveFormat.CreateIeeeFloatWaveFormat(44100, 1);
_buffer = new BufferedWaveProvider(format);
// THE FIX: Restrict the physical size of the buffer to exactly 100 milliseconds!
// If the emulator generates audio too fast, the lag can never exceed this limit.
_buffer.BufferDuration = TimeSpan.FromMilliseconds(100);
_buffer.DiscardOnBufferOverflow = true;
_waveOut = new WaveOutEvent();
// Drop the latency to 50ms for a tighter, snappier response
_waveOut.DesiredLatency = 50;
_waveOut.Init(_buffer);
_waveOut.Play();
}
public void AddSample(float sample)
{
// Convert the float (-1.0f to 1.0f) into 4 raw bytes
byte[] sampleBytes = BitConverter.GetBytes(sample);
// Push the 4 bytes to the sound card buffer!
_buffer.AddSamples(sampleBytes, 0, 4);
}
public void Stop()
{
_waveOut?.Stop();
_waveOut?.Dispose();
}
}
}