Sound fixed and complete. More OpCodes to implement

This commit is contained in:
2026-04-21 17:12:42 +01:00
parent b6eb77318d
commit a63152b04d
4 changed files with 69 additions and 5 deletions

View File

@@ -7,6 +7,8 @@ namespace Desktop
{
private WaveOutEvent _waveOut;
private BufferedWaveProvider _buffer;
private float _lastSample = 0.0f;
private float _lastFiltered = 0.0f;
public BeeperDevice()
{
@@ -25,16 +27,19 @@ namespace Desktop
public void AddSample(bool isHigh)
{
//Buffer overrun check and dump
if (_buffer.BufferedDuration.TotalMilliseconds > 100)
while (_buffer.BufferedDuration.TotalMilliseconds > 80)
{
_buffer.ClearBuffer();
Thread.Sleep(1);
}
// Convert the boolean into a physical sound wave (-0.2 or +0.2)
float sampleValue = isHigh ? 0.2f : -0.2f;
float rawSample = isHigh ? 0.2f : -0.2f;
float filteredSample = rawSample - _lastSample + 0.995f * _lastFiltered;
_lastSample = rawSample;
_lastFiltered = filteredSample;
// Convert the float to bytes and drop it in the pipe
byte[] bytes = BitConverter.GetBytes(sampleValue);
byte[] bytes = BitConverter.GetBytes(filteredSample);
_buffer.AddSamples(bytes, 0, 4);
}
}