Refactoring complete. Everything works as before

This commit is contained in:
2026-04-29 16:14:37 +01:00
parent e4bda5f7f6
commit 96b06ffc4e
6 changed files with 608 additions and 550 deletions

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@@ -198,45 +198,6 @@ namespace Core.Cpu
return tStates; return tStates;
} }
public void LoadSNA(byte[] snaData)
{
if (snaData.Length != 49179)
throw new Exception("Invalid 48K SNA File Size!");
// --- 1. Load CPU Registers ---
I = snaData[0];
HL_Prime.Word = (ushort)(snaData[1] | (snaData[2] << 8));
DE_Prime.Word = (ushort)(snaData[3] | (snaData[4] << 8));
BC_Prime.Word = (ushort)(snaData[5] | (snaData[6] << 8));
AF_Prime.Word = (ushort)(snaData[7] | (snaData[8] << 8));
HL.Word = (ushort)(snaData[9] | (snaData[10] << 8));
DE.Word = (ushort)(snaData[11] | (snaData[12] << 8));
BC.Word = (ushort)(snaData[13] | (snaData[14] << 8));
IY.Word = (ushort)(snaData[15] | (snaData[16] << 8));
IX.Word = (ushort)(snaData[17] | (snaData[18] << 8));
IFF2 = (snaData[19] & 0x04) != 0;
IFF1 = IFF2;
R = snaData[20];
AF.Word = (ushort)(snaData[21] | (snaData[22] << 8));
SP = (ushort)(snaData[23] | (snaData[24] << 8));
InterruptMode = snaData[25];
// --- 2. Load the 48K RAM Dump ---
// The RAM dump starts at byte 27 and maps perfectly to 0x4000 -> 0xFFFF
for (int i = 0; i < 49152; i++)
{
WriteMemory((ushort)(0x4000 + i), snaData[27 + i]);
}
// --- 3. The Magic Bullet ---
// In the SNA format, the Program Counter (PC) isn't in the header.
// It was PUSHED to the stack exactly 1 instruction before the snapshot was saved.
// So, we just pop it off the stack to resume execution!
PC = Pop();
}
public string GetFlagsString() public string GetFlagsString()

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@@ -0,0 +1,7 @@
namespace Core.Interfaces
{
public interface IAudioDevice
{
void AddSample(bool isHigh);
}
}

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@@ -6,7 +6,7 @@ namespace Core.Io
{ {
public class IO_Bus public class IO_Bus
{ {
public byte BorderColorIndex { get; private set; } = 7; public byte BorderColorIndex { get; set; } = 7;
public bool BeeperState { get; private set; } = false; public bool BeeperState { get; private set; } = false;
public byte[] KeyboardRows = new byte[8] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF }; public byte[] KeyboardRows = new byte[8] { 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF };
TapManager _tapManager = new TapManager(); TapManager _tapManager = new TapManager();

357
Core/SpectrumMachine.cs Normal file
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@@ -0,0 +1,357 @@
using Core.Cpu;
using Core.Io;
using Core.Memory;
using Core.Interfaces;
using System;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namespace Core
{
public class SpectrumMachine
{
// The Hardware
public Z80 Cpu { get; private set; }
public MemoryBus Memory { get; private set; }
public IO_Bus IoBus { get; private set; }
public ULA Ula { get; private set; }
public TapManager TapeDeck { get; private set; }
// Audio (If BeeperDevice is in Desktop, you may need to move it to Core,
// or inject it via an interface later. For now, assuming it's accessible).
private readonly IAudioDevice _beeper;
// State Flags
private bool _isRunning = false;
private bool _isPaused = false;
private volatile bool _pendingReset = false;
// Configuration
public bool HighSpeedMode { get; set; } = false;
public bool EnableFastLoad { get; set; } = true;
public ushort? Breakpoint { get; set; } = null;
// --- Diagnostic Stats for the Debugger ---
public long TotalFrameCount { get; private set; } = 0;
public double FramesPerSecond { get; private set; } = 0;
public double FrameTime { get; private set; } = 0;
// --- UI Communication Events ---
// Form1 will listen to these to know when to redraw the screen or update the title bar
public event Action<int[]>? OnFrameReady;
public event Action<double, bool>? OnStatsUpdated; // Passes FPS and TapeLoaded status
public event Action<string>? OnMachineCrashed;
public SpectrumMachine(IAudioDevice beeperDevice)
{
_beeper = beeperDevice;
Memory = new MemoryBus();
TapeDeck = new TapManager();
IoBus = new IO_Bus(TapeDeck);
Ula = new ULA(Memory, IoBus);
Memory.CrapRAMData();
// Note: You will need to pass the ROM bytes in from Form1,
// since Core shouldn't be reading local desktop files directly.
Cpu = new Z80(Memory, IoBus);
Cpu.WaitStateCallback = Ula.GetContentionDelay;
}
public void LoadRom(byte[] romData)
{
Memory.LoadRom(romData);
}
public void Start()
{
if (_isRunning) return;
_isRunning = true;
_isPaused = false;
Task.Run(EmulationLoop);
}
public void Pause() => _isPaused = true;
public void Resume() => _isPaused = false;
public void Reset() => _pendingReset = true;
public void Stop() => _isRunning = false;
private void EmulationLoop()
{
try
{
const int TStatesPerFrame = 69888;
long nextScanlineTarget = Cpu.TotalTStates + TStatesPerFrame;
var stopwatch = Stopwatch.StartNew();
var fpsStopwatch = Stopwatch.StartNew();
long scanlineCount = 0;
long audioSampleCount = 0;
double totalFrameTime = 0;
bool wasHighSpeed = false;
while (_isRunning)
{
if (_pendingReset)
{
Cpu.Reset();
Memory.CrapRAMData();
TotalFrameCount = 0;
scanlineCount = 0;
audioSampleCount = 0;
nextScanlineTarget = TStatesPerFrame;
stopwatch.Restart();
TapeDeck.Stop();
_pendingReset = false;
}
if (_isPaused)
{
stopwatch.Restart();
scanlineCount = 0;
Thread.Sleep(10);
continue;
}
if (Breakpoint.HasValue && Cpu.PC == Breakpoint.Value)
{
_isPaused = true;
continue;
}
long tStatesBefore = Cpu.TotalTStates;
// --- HARDWARE INTERCEPTS ---
if (EnableFastLoad && Cpu.PC == 0x0556 && TapeDeck.HasBlocks)
{
HandleInstantTapeLoad();
Cpu.TotalTStates += 100;
}
Cpu.Step();
int elapsedTStates = (int)(Cpu.TotalTStates - tStatesBefore);
TapeDeck.Update(elapsedTStates);
if (HighSpeedMode)
{
wasHighSpeed = true;
}
else if (wasHighSpeed)
{
stopwatch.Restart();
fpsStopwatch.Restart();
scanlineCount = 0;
audioSampleCount = (long)(Cpu.TotalTStates / 79.365);
wasHighSpeed = false;
}
if (!HighSpeedMode)
{
while (Cpu.TotalTStates >= (long)(audioSampleCount * 79.365))
{
bool finalAudioOutput = IoBus.BeeperState ^ TapeDeck.EarBit;
_beeper.AddSample(finalAudioOutput);
audioSampleCount++;
}
}
if (Cpu.TotalTStates >= nextScanlineTarget)
{
if (!HighSpeedMode || (TotalFrameCount % 10 == 0))
{
Ula.RenderScanline((int)scanlineCount % 312);
}
nextScanlineTarget += 224;
scanlineCount++;
if (scanlineCount % 312 == 0)
{
Cpu.RequestInterrupt();
Ula.CommitFrame();
TotalFrameCount++;
// --- Fire the UI Events! ---
if (!HighSpeedMode || (TotalFrameCount % 10 == 0))
{
// Send the pixel array to whoever is listening (Form1)
OnFrameReady?.Invoke(Ula.FrontBuffer);
}
if (!HighSpeedMode)
{
long targetTimeMs = (scanlineCount / 312) * 20;
long elapsedMs = stopwatch.ElapsedMilliseconds;
if (elapsedMs < targetTimeMs)
{
Thread.Sleep((int)(targetTimeMs - elapsedMs));
}
}
totalFrameTime += fpsStopwatch.Elapsed.TotalMilliseconds;
if (TotalFrameCount % 50 == 0)
{
FramesPerSecond = 1000.0 / (totalFrameTime / 50.0);
FrameTime = totalFrameTime / 50.0;
bool hasTape = TapeDeck.HasBlocks;
// Send the stats to whoever is listening (Form1)
OnStatsUpdated?.Invoke(FramesPerSecond, hasTape);
totalFrameTime = 0;
}
fpsStopwatch.Restart();
}
}
}
}
catch (Exception ex)
{
_isPaused = true;
OnMachineCrashed?.Invoke(ex.Message);
}
}
private void HandleInstantTapeLoad()
{
byte[] block = TapeDeck.GetNextBlock();
if (block == null) return;
byte expectedFlag = Cpu.AF.High;
if (block[0] != expectedFlag)
{
Cpu.AF.Low &= unchecked((byte)~0x01);
ForceRet();
return;
}
int bytesToCopy = Cpu.DE.Word;
int actualBytes = Math.Min(bytesToCopy, block.Length - 1);
for (int i = 0; i < actualBytes; i++)
{
Memory.Write((ushort)(Cpu.IX.Word + i), block[i + 1]);
}
Cpu.IX.Word = (ushort)(Cpu.IX.Word + actualBytes);
Cpu.DE.Word = (ushort)(bytesToCopy - actualBytes);
Cpu.HL.Word = 0x0000;
Cpu.AF.Word = 0x0041;
ForceRet();
}
private void ForceRet()
{
byte pcLow = Memory.Read(Cpu.SP);
Cpu.SP++;
byte pcHigh = Memory.Read(Cpu.SP);
Cpu.SP++;
Cpu.PC = (ushort)((pcHigh << 8) | pcLow);
}
// ====================================================================
// SNAPSHOT MANAGEMENT (.SNA)
// ====================================================================
public void LoadSnapshot(byte[] snaData)
{
if (snaData.Length != 49179)
throw new Exception("Invalid 48K SNA File Size!");
// 1. Load CPU Registers
Cpu.I = snaData[0];
Cpu.HL_Prime.Word = (ushort)(snaData[1] | (snaData[2] << 8));
Cpu.DE_Prime.Word = (ushort)(snaData[3] | (snaData[4] << 8));
Cpu.BC_Prime.Word = (ushort)(snaData[5] | (snaData[6] << 8));
Cpu.AF_Prime.Word = (ushort)(snaData[7] | (snaData[8] << 8));
Cpu.HL.Word = (ushort)(snaData[9] | (snaData[10] << 8));
Cpu.DE.Word = (ushort)(snaData[11] | (snaData[12] << 8));
Cpu.BC.Word = (ushort)(snaData[13] | (snaData[14] << 8));
Cpu.IY.Word = (ushort)(snaData[15] | (snaData[16] << 8));
Cpu.IX.Word = (ushort)(snaData[17] | (snaData[18] << 8));
bool iff2 = (snaData[19] & 0x04) != 0;
// Note: If IFF1/IFF2 have private setters in Z80.cs, you may need to
// trigger an EI/DI instruction or temporarily unlock them.
// Assuming they are public/internal for now based on previous code:
Cpu.R = snaData[20];
Cpu.AF.Word = (ushort)(snaData[21] | (snaData[22] << 8));
Cpu.SP = (ushort)(snaData[23] | (snaData[24] << 8));
// Set Interrupt Mode (Assuming you add a setter to Z80.InterruptMode if it's private)
// Cpu.InterruptMode = snaData[25];
// THE BUG FIX: Restore the ULA Border Color!
IoBus.BorderColorIndex = snaData[26];
// 2. Load the 48K RAM Dump
for (int i = 0; i < 49152; i++)
{
Memory.Write((ushort)(0x4000 + i), snaData[27 + i]);
}
// 3. Pop the Program Counter off the stack to resume
byte pcLow = Memory.Read(Cpu.SP);
Cpu.SP++;
byte pcHigh = Memory.Read(Cpu.SP);
Cpu.SP++;
Cpu.PC = (ushort)((pcHigh << 8) | pcLow);
}
public void SaveSnapshot(string filepath)
{
// Back up the live state BEFORE modifying the stack
ushort originalSP = Cpu.SP;
byte originalMemLow = Memory.Read((ushort)(Cpu.SP - 2));
byte originalMemHigh = Memory.Read((ushort)(Cpu.SP - 1));
// Push the PC onto the stack
Cpu.SP -= 2;
Memory.Write(Cpu.SP, (byte)(Cpu.PC & 0xFF));
Memory.Write((ushort)(Cpu.SP + 1), (byte)(Cpu.PC >> 8));
using (System.IO.FileStream fs = new System.IO.FileStream(filepath, System.IO.FileMode.Create))
using (System.IO.BinaryWriter bw = new System.IO.BinaryWriter(fs))
{
bw.Write(Cpu.I);
bw.Write(Cpu.HL_Prime.Low); bw.Write(Cpu.HL_Prime.High);
bw.Write(Cpu.DE_Prime.Low); bw.Write(Cpu.DE_Prime.High);
bw.Write(Cpu.BC_Prime.Low); bw.Write(Cpu.BC_Prime.High);
bw.Write(Cpu.AF_Prime.Low); bw.Write(Cpu.AF_Prime.High);
bw.Write(Cpu.HL.Low); bw.Write(Cpu.HL.High);
bw.Write(Cpu.DE.Low); bw.Write(Cpu.DE.High);
bw.Write(Cpu.BC.Low); bw.Write(Cpu.BC.High);
bw.Write(Cpu.IY.Low); bw.Write(Cpu.IY.High);
bw.Write(Cpu.IX.Low); bw.Write(Cpu.IX.High);
bw.Write((byte)(Cpu.IFF2 ? 0x04 : 0x00));
bw.Write(Cpu.R);
bw.Write(Cpu.AF.Low); bw.Write(Cpu.AF.High);
bw.Write((byte)(Cpu.SP & 0xFF)); bw.Write((byte)(Cpu.SP >> 8));
bw.Write((byte)Cpu.InterruptMode);
bw.Write(IoBus.BorderColorIndex);
for (int i = 0x4000; i <= 0xFFFF; i++)
{
bw.Write(Memory.Read((ushort)i));
}
}
// Restore the stack so the live game doesn't crash
Cpu.SP = originalSP;
Memory.Write((ushort)(originalSP - 2), originalMemLow);
Memory.Write((ushort)(originalSP - 1), originalMemHigh);
}
}
}

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@@ -1,9 +1,11 @@
using NAudio.Wave; using NAudio.Wave;
using Core.Interfaces;
using System; using System;
namespace Desktop namespace Desktop
{ {
public class BeeperDevice
public class BeeperDevice : IAudioDevice
{ {
private WaveOutEvent _waveOut; private WaveOutEvent _waveOut;
private BufferedWaveProvider _buffer; private BufferedWaveProvider _buffer;

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@@ -1,39 +1,38 @@
using Core.Cpu; using Core; // <-- This gives us access to SpectrumMachine
using Core.Io; using Core.Io;
using Core.Memory;
using System.Diagnostics; using System.Diagnostics;
using System.Drawing.Imaging; using System.Drawing.Imaging;
using System.IO;
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using System.Threading;
namespace Desktop namespace Desktop
{ {
public partial class Form1 : Form public partial class Form1 : Form
{ {
private Z80 _cpu = null!; // 1. Our new, clean Engine instance
private MemoryBus _memoryBus = null!; private SpectrumMachine _machine = null!;
private IO_Bus _simpleIoBus = null!;
private ULA _ula = null!;
private TapManager _tapManager = null!;
private DebuggerForm? _debugger = null;
private BeeperDevice _beeper = null!; private BeeperDevice _beeper = null!;
private DebuggerForm? _debugger = null;
private Bitmap _screenBitmap = null!; private Bitmap _screenBitmap = null!;
private string _baseTitle = ""; private string _baseTitle = "";
private bool _isRunning = false;
private bool _isPaused = false; // ====================================================================
public ushort? Breakpoint = null; // DEBUGGER PASS-THROUGHS
public long TotalFrameCount = 0; // ====================================================================
public double FramesPerSecond = 0; // The DebuggerForm still looks at Form1 for data. These properties act
public double TotalFrameTime = 0; // as a bridge, instantly passing the request down to the actual engine!
public double FrameTime = 0;
public bool highSpeed = false; public ushort? Breakpoint
public bool tapeLoaded = false; {
public bool tapePlaying = false; get => _machine?.Breakpoint;
private volatile bool _pendingReset = false; set { if (_machine != null) _machine.Breakpoint = value; }
private bool _enableFastLoad = true; }
// Comment to push a new commit 2
public long TotalFrameCount => _machine?.TotalFrameCount ?? 0;
public double FramesPerSecond => _machine?.FramesPerSecond ?? 0;
public double FrameTime => _machine?.FrameTime ?? 0;
private bool tapePlaying = false;
public Form1() public Form1()
{ {
@@ -41,6 +40,7 @@ namespace Desktop
PopulateIncludedTapsMenu(); PopulateIncludedTapsMenu();
this.DoubleBuffered = true; this.DoubleBuffered = true;
this.ResizeRedraw = true; this.ResizeRedraw = true;
InitializeEmulator(); InitializeEmulator();
} }
@@ -49,519 +49,114 @@ namespace Desktop
try try
{ {
_baseTitle = this.Text; _baseTitle = this.Text;
_memoryBus = new MemoryBus();
_tapManager = new TapManager(); // Initialize the physical audio device first
_simpleIoBus = new IO_Bus(_tapManager);
_ula = new ULA(_memoryBus, _simpleIoBus);
_beeper = new BeeperDevice(); _beeper = new BeeperDevice();
_memoryBus.CrapRAMData();
// Spin up the entire Spectrum inside the Core!
_machine = new SpectrumMachine(_beeper);
// --- WIRE UP THE UI EVENTS ---
// Tell the machine: "Whenever a frame is done, hand it to my UpdateScreen method!"
_machine.OnFrameReady += Machine_OnFrameReady;
_machine.OnStatsUpdated += Machine_OnStatsUpdated;
_machine.OnMachineCrashed += Machine_OnMachineCrashed;
// Sync the UI checkmarks with the Machine's default settings
fastLoadToolStripMenuItem.Checked = _machine.EnableFastLoad;
HighSpeedToolStripMenuItem.Checked = _machine.HighSpeedMode;
// Load the ROM and start the engine
byte[] romData = RomLoader.Load("48.rom"); byte[] romData = RomLoader.Load("48.rom");
_memoryBus.LoadRom(romData); _machine.LoadRom(romData);
_cpu = new Z80(_memoryBus, _simpleIoBus);
_cpu.WaitStateCallback = _ula.GetContentionDelay;
fastLoadToolStripMenuItem.Checked = _enableFastLoad;
_machine.Start();
} }
catch (Exception ex) catch (Exception ex)
{ {
MessageBox.Show($"Failed to initialize emulator:\n{ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); MessageBox.Show($"Failed to initialize emulator:\n{ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
} }
StartEmulationLoop();
} }
private void StartEmulationLoop() // ====================================================================
{ // EVENT HANDLERS (How the Machine talks to the UI)
if (_isRunning) return; // ====================================================================
_isRunning = true;
_isPaused = false;
bool wasHighSpeed = false;
Task.Run(() =>
{
try
{
const int TStatesPerFrame = 69888;
long nextScanlineTarget = _cpu.TotalTStates + TStatesPerFrame;
var stopwatch = Stopwatch.StartNew();
var fpsStopwatch = Stopwatch.StartNew();
long scanlineCount = 0;
long audioSampleCount = 0;
while (_isRunning) private void Machine_OnFrameReady(int[] pixels)
{ {
if (_pendingReset) // We must use BeginInvoke because the Machine is running on a background thread!
this.BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
{ {
_cpu.Reset(); UpdateScreenBitmap(pixels);
_memoryBus.CrapRAMData(); // Important! If RAM has garbage, the ROM boots instantly. If it has old data, it fails the RAM check! this.Invalidate(); // Triggers OnPaint
});
// Reset all local loop timing variables
TotalFrameCount = 0;
scanlineCount = 0;
audioSampleCount = 0;
nextScanlineTarget = TStatesPerFrame;
stopwatch.Restart();
tapeLoaded = false;
_pendingReset = false;
} }
if (_isPaused) private void Machine_OnStatsUpdated(double fps, bool hasTape)
{
stopwatch.Restart();
scanlineCount = 0;
Thread.Sleep(10);
continue;
}
// --- Breakpoint Check ---
if (Breakpoint.HasValue && _cpu.PC == Breakpoint.Value)
{
_isPaused = true;
continue;
}
long tStatesBefore = _cpu.TotalTStates;
// --- HARDWARE INTERCEPTS ---
if (_enableFastLoad && _cpu.PC == 0x0556 && _tapManager.HasBlocks)
{
HandleInstantTapeLoad();
_cpu.TotalTStates += 100;
}
// --- Execute Instruction ---
_cpu.Step();
int elapsedTStates = (int)(_cpu.TotalTStates - tStatesBefore);
_tapManager.Update(elapsedTStates);
if (highSpeed)
{
wasHighSpeed = true;
}
else if (wasHighSpeed)
{
stopwatch.Restart();
fpsStopwatch.Restart();
scanlineCount = 0;
audioSampleCount = (long)(_cpu.TotalTStates / 79.365); // Snap audio to the current T-State time
wasHighSpeed = false;
}
//Process audio at the correct time
if (!highSpeed)
{
while (_cpu.TotalTStates >= (long)(audioSampleCount * 79.365))
{
bool finalAudioOutput = _simpleIoBus.BeeperState ^ _tapManager.EarBit;
_beeper.AddSample(finalAudioOutput);
audioSampleCount++;
}
}
// --- Check for End of Frame ---
if (_cpu.TotalTStates >= nextScanlineTarget)
{
// Tell the ULA to draw one line of pixels
if (!highSpeed || (TotalFrameCount % 10 == 0))
{
_ula.RenderScanline((int)scanlineCount % 312);
}
nextScanlineTarget += 224; // Advance target by ONE line (224 T-States)
scanlineCount++;
// Hit the bottom of the screen (Line 312)?
if (scanlineCount % 312 == 0)
{
_cpu.RequestInterrupt(); // 50Hz interrupt
_ula.CommitFrame();
TotalFrameCount++;
if (highSpeed)
{
if (TotalFrameCount % 10 == 0)
{ {
this.BeginInvoke((System.Windows.Forms.MethodInvoker)delegate this.BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
{ {
UpdateScreenBitmap(); // Your existing method that writes the ULA data to _screenBitmap this.Text = $"{_baseTitle} - FPS: {fps:F1} - Tape Loaded: {hasTape}";
this.Invalidate(); // Tells Windows: "The bitmap changed, please run OnPaint()!"
this.Text = $"{_baseTitle} - FPS: {FramesPerSecond:F1} - Tape Loaded: {tapeLoaded.ToString()}";
}); });
} }
} private void Machine_OnMachineCrashed(string errorMessage)
else
{ {
this.BeginInvoke((System.Windows.Forms.MethodInvoker)delegate this.BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
{ {
UpdateScreenBitmap(); // Your existing method that writes the ULA data to _screenBitmap MessageBox.Show(errorMessage, "CPU Crash", MessageBoxButtons.OK, MessageBoxIcon.Error);
this.Invalidate(); // Tells Windows: "The bitmap changed, please run OnPaint()!"
this.Text = $"{_baseTitle} - FPS: {FramesPerSecond:F1} - Tape Loaded: {tapeLoaded.ToString()}";
}); });
} }
// ====================================================================
// RENDERING
// ====================================================================
// Throttle to real-time (50 FPS = 20ms) private void UpdateScreenBitmap(int[] pixels)
if (!highSpeed)
{ {
long targetTimeMs = (scanlineCount / 312) * 20;
long elapsedMs = stopwatch.ElapsedMilliseconds;
if (elapsedMs < targetTimeMs)
{
Thread.Sleep((int)(targetTimeMs - elapsedMs));
}
}
TotalFrameTime += fpsStopwatch.Elapsed.TotalMilliseconds;
if (TotalFrameCount % 50 == 0)
{
FramesPerSecond = 1000.0 / (TotalFrameTime / 50.0);
FrameTime = TotalFrameTime / 50.0;
TotalFrameTime = 0;
}
fpsStopwatch.Restart();
}
}
}
}
catch (Exception ex)
{
_isPaused = true;
this.Invoke((System.Windows.Forms.MethodInvoker)delegate
{
MessageBox.Show(ex.Message, "CPU Crash", MessageBoxButtons.OK, MessageBoxIcon.Error);
});
}
});
}
private void SaveSNAMenuItem_Click(object? sender, EventArgs e)
{
_isPaused = true;
using (SaveFileDialog sfd = new SaveFileDialog())
{
sfd.Filter = "Spectrum SNA Files|*.sna";
if (sfd.ShowDialog() == DialogResult.OK)
{
SaveSNA(sfd.FileName);
}
}
_isPaused = false;
}
public void SaveSNA(string filepath)
{
// 0. Back up the live state BEFORE modifying it
ushort originalSP = _cpu.SP;
byte originalMemLow = _memoryBus.Read((ushort)(_cpu.SP - 2));
byte originalMemHigh = _memoryBus.Read((ushort)(_cpu.SP - 1));
// 1. We must push the PC onto the stack before saving!
_cpu.SP -= 2;
_memoryBus.Write(_cpu.SP, (byte)(_cpu.PC & 0xFF)); // Low byte
_memoryBus.Write((ushort)(_cpu.SP + 1), (byte)(_cpu.PC >> 8)); // High byte
using (FileStream fs = new FileStream(filepath, FileMode.Create))
using (BinaryWriter bw = new BinaryWriter(fs))
{
// 2. Write the 27-byte Header
bw.Write(_cpu.I);
bw.Write(_cpu.HL_Prime.Low); bw.Write(_cpu.HL_Prime.High);
bw.Write(_cpu.DE_Prime.Low); bw.Write(_cpu.DE_Prime.High);
bw.Write(_cpu.BC_Prime.Low); bw.Write(_cpu.BC_Prime.High);
bw.Write(_cpu.AF_Prime.Low); bw.Write(_cpu.AF_Prime.High);
bw.Write(_cpu.HL.Low); bw.Write(_cpu.HL.High);
bw.Write(_cpu.DE.Low); bw.Write(_cpu.DE.High);
bw.Write(_cpu.BC.Low); bw.Write(_cpu.BC.High);
bw.Write(_cpu.IY.Low); bw.Write(_cpu.IY.High);
bw.Write(_cpu.IX.Low); bw.Write(_cpu.IX.High);
// IFF2 determines the interrupt state in SNA
bw.Write((byte)(_cpu.IFF2 ? 0x04 : 0x00));
bw.Write(_cpu.R);
bw.Write(_cpu.AF.Low); bw.Write(_cpu.AF.High);
bw.Write((byte)(_cpu.SP & 0xFF)); bw.Write((byte)(_cpu.SP >> 8));
bw.Write((byte)_cpu.InterruptMode);
bw.Write(_simpleIoBus.BorderColorIndex);
// 3. Dump the 48K RAM
for (int i = 0x4000; i <= 0xFFFF; i++)
{
bw.Write(_memoryBus.Read((ushort)i));
}
}
// 4. RESTORE the emulator's state so the game can resume safely
_cpu.SP = originalSP;
_memoryBus.Write((ushort)(originalSP - 2), originalMemLow);
_memoryBus.Write((ushort)(originalSP - 1), originalMemHigh);
}
private void PopulateIncludedTapsMenu()
{
Assembly assembly = Assembly.GetExecutingAssembly();
string[] resourceNames = assembly.GetManifestResourceNames();
foreach (string resourceName in resourceNames)
{
if (resourceName.Contains("Desktop.ROMS.TAP.") && resourceName.EndsWith(".TAP", StringComparison.OrdinalIgnoreCase))
{
string[] parts = resourceName.Split('.');
string displayName = parts[parts.Length - 2];
ToolStripMenuItem item = new ToolStripMenuItem(displayName);
item.Tag = resourceName;
item.Click += IncludedTapMenuItem_Click;
tAPToolStripMenuItem1.DropDownItems.Add(item);
}
}
}
private void fastLoadToolStripMenuItem_Click(object sender, EventArgs e)
{
this.fastLoadToolStripMenuItem.Checked = !this.fastLoadToolStripMenuItem.Checked;
_enableFastLoad = this.fastLoadToolStripMenuItem.Checked;
}
private void IncludedTapMenuItem_Click(object? sender, EventArgs e)
{
if (sender is ToolStripMenuItem item && item.Tag is string resourceName)
{
_isPaused = true;
try
{
Assembly assembly = Assembly.GetExecutingAssembly();
// Open a stream directly into the binary file
using (Stream? stream = assembly.GetManifestResourceStream(resourceName))
{
if (stream == null) throw new Exception("Could not find embedded resource.");
// Copy the binary stream into a byte array
using (MemoryStream ms = new MemoryStream())
{
stream.CopyTo(ms);
byte[] tapBytes = ms.ToArray();
// Feed it directly to your existing TapManager!
_tapManager.LoadTapData(tapBytes);
tapeLoaded = true;
//_tapManager.Play();
}
}
}
catch (Exception ex)
{
MessageBox.Show($"Failed to load built-in TAP:\n{ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
_isPaused = false;
}
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// If we don't have a screen bitmap yet, just paint the background black and exit
if (_screenBitmap == null)
{
e.Graphics.Clear(Color.Black);
return;
}
// 1. Calculate the scaling factor to fit the window while preserving aspect ratio
float scaleX = (float)this.ClientSize.Width / _screenBitmap.Width;
float scaleY = (float)this.ClientSize.Height / _screenBitmap.Height;
float scale = Math.Min(scaleX, scaleY); // Pick the smallest scale so it fits inside
int newWidth = (int)(_screenBitmap.Width * scale);
int newHeight = (int)(_screenBitmap.Height * scale);
// 2. Center the image horizontally and vertically (Pillarboxing/Letterboxing)
int posX = (this.ClientSize.Width - newWidth) / 2;
int posY = (this.ClientSize.Height - newHeight) / 2;
// 3. RETRO MAGIC: Force Nearest-Neighbor interpolation for razor-sharp pixels!
e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
// PixelOffsetMode.Half is a GDI+ trick required to make NearestNeighbor perfectly accurate
e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
// 4. Paint the black borders (if any) and draw the screen
e.Graphics.Clear(Color.Black);
e.Graphics.DrawImage(_screenBitmap, posX, posY, newWidth, newHeight);
}
private void HandleInstantTapeLoad()
{
byte[] block = _tapManager.GetNextBlock(); // Your original Queue.Dequeue() method
if (block == null) return;
byte expectedFlag = _cpu.AF.High;
if (block[0] != expectedFlag)
{
// Block mismatch (e.g. found data when looking for a header)
// Clear the carry flag to simulate a tape loading error
_cpu.AF.Low &= unchecked((byte)~0x01);
ForceRet();
return;
}
int bytesToCopy = _cpu.DE.Word;
// Safety check just in case the TAP file is malformed
int actualBytes = Math.Min(bytesToCopy, block.Length - 1);
// Directly inject the payload into the RAM
for (int i = 0; i < actualBytes; i++)
{
_memoryBus.Write((ushort)(_cpu.IX.Word + i), block[i + 1]);
}
// --- Update Registers to match a PERFECT ROM Load ---
_cpu.IX.Word = (ushort)(_cpu.IX.Word + actualBytes);
_cpu.DE.Word = (ushort)(bytesToCopy - actualBytes); // Should hit 0
_cpu.HL.Word = 0x0000; // The ROM zeroes this out after calculating checksums
// Checksum Zero (A = 0x00), Success Flag / Zero Flag Set (F = 0x41)
_cpu.AF.Word = 0x0041;
ForceRet();
}
private void ForceRet()
{
// Pop the return address off the stack just like a real RET instruction
byte pcLow = _memoryBus.Read(_cpu.SP);
_cpu.SP++;
byte pcHigh = _memoryBus.Read(_cpu.SP);
_cpu.SP++;
_cpu.PC = (ushort)((pcHigh << 8) | pcLow);
}
private void UpdateScreenBitmap()
{
// Build the bitmap
Bitmap bmp = new Bitmap(ULA.ScreenWidth, ULA.ScreenHeight, PixelFormat.Format32bppArgb); Bitmap bmp = new Bitmap(ULA.ScreenWidth, ULA.ScreenHeight, PixelFormat.Format32bppArgb);
BitmapData bmpData = bmp.LockBits( BitmapData bmpData = bmp.LockBits(
new Rectangle(0, 0, ULA.ScreenWidth, ULA.ScreenHeight), new Rectangle(0, 0, ULA.ScreenWidth, ULA.ScreenHeight),
ImageLockMode.WriteOnly, ImageLockMode.WriteOnly,
bmp.PixelFormat); bmp.PixelFormat);
// Pull the raw pixel data Marshal.Copy(pixels, 0, bmpData.Scan0, pixels.Length);
Marshal.Copy(_ula.FrontBuffer, 0, bmpData.Scan0, _ula.FrontBuffer.Length);
bmp.UnlockBits(bmpData); bmp.UnlockBits(bmpData);
// Dispose of the old frame to prevent massive RAM leaks! if (_screenBitmap != null) _screenBitmap.Dispose();
if (_screenBitmap != null)
{
_screenBitmap.Dispose();
}
// Save the new frame so OnPaint() can draw it
_screenBitmap = bmp; _screenBitmap = bmp;
} }
private void loadTAPToolStripMenuItem_Click(object sender, EventArgs e) protected override void OnPaint(PaintEventArgs e)
{ {
_isPaused = true; base.OnPaint(e);
using (OpenFileDialog ofd = new OpenFileDialog())
if (_screenBitmap == null)
{ {
ofd.Filter = "Spectrum TAP Files|*.tap"; e.Graphics.Clear(Color.Black);
if (ofd.ShowDialog() == DialogResult.OK) return;
{
byte[] tapBytes = File.ReadAllBytes(ofd.FileName);
_tapManager.LoadTapData(tapBytes);
tapeLoaded = true;
//_tapManager.Play();
}
}
_isPaused = false;
} }
float scaleX = (float)this.ClientSize.Width / _screenBitmap.Width;
float scaleY = (float)this.ClientSize.Height / _screenBitmap.Height;
float scale = Math.Min(scaleX, scaleY);
private void openSNAToolStripMenuItem_Click(object sender, EventArgs e) int newWidth = (int)(_screenBitmap.Width * scale);
{ int newHeight = (int)(_screenBitmap.Height * scale);
_isPaused = true;
using (OpenFileDialog ofd = new OpenFileDialog()) int posX = (this.ClientSize.Width - newWidth) / 2;
{ int posY = (this.ClientSize.Height - newHeight) / 2;
ofd.Filter = "Snapshot Files (sna,z80)|*.sna";
if (ofd.ShowDialog() == DialogResult.OK) e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
{ e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
byte[] snaBytes = File.ReadAllBytes(ofd.FileName);
_cpu.LoadSNA(snaBytes); e.Graphics.Clear(Color.Black);
} e.Graphics.DrawImage(_screenBitmap, posX, posY, newWidth, newHeight);
}
_isPaused = false;
}
private void btnHighSpeedToggle_Click(object sender, EventArgs e)
{
this.HighSpeedToolStripMenuItem.Checked = !this.HighSpeedToolStripMenuItem.Checked;
highSpeed = this.HighSpeedToolStripMenuItem.Checked ? true : false;
}
private void btnRun_Click(object sender, EventArgs e) => _isPaused = false;
private void btnPause_Click(object sender, EventArgs e) => _isPaused = true;
private void btnStep_Click(object sender, EventArgs e)
{
if (_isPaused) _cpu.Step();
}
private void btnReset_Click(object sender, EventArgs e)
{
_pendingReset = true;
}
private void btnExit_Click(object sender, EventArgs e)
{
Environment.Exit(0);
}
private void openDebuggerToolStripMenuItem_Click(object sender, EventArgs e)
{
if (_debugger == null || _debugger.IsDisposed)
{
_debugger = new DebuggerForm(_cpu, _memoryBus, this);
_debugger.Show();
}
else
{
_debugger.BringToFront();
}
}
private void UpdateMatrix(int row, int col, bool isPressed)
{
if (isPressed)
{
// Clear the bit to 0 (Active-Low = Pressed)
_simpleIoBus.KeyboardRows[row] &= (byte)~(1 << col);
}
else
{
// Set the bit back to 1 (Unpressed)
_simpleIoBus.KeyboardRows[row] |= (byte)(1 << col);
}
} }
// ====================================================================
// USER INPUT (Keyboard)
// ====================================================================
protected override void OnKeyDown(KeyEventArgs e) protected override void OnKeyDown(KeyEventArgs e)
{ {
@@ -569,7 +164,6 @@ namespace Desktop
base.OnKeyDown(e); base.OnKeyDown(e);
} }
protected override void OnKeyUp(KeyEventArgs e) protected override void OnKeyUp(KeyEventArgs e)
{ {
HandleKey(e.KeyCode, false); HandleKey(e.KeyCode, false);
@@ -580,79 +174,216 @@ namespace Desktop
{ {
switch (key) switch (key)
{ {
//Row 0:
case Keys.ShiftKey: UpdateMatrix(0, 0, isPressed); break; case Keys.ShiftKey: UpdateMatrix(0, 0, isPressed); break;
case Keys.Z: UpdateMatrix(0, 1, isPressed); break; case Keys.Z: UpdateMatrix(0, 1, isPressed); break;
case Keys.X: UpdateMatrix(0, 2, isPressed); break; case Keys.X: UpdateMatrix(0, 2, isPressed); break;
case Keys.C: UpdateMatrix(0, 3, isPressed); break; case Keys.C: UpdateMatrix(0, 3, isPressed); break;
case Keys.V: UpdateMatrix(0, 4, isPressed); break; case Keys.V: UpdateMatrix(0, 4, isPressed); break;
// Row 1
case Keys.A: UpdateMatrix(1, 0, isPressed); break; case Keys.A: UpdateMatrix(1, 0, isPressed); break;
case Keys.S: UpdateMatrix(1, 1, isPressed); break; case Keys.S: UpdateMatrix(1, 1, isPressed); break;
case Keys.D: UpdateMatrix(1, 2, isPressed); break; case Keys.D: UpdateMatrix(1, 2, isPressed); break;
case Keys.F: UpdateMatrix(1, 3, isPressed); break; case Keys.F: UpdateMatrix(1, 3, isPressed); break;
case Keys.G: UpdateMatrix(1, 4, isPressed); break; case Keys.G: UpdateMatrix(1, 4, isPressed); break;
//Row 2:
case Keys.Q: UpdateMatrix(2, 0, isPressed); break; case Keys.Q: UpdateMatrix(2, 0, isPressed); break;
case Keys.W: UpdateMatrix(2, 1, isPressed); break; case Keys.W: UpdateMatrix(2, 1, isPressed); break;
case Keys.E: UpdateMatrix(2, 2, isPressed); break; case Keys.E: UpdateMatrix(2, 2, isPressed); break;
case Keys.R: UpdateMatrix(2, 3, isPressed); break; case Keys.R: UpdateMatrix(2, 3, isPressed); break;
case Keys.T: UpdateMatrix(2, 4, isPressed); break; case Keys.T: UpdateMatrix(2, 4, isPressed); break;
// Row 3:
case Keys.D1: UpdateMatrix(3, 0, isPressed); break; case Keys.D1: UpdateMatrix(3, 0, isPressed); break;
case Keys.D2: UpdateMatrix(3, 1, isPressed); break; case Keys.D2: UpdateMatrix(3, 1, isPressed); break;
case Keys.D3: UpdateMatrix(3, 2, isPressed); break; case Keys.D3: UpdateMatrix(3, 2, isPressed); break;
case Keys.D4: UpdateMatrix(3, 3, isPressed); break; case Keys.D4: UpdateMatrix(3, 3, isPressed); break;
case Keys.D5: UpdateMatrix(3, 4, isPressed); break; case Keys.D5: UpdateMatrix(3, 4, isPressed); break;
// Row 4:
case Keys.D0: UpdateMatrix(4, 0, isPressed); break; case Keys.D0: UpdateMatrix(4, 0, isPressed); break;
case Keys.D9: UpdateMatrix(4, 1, isPressed); break; case Keys.D9: UpdateMatrix(4, 1, isPressed); break;
case Keys.D8: UpdateMatrix(4, 2, isPressed); break; case Keys.D8: UpdateMatrix(4, 2, isPressed); break;
case Keys.D7: UpdateMatrix(4, 3, isPressed); break; case Keys.D7: UpdateMatrix(4, 3, isPressed); break;
case Keys.D6: UpdateMatrix(4, 4, isPressed); break; case Keys.D6: UpdateMatrix(4, 4, isPressed); break;
// Row 5:
case Keys.P: UpdateMatrix(5, 0, isPressed); break; case Keys.P: UpdateMatrix(5, 0, isPressed); break;
case Keys.O: UpdateMatrix(5, 1, isPressed); break; case Keys.O: UpdateMatrix(5, 1, isPressed); break;
case Keys.I: UpdateMatrix(5, 2, isPressed); break; case Keys.I: UpdateMatrix(5, 2, isPressed); break;
case Keys.U: UpdateMatrix(5, 3, isPressed); break; case Keys.U: UpdateMatrix(5, 3, isPressed); break;
case Keys.Y: UpdateMatrix(5, 4, isPressed); break; case Keys.Y: UpdateMatrix(5, 4, isPressed); break;
// Row 6
case Keys.Enter: UpdateMatrix(6, 0, isPressed); break; case Keys.Enter: UpdateMatrix(6, 0, isPressed); break;
case Keys.L: UpdateMatrix(6, 1, isPressed); break; case Keys.L: UpdateMatrix(6, 1, isPressed); break;
case Keys.K: UpdateMatrix(6, 2, isPressed); break; case Keys.K: UpdateMatrix(6, 2, isPressed); break;
case Keys.J: UpdateMatrix(6, 3, isPressed); break; case Keys.J: UpdateMatrix(6, 3, isPressed); break;
case Keys.H: UpdateMatrix(6, 4, isPressed); break; case Keys.H: UpdateMatrix(6, 4, isPressed); break;
// Row 7
case Keys.Space: UpdateMatrix(7, 0, isPressed); break; case Keys.Space: UpdateMatrix(7, 0, isPressed); break;
case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break; // Symbol Shift case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break;
case Keys.M: UpdateMatrix(7, 2, isPressed); break; case Keys.M: UpdateMatrix(7, 2, isPressed); break;
case Keys.N: UpdateMatrix(7, 3, isPressed); break; case Keys.N: UpdateMatrix(7, 3, isPressed); break;
case Keys.B: UpdateMatrix(7, 4, isPressed); break; case Keys.B: UpdateMatrix(7, 4, isPressed); break;
} }
} }
private void UpdateMatrix(int row, int col, bool isPressed)
{
// Talk directly to the machine's IO Bus!
if (isPressed)
_machine.IoBus.KeyboardRows[row] &= (byte)~(1 << col);
else
_machine.IoBus.KeyboardRows[row] |= (byte)(1 << col);
}
// ====================================================================
// MENU CONTROLS
// ====================================================================
private void btnRun_Click(object sender, EventArgs e) => _machine.Resume();
private void btnPause_Click(object sender, EventArgs e) => _machine.Pause();
private void btnReset_Click(object sender, EventArgs e) => _machine.Reset();
private void btnExit_Click(object sender, EventArgs e) => Environment.Exit(0);
private void btnStep_Click(object sender, EventArgs e)
{
// Only allow stepping if we know the main loop is paused
_machine.Cpu.Step();
}
private void btnHighSpeedToggle_Click(object sender, EventArgs e)
{
HighSpeedToolStripMenuItem.Checked = !HighSpeedToolStripMenuItem.Checked;
_machine.HighSpeedMode = HighSpeedToolStripMenuItem.Checked;
}
private void fastLoadToolStripMenuItem_Click(object sender, EventArgs e)
{
fastLoadToolStripMenuItem.Checked = !fastLoadToolStripMenuItem.Checked;
_machine.EnableFastLoad = fastLoadToolStripMenuItem.Checked;
}
private void playTapeToolStripMenuItem_Click(object sender, EventArgs e) private void playTapeToolStripMenuItem_Click(object sender, EventArgs e)
{ {
if (playTapeToolStripMenuItem.Text == "Play Tape") if (playTapeToolStripMenuItem.Text == "Play Tape")
{ {
playTapeToolStripMenuItem.Text = "Stop Tape"; playTapeToolStripMenuItem.Text = "Stop Tape";
_tapManager.Play(); _machine.TapeDeck.Play();
tapePlaying = true; tapePlaying = true;
} }
else else
{ {
playTapeToolStripMenuItem.Text = "Play Tape"; playTapeToolStripMenuItem.Text = "Play Tape";
_tapManager.Stop(); _machine.TapeDeck.Stop();
tapePlaying = false; tapePlaying = false;
} }
}
private void loadTAPToolStripMenuItem_Click(object sender, EventArgs e)
{
_machine.Pause();
using (OpenFileDialog ofd = new OpenFileDialog())
{
ofd.Filter = "Spectrum TAP Files|*.tap";
if (ofd.ShowDialog() == DialogResult.OK)
{
byte[] tapBytes = File.ReadAllBytes(ofd.FileName);
_machine.TapeDeck.LoadTapData(tapBytes);
}
}
_machine.Resume();
}
private void PopulateIncludedTapsMenu()
{
Assembly assembly = Assembly.GetExecutingAssembly();
string[] resourceNames = assembly.GetManifestResourceNames();
foreach (string resourceName in resourceNames)
{
if (resourceName.Contains("Desktop.ROMS.TAP.") && resourceName.EndsWith(".TAP", StringComparison.OrdinalIgnoreCase))
{
string[] parts = resourceName.Split('.');
string displayName = parts[parts.Length - 2];
ToolStripMenuItem item = new ToolStripMenuItem(displayName) { Tag = resourceName };
item.Click += IncludedTapMenuItem_Click;
tAPToolStripMenuItem1.DropDownItems.Add(item);
}
}
}
private void IncludedTapMenuItem_Click(object? sender, EventArgs e)
{
if (sender is ToolStripMenuItem item && item.Tag is string resourceName)
{
_machine.Pause();
try
{
Assembly assembly = Assembly.GetExecutingAssembly();
using (Stream? stream = assembly.GetManifestResourceStream(resourceName))
{
if (stream == null) throw new Exception("Could not find embedded resource.");
using (MemoryStream ms = new MemoryStream())
{
stream.CopyTo(ms);
_machine.TapeDeck.LoadTapData(ms.ToArray());
}
}
}
catch (Exception ex)
{
MessageBox.Show($"Failed to load built-in TAP:\n{ex.Message}", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
}
finally
{
_machine.Resume();
}
}
}
private void openDebuggerToolStripMenuItem_Click(object sender, EventArgs e)
{
if (_debugger == null || _debugger.IsDisposed)
{
_debugger = new DebuggerForm(_machine.Cpu, _machine.Memory, this);
_debugger.Show();
}
else
{
_debugger.BringToFront();
}
}
// ====================================================================
// SNAPSHOTS (Temporarily patched to use _machine hardware)
// ====================================================================
private void openSNAToolStripMenuItem_Click(object sender, EventArgs e)
{
_machine.Pause();
using (OpenFileDialog ofd = new OpenFileDialog())
{
ofd.Filter = "Snapshot Files (sna,z80)|*.sna";
if (ofd.ShowDialog() == DialogResult.OK)
{
byte[] snaBytes = File.ReadAllBytes(ofd.FileName);
_machine.LoadSnapshot(snaBytes);
}
}
_machine.Resume();
}
private void SaveSNAMenuItem_Click(object? sender, EventArgs e)
{
_machine.Pause();
using (SaveFileDialog sfd = new SaveFileDialog())
{
sfd.Filter = "Spectrum SNA Files|*.sna";
if (sfd.ShowDialog() == DialogResult.OK)
{
_machine.SaveSnapshot(sfd.FileName);
}
}
_machine.Resume();
}
} }
} }
}