Added Golden Axe Warrior. Added Debugger.
This commit is contained in:
414
Desktop/DebuggerForm.Designer.cs
generated
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414
Desktop/DebuggerForm.Designer.cs
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namespace Desktop
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{
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partial class DebuggerForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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components = new System.ComponentModel.Container();
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lblAF = new Label();
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lblBC = new Label();
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lblDE = new Label();
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lblHL = new Label();
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lblPC = new Label();
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lblSP = new Label();
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lblFlags = new Label();
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lblTStates = new Label();
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txtMemoryStart = new TextBox();
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btnRefreshMemory = new Button();
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txtMemoryView = new RichTextBox();
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lstDisassembly = new ListBox();
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lstStack = new ListBox();
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label1 = new Label();
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txtBreakpoint = new TextBox();
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label2 = new Label();
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lblIX = new Label();
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lblIY = new Label();
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lblIff1 = new Label();
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lblIff2 = new Label();
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lblIE = new Label();
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btnReset = new Button();
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uiUpdateTimer = new System.Windows.Forms.Timer(components);
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lblFrames = new Label();
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lblFPS = new Label();
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lblFrameTime = new Label();
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richTextBox1 = new RichTextBox();
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button1 = new Button();
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button2 = new Button();
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SuspendLayout();
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//
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// lblAF
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//
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lblAF.AutoSize = true;
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lblAF.Location = new Point(10, 7);
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lblAF.Margin = new Padding(2, 0, 2, 0);
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lblAF.Name = "lblAF";
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lblAF.Size = new Size(26, 20);
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lblAF.TabIndex = 0;
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lblAF.Text = "AF";
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//
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// lblBC
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//
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lblBC.AutoSize = true;
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lblBC.Location = new Point(9, 48);
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lblBC.Margin = new Padding(2, 0, 2, 0);
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lblBC.Name = "lblBC";
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lblBC.Size = new Size(27, 20);
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lblBC.TabIndex = 1;
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lblBC.Text = "BC";
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//
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// lblDE
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//
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lblDE.AutoSize = true;
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lblDE.Location = new Point(10, 100);
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lblDE.Margin = new Padding(2, 0, 2, 0);
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lblDE.Name = "lblDE";
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lblDE.Size = new Size(28, 20);
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lblDE.TabIndex = 2;
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lblDE.Text = "DE";
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//
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// lblHL
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//
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lblHL.AutoSize = true;
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lblHL.Location = new Point(10, 150);
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lblHL.Margin = new Padding(2, 0, 2, 0);
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lblHL.Name = "lblHL";
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lblHL.Size = new Size(27, 20);
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lblHL.TabIndex = 3;
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lblHL.Text = "HL";
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//
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// lblPC
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//
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lblPC.AutoSize = true;
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lblPC.Location = new Point(9, 200);
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lblPC.Margin = new Padding(2, 0, 2, 0);
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lblPC.Name = "lblPC";
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lblPC.Size = new Size(26, 20);
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lblPC.TabIndex = 4;
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lblPC.Text = "PC";
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//
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// lblSP
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//
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lblSP.AutoSize = true;
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lblSP.Location = new Point(9, 252);
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lblSP.Margin = new Padding(2, 0, 2, 0);
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lblSP.Name = "lblSP";
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lblSP.Size = new Size(25, 20);
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lblSP.TabIndex = 6;
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lblSP.Text = "SP";
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//
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// lblFlags
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//
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lblFlags.AutoSize = true;
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lblFlags.Location = new Point(88, 52);
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lblFlags.Margin = new Padding(2, 0, 2, 0);
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lblFlags.Name = "lblFlags";
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lblFlags.Size = new Size(43, 20);
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lblFlags.TabIndex = 7;
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lblFlags.Text = "Flags";
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//
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// lblTStates
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//
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lblTStates.AutoSize = true;
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lblTStates.Location = new Point(88, 7);
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lblTStates.Margin = new Padding(2, 0, 2, 0);
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lblTStates.Name = "lblTStates";
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lblTStates.Size = new Size(63, 20);
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lblTStates.TabIndex = 8;
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lblTStates.Text = "T-States";
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//
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// txtMemoryStart
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//
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txtMemoryStart.Location = new Point(300, 21);
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txtMemoryStart.Margin = new Padding(2);
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txtMemoryStart.Name = "txtMemoryStart";
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txtMemoryStart.Size = new Size(121, 27);
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txtMemoryStart.TabIndex = 9;
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txtMemoryStart.Text = "Memory Start";
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txtMemoryStart.TextAlign = HorizontalAlignment.Center;
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txtMemoryStart.TextChanged += btnRefreshMemory_Click;
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//
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// btnRefreshMemory
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//
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btnRefreshMemory.Location = new Point(425, 21);
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btnRefreshMemory.Margin = new Padding(2);
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btnRefreshMemory.Name = "btnRefreshMemory";
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btnRefreshMemory.Size = new Size(90, 27);
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btnRefreshMemory.TabIndex = 14;
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btnRefreshMemory.Text = "Refresh Memory";
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btnRefreshMemory.UseVisualStyleBackColor = true;
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btnRefreshMemory.Click += btnRefreshMemory_Click;
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//
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// txtMemoryView
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//
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txtMemoryView.Location = new Point(88, 80);
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txtMemoryView.Margin = new Padding(2);
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txtMemoryView.Name = "txtMemoryView";
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txtMemoryView.Size = new Size(443, 895);
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txtMemoryView.TabIndex = 15;
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txtMemoryView.Text = "Memory View Window";
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//
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// lstDisassembly
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//
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lstDisassembly.FormattingEnabled = true;
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lstDisassembly.Location = new Point(567, 8);
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lstDisassembly.Margin = new Padding(2);
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lstDisassembly.Name = "lstDisassembly";
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lstDisassembly.Size = new Size(252, 264);
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lstDisassembly.TabIndex = 16;
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//
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// lstStack
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//
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lstStack.FormattingEnabled = true;
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lstStack.Location = new Point(823, 8);
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lstStack.Margin = new Padding(2);
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lstStack.Name = "lstStack";
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lstStack.Size = new Size(130, 264);
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lstStack.TabIndex = 17;
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//
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// label1
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//
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label1.AutoSize = true;
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label1.Location = new Point(568, 298);
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label1.Name = "label1";
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label1.Size = new Size(81, 20);
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label1.TabIndex = 19;
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label1.Text = "Breakpoint";
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//
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// txtBreakpoint
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//
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txtBreakpoint.Location = new Point(655, 295);
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txtBreakpoint.Name = "txtBreakpoint";
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txtBreakpoint.Size = new Size(125, 27);
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txtBreakpoint.TabIndex = 20;
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//
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// label2
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//
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label2.AutoSize = true;
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label2.Location = new Point(233, 21);
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label2.Name = "label2";
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label2.Size = new Size(62, 20);
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label2.TabIndex = 21;
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label2.Text = "Address";
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//
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// lblIX
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//
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lblIX.AutoSize = true;
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lblIX.Location = new Point(9, 298);
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lblIX.Margin = new Padding(2, 0, 2, 0);
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lblIX.Name = "lblIX";
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lblIX.Size = new Size(22, 20);
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lblIX.TabIndex = 22;
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lblIX.Text = "IX";
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//
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// lblIY
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//
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lblIY.AutoSize = true;
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lblIY.Location = new Point(10, 344);
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lblIY.Margin = new Padding(2, 0, 2, 0);
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lblIY.Name = "lblIY";
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lblIY.Size = new Size(21, 20);
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lblIY.TabIndex = 23;
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lblIY.Text = "IY";
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//
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// lblIff1
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//
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lblIff1.AutoSize = true;
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lblIff1.Location = new Point(567, 411);
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lblIff1.Name = "lblIff1";
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lblIff1.Size = new Size(35, 20);
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lblIff1.TabIndex = 24;
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lblIff1.Text = "IFF1";
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//
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// lblIff2
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//
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lblIff2.AutoSize = true;
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lblIff2.Location = new Point(567, 458);
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lblIff2.Name = "lblIff2";
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lblIff2.Size = new Size(35, 20);
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lblIff2.TabIndex = 25;
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lblIff2.Text = "IFF2";
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//
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// lblIE
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//
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lblIE.AutoSize = true;
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lblIE.Location = new Point(568, 370);
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lblIE.Name = "lblIE";
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lblIE.Size = new Size(109, 20);
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lblIE.TabIndex = 26;
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lblIE.Text = "Interrupt Mode";
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//
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// btnReset
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//
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btnReset.Location = new Point(651, 327);
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btnReset.Margin = new Padding(2);
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btnReset.Name = "btnReset";
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btnReset.Size = new Size(132, 27);
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btnReset.TabIndex = 27;
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btnReset.Text = "Set Breakpoint";
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btnReset.UseVisualStyleBackColor = true;
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btnReset.Click += btnSetBreakpoint_Click;
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//
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// uiUpdateTimer
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//
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uiUpdateTimer.Enabled = true;
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uiUpdateTimer.Interval = 1;
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uiUpdateTimer.Tick += uiUpdateTimer_Tick;
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//
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// lblFrames
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//
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lblFrames.AutoSize = true;
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lblFrames.Location = new Point(567, 682);
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lblFrames.Margin = new Padding(2, 0, 2, 0);
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lblFrames.Name = "lblFrames";
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lblFrames.Size = new Size(124, 20);
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lblFrames.TabIndex = 28;
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lblFrames.Text = "Frames Rendered";
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//
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// lblFPS
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//
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lblFPS.AutoSize = true;
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lblFPS.Location = new Point(659, 759);
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lblFPS.Margin = new Padding(2, 0, 2, 0);
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lblFPS.Name = "lblFPS";
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lblFPS.Size = new Size(32, 20);
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lblFPS.TabIndex = 29;
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lblFPS.Text = "FPS";
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//
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// lblFrameTime
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//
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lblFrameTime.AutoSize = true;
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lblFrameTime.Location = new Point(604, 718);
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lblFrameTime.Margin = new Padding(2, 0, 2, 0);
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lblFrameTime.Name = "lblFrameTime";
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lblFrameTime.Size = new Size(87, 20);
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lblFrameTime.TabIndex = 30;
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lblFrameTime.Text = "Frame Time";
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//
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// richTextBox1
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//
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richTextBox1.Enabled = false;
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richTextBox1.Location = new Point(567, 509);
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richTextBox1.Name = "richTextBox1";
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richTextBox1.ReadOnly = true;
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richTextBox1.Size = new Size(304, 128);
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richTextBox1.TabIndex = 32;
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richTextBox1.Text = "Sega Master System Memory Map:\n0x0000 - 0x3FFF: ROM Slot 0 (16KB)\n0x4000 - 0x7FFF: ROM Slot 1 (16KB)\n0x8000 - 0xBFFF: ROM Slot 2 (16KB)\n0xC000 - 0xDFFF: System RAM (8KB)\n0xE000 - 0xFFFF: RAM Mirror";
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//
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// button1
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//
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button1.Location = new Point(555, 824);
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button1.Name = "button1";
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button1.Size = new Size(94, 29);
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button1.TabIndex = 33;
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button1.Text = "CPU Step";
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button1.UseVisualStyleBackColor = true;
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button1.Click += btnStep_Click;
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//
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// button2
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//
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button2.Location = new Point(555, 883);
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button2.Name = "button2";
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button2.Size = new Size(94, 29);
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button2.TabIndex = 34;
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button2.Text = "CPU Run";
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button2.UseVisualStyleBackColor = true;
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button2.Click += btnStep_Click;
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//
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// DebuggerForm
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//
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AutoScaleDimensions = new SizeF(8F, 20F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(965, 990);
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Controls.Add(button2);
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Controls.Add(button1);
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Controls.Add(richTextBox1);
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Controls.Add(lblFrameTime);
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Controls.Add(lblFPS);
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Controls.Add(lblFrames);
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Controls.Add(btnReset);
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Controls.Add(lblIE);
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Controls.Add(lblIff2);
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Controls.Add(lblIff1);
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Controls.Add(lblIY);
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Controls.Add(lblIX);
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Controls.Add(label2);
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Controls.Add(txtBreakpoint);
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Controls.Add(label1);
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Controls.Add(lstStack);
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Controls.Add(lstDisassembly);
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Controls.Add(txtMemoryView);
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Controls.Add(btnRefreshMemory);
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Controls.Add(txtMemoryStart);
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Controls.Add(lblTStates);
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Controls.Add(lblFlags);
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Controls.Add(lblSP);
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Controls.Add(lblPC);
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Controls.Add(lblHL);
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Controls.Add(lblDE);
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Controls.Add(lblBC);
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Controls.Add(lblAF);
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Margin = new Padding(2);
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Name = "DebuggerForm";
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Text = "Debugger";
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private Label lblAF;
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private Label lblBC;
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||||
private Label lblDE;
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||||
private Label lblHL;
|
||||
private Label lblPC;
|
||||
private Label lblSP;
|
||||
private Label lblFlags;
|
||||
private Label lblTStates;
|
||||
private TextBox txtMemoryStart;
|
||||
private Button btnRefreshMemory;
|
||||
private RichTextBox txtMemoryView;
|
||||
private ListBox lstStack;
|
||||
public ListBox lstDisassembly;
|
||||
private Label label1;
|
||||
private TextBox txtBreakpoint;
|
||||
private Label label2;
|
||||
private Label lblIX;
|
||||
private Label lblIY;
|
||||
private Label lblIff1;
|
||||
private Label lblIff2;
|
||||
private Label lblIE;
|
||||
private Button btnReset;
|
||||
private System.Windows.Forms.Timer uiUpdateTimer;
|
||||
private Label lblFrames;
|
||||
private Label lblFPS;
|
||||
private Label lblFrameTime;
|
||||
private RichTextBox richTextBox1;
|
||||
private Button button1;
|
||||
private Button button2;
|
||||
//private TextBox textBox4;
|
||||
}
|
||||
}
|
||||
1346
Desktop/DebuggerForm.cs
Normal file
1346
Desktop/DebuggerForm.cs
Normal file
File diff suppressed because it is too large
Load Diff
123
Desktop/DebuggerForm.resx
Normal file
123
Desktop/DebuggerForm.resx
Normal file
@@ -0,0 +1,123 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<metadata name="uiUpdateTimer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
|
||||
<value>17, 17</value>
|
||||
</metadata>
|
||||
</root>
|
||||
@@ -9,11 +9,21 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Core\Core.csproj" />
|
||||
<None Remove="ROMS\Golden Axe Warrior.sms" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Folder Include="ROMS\" />
|
||||
<EmbeddedResource Include="ROMS\Golden Axe Warrior.sms">
|
||||
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Vortice.XInput" Version="3.8.3" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Core\Core.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
29
Desktop/Form1.Designer.cs
generated
29
Desktop/Form1.Designer.cs
generated
@@ -28,12 +28,33 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Text = "Form1";
|
||||
button1 = new Button();
|
||||
SuspendLayout();
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Location = new Point(304, 268);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(94, 29);
|
||||
button1.TabIndex = 0;
|
||||
button1.Text = "button1";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += button1_Click;
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 450);
|
||||
Controls.Add(button1);
|
||||
Name = "Form1";
|
||||
Text = "Form1";
|
||||
Click += button1_Click;
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button button1;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,50 @@
|
||||
using System.Reflection;
|
||||
using System.Reflection.PortableExecutable;
|
||||
using Core;
|
||||
namespace Desktop
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
private SmsMachine _machine = null!;
|
||||
private DebuggerForm _debugger;
|
||||
|
||||
public ushort? Breakpoint
|
||||
{
|
||||
get => _machine?.Breakpoint;
|
||||
set { if (_machine != null) _machine.Breakpoint = value; }
|
||||
}
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
_machine = new SmsMachine();
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
// 1. Load a commercial Master System ROM!
|
||||
|
||||
byte[] rom = File.ReadAllBytes(@"C:\Parsons\Local Code Projects\ParsonsMasterSystem2026\Desktop\ROMS\Golden Axe Warrior.sms");
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
|
||||
// 2. Jam it into the Sega Mapper
|
||||
_machine.LoadCartridge(rom);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
MessageBox.Show(ex.Message);
|
||||
}
|
||||
|
||||
// 3. Open the Debugger to look around
|
||||
if (_debugger == null || _debugger.IsDisposed)
|
||||
{
|
||||
_debugger = new DebuggerForm(_machine.Cpu, _machine.MemoryBus, this);
|
||||
_debugger.Show();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,17 +1,17 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
|
||||
Example:
|
||||
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
@@ -26,36 +26,36 @@
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
|
||||
BIN
Desktop/ROMS/Golden Axe Warrior.sms
Normal file
BIN
Desktop/ROMS/Golden Axe Warrior.sms
Normal file
Binary file not shown.
Reference in New Issue
Block a user