Marc Parsons
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dce4240842
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Updated graphics renderer to allow for pixel perfect resizing
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2026-04-24 14:47:10 +01:00 |
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Marc Parsons
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2842af182f
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Ammendments to Z80 to make it system agnostic.
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2026-04-24 14:27:08 +01:00 |
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Marc Parsons
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5892f7e491
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5 ZEXALL tests now complete. Going to implement ALL remaining OpCOdes
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2026-04-23 16:51:21 +01:00 |
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Marc Parsons
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02680cb92d
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More OpCodes - working towards ZEXALL perfection
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2026-04-22 22:38:53 +01:00 |
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Marc Parsons
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dcbb505145
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ULA Implemented. Scanline renderer so cycle accurate
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2026-04-21 15:34:10 +01:00 |
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Marc Parsons
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adbf64a84d
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Changed the structure of the emulator
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2026-04-20 14:31:06 +01:00 |
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Marc Parsons
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ed64eb2ebe
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Implemented SNA files. More OpCodes. Chuckie Egg Title SCreen!
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2026-04-19 00:26:00 +01:00 |
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Marc Parsons
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c35bbda53f
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Added TAP file injection. Still incomplete.
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2026-04-18 03:02:40 +01:00 |
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Marc Parsons
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47f3a76bb2
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More keys. Implemented Border. Completes LOAD readiness sequence
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2026-04-18 01:55:08 +01:00 |
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Marc Parsons
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968141056b
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Some minor changes and playing about
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2026-04-16 14:40:05 +01:00 |
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Marc Parsons
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92625498bf
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Interrupts added at 50fps. Dummy keyboard. Ready for graphics!
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2026-04-16 13:09:27 +01:00 |
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Marc Parsons
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340583d663
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Implemented a load of Z80 OpCodes. Added SimpleIOBus.
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2026-04-09 14:35:38 +01:00 |
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Marc Parsons
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d857c88d12
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Added ROM and RomLoader.cs. Updated Form1.cs to load ROM into memory
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2026-04-08 17:03:57 +01:00 |
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Marc Parsons
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ea828aad2d
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Add Z80 CPU skeleton, RegisterPair struct, and MemoryBus implementation
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2026-04-08 16:34:49 +01:00 |
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Marc Parsons
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81912da3cb
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First commit
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2026-04-01 16:41:26 +01:00 |
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