All keys implemented and a few more OpCodes
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@@ -850,6 +850,13 @@ namespace Desktop
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mnemonic = $"LD (IX{sign}{d}), 0x{n:X2}";
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instructionLength = 4;
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}
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else if (ddOpcode == 0x56) // LD D, (IX+d)
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{
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sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
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string sign = d >= 0 ? "+" : "";
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mnemonic = $"LD D, (IX{sign}{d})";
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instructionLength = 3;
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}
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else if (ddOpcode == 0x5E) // LD E, (IX+d)
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{
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sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
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@@ -857,6 +864,13 @@ namespace Desktop
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mnemonic = $"LD E, (IX{sign}{d})";
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instructionLength = 3;
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}
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else if (ddOpcode == 0x6E) // LD L, (IX+d)
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{
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sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
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string sign = d >= 0 ? "+" : "";
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mnemonic = $"LD L, (IX{sign}{d})";
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instructionLength = 3;
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}
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else if (ddOpcode == 0x74) // LD (IX+d), H
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{
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sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
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@@ -198,6 +198,15 @@ namespace Desktop
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{
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switch (key)
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{
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//1:6 -
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//Row 0: CAPS_SHIFT, Z, X, C, V
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case Keys.ShiftKey: UpdateMatrix(0, 0, isPressed); break;
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case Keys.Z: UpdateMatrix(0, 1, isPressed); break;
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case Keys.X: UpdateMatrix(0, 2, isPressed); break;
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case Keys.C: UpdateMatrix(0, 3, isPressed); break;
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case Keys.V: UpdateMatrix(0, 4, isPressed); break;
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// Row 1: A, S, D, F, G
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case Keys.A: UpdateMatrix(1, 0, isPressed); break;
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case Keys.S: UpdateMatrix(1, 1, isPressed); break;
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@@ -205,26 +214,47 @@ namespace Desktop
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case Keys.F: UpdateMatrix(1, 3, isPressed); break;
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case Keys.G: UpdateMatrix(1, 4, isPressed); break;
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//Row 2:
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case Keys.Q: UpdateMatrix(2, 0, isPressed); break;
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case Keys.W: UpdateMatrix(2, 1, isPressed); break;
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case Keys.E: UpdateMatrix(2, 2, isPressed); break;
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case Keys.R: UpdateMatrix(2, 3, isPressed); break;
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case Keys.T: UpdateMatrix(2, 4, isPressed); break;
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// Row 3:
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case Keys.D1: UpdateMatrix(3, 0, isPressed); break;
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case Keys.D2: UpdateMatrix(3, 1, isPressed); break;
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case Keys.D3: UpdateMatrix(3, 2, isPressed); break;
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case Keys.D4: UpdateMatrix(3, 3, isPressed); break;
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case Keys.D5: UpdateMatrix(3, 4, isPressed); break;
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// Row 4:
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case Keys.D0: UpdateMatrix(4, 0, isPressed); break;
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case Keys.D9: UpdateMatrix(4, 1, isPressed); break;
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case Keys.D8: UpdateMatrix(4, 2, isPressed); break;
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case Keys.D7: UpdateMatrix(4, 3, isPressed); break;
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case Keys.D6: UpdateMatrix(4, 4, isPressed); break;
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// Row 5:
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case Keys.P: UpdateMatrix(5, 0, isPressed); break;
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case Keys.O: UpdateMatrix(5, 1, isPressed); break;
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case Keys.I: UpdateMatrix(5, 2, isPressed); break;
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case Keys.U: UpdateMatrix(5, 3, isPressed); break;
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case Keys.Y: UpdateMatrix(5, 4, isPressed); break;
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// Row 6: ENTER, L, K, J, H
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case Keys.Enter: UpdateMatrix(6, 0, isPressed); break;
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case Keys.L: UpdateMatrix(6, 1, isPressed); break;
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case Keys.K: UpdateMatrix(6, 2, isPressed); break;
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case Keys.J: UpdateMatrix(6, 3, isPressed); break;
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case Keys.H: UpdateMatrix(6, 4, isPressed); break;
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case Keys.H: UpdateMatrix(6, 4, isPressed); break;
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// Row 7: SPACE, SYM SHIFT, M, N, B
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case Keys.Space: UpdateMatrix(7, 0, isPressed); break;
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case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break; // Symbol Shift
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case Keys.M: UpdateMatrix(7, 2, isPressed); break;
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case Keys.N: UpdateMatrix(7, 3, isPressed); break;
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case Keys.B: UpdateMatrix(7, 4, isPressed); break;
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case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break; // Symbol Shift
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case Keys.B: UpdateMatrix(7, 4, isPressed); break;
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}
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}
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}
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