Added ROM and RomLoader.cs. Updated Form1.cs to load ROM into memory
This commit is contained in:
BIN
Desktop/48.rom
Normal file
BIN
Desktop/48.rom
Normal file
Binary file not shown.
@@ -12,4 +12,10 @@
|
|||||||
<ProjectReference Include="..\Core\Core.csproj" />
|
<ProjectReference Include="..\Core\Core.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="48.rom">
|
||||||
|
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
</Project>
|
</Project>
|
||||||
@@ -1,15 +1,44 @@
|
|||||||
|
using System;
|
||||||
|
using System.Windows.Forms;
|
||||||
|
using Core.Cpu;
|
||||||
|
using Core.Memory;
|
||||||
|
|
||||||
namespace Desktop
|
namespace Desktop
|
||||||
{
|
{
|
||||||
public partial class Form1 : Form
|
public partial class Form1 : Form
|
||||||
{
|
{
|
||||||
|
private Z80 _cpu;
|
||||||
|
private MemoryBus _memoryBus;
|
||||||
|
|
||||||
public Form1()
|
public Form1()
|
||||||
{
|
{
|
||||||
InitializeComponent();
|
InitializeComponent();
|
||||||
|
InitializeEmulator();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Form1_Load(object sender, EventArgs e)
|
private void InitializeEmulator()
|
||||||
{
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
// 1. Initialize the memory bus
|
||||||
|
_memoryBus = new MemoryBus();
|
||||||
|
|
||||||
|
// 2. Load the ROM from disk
|
||||||
|
// Make sure "48.rom" matches the name of the file you added to your project
|
||||||
|
byte[] romData = RomLoader.Load("48.rom");
|
||||||
|
|
||||||
|
// 3. Inject the ROM into the memory bus
|
||||||
|
_memoryBus.LoadRom(romData);
|
||||||
|
|
||||||
|
// 4. Initialize the CPU with the populated memory
|
||||||
|
_cpu = new Z80(_memoryBus);
|
||||||
|
|
||||||
|
MessageBox.Show("ROM loaded and CPU initialized successfully!", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||||
|
}
|
||||||
|
catch (Exception ex)
|
||||||
|
{
|
||||||
|
MessageBox.Show($"Failed to initialize emulator:\n{ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
26
Desktop/RomLoader.cs
Normal file
26
Desktop/RomLoader.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
|
||||||
|
namespace Desktop
|
||||||
|
{
|
||||||
|
public static class RomLoader
|
||||||
|
{
|
||||||
|
public static byte[] Load(string filePath)
|
||||||
|
{
|
||||||
|
if (!File.Exists(filePath))
|
||||||
|
{
|
||||||
|
throw new FileNotFoundException($"Could not find the ROM file at: {filePath}");
|
||||||
|
}
|
||||||
|
|
||||||
|
byte[] romData = File.ReadAllBytes(filePath);
|
||||||
|
|
||||||
|
// The standard ZX Spectrum 48k ROM is exactly 16384 bytes (16KB)
|
||||||
|
if (romData.Length != 16384)
|
||||||
|
{
|
||||||
|
throw new InvalidDataException($"Invalid ROM size. Expected 16384 bytes, got {romData.Length} bytes.");
|
||||||
|
}
|
||||||
|
|
||||||
|
return romData;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user