All keys implemented and a few more OpCodes

This commit is contained in:
2026-04-18 21:04:29 +01:00
parent c35bbda53f
commit 7bc85a485b
3 changed files with 74 additions and 8 deletions

View File

@@ -850,6 +850,13 @@ namespace Desktop
mnemonic = $"LD (IX{sign}{d}), 0x{n:X2}";
instructionLength = 4;
}
else if (ddOpcode == 0x56) // LD D, (IX+d)
{
sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
string sign = d >= 0 ? "+" : "";
mnemonic = $"LD D, (IX{sign}{d})";
instructionLength = 3;
}
else if (ddOpcode == 0x5E) // LD E, (IX+d)
{
sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
@@ -857,6 +864,13 @@ namespace Desktop
mnemonic = $"LD E, (IX{sign}{d})";
instructionLength = 3;
}
else if (ddOpcode == 0x6E) // LD L, (IX+d)
{
sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));
string sign = d >= 0 ? "+" : "";
mnemonic = $"LD L, (IX{sign}{d})";
instructionLength = 3;
}
else if (ddOpcode == 0x74) // LD (IX+d), H
{
sbyte d = (sbyte)_memoryBus.Read((ushort)(currentPc + 2));

View File

@@ -198,6 +198,15 @@ namespace Desktop
{
switch (key)
{
//1:6 -
//Row 0: CAPS_SHIFT, Z, X, C, V
case Keys.ShiftKey: UpdateMatrix(0, 0, isPressed); break;
case Keys.Z: UpdateMatrix(0, 1, isPressed); break;
case Keys.X: UpdateMatrix(0, 2, isPressed); break;
case Keys.C: UpdateMatrix(0, 3, isPressed); break;
case Keys.V: UpdateMatrix(0, 4, isPressed); break;
// Row 1: A, S, D, F, G
case Keys.A: UpdateMatrix(1, 0, isPressed); break;
case Keys.S: UpdateMatrix(1, 1, isPressed); break;
@@ -205,26 +214,47 @@ namespace Desktop
case Keys.F: UpdateMatrix(1, 3, isPressed); break;
case Keys.G: UpdateMatrix(1, 4, isPressed); break;
//Row 2:
case Keys.Q: UpdateMatrix(2, 0, isPressed); break;
case Keys.W: UpdateMatrix(2, 1, isPressed); break;
case Keys.E: UpdateMatrix(2, 2, isPressed); break;
case Keys.R: UpdateMatrix(2, 3, isPressed); break;
case Keys.T: UpdateMatrix(2, 4, isPressed); break;
// Row 3:
case Keys.D1: UpdateMatrix(3, 0, isPressed); break;
case Keys.D2: UpdateMatrix(3, 1, isPressed); break;
case Keys.D3: UpdateMatrix(3, 2, isPressed); break;
case Keys.D4: UpdateMatrix(3, 3, isPressed); break;
case Keys.D5: UpdateMatrix(3, 4, isPressed); break;
// Row 4:
case Keys.D0: UpdateMatrix(4, 0, isPressed); break;
case Keys.D9: UpdateMatrix(4, 1, isPressed); break;
case Keys.D8: UpdateMatrix(4, 2, isPressed); break;
case Keys.D7: UpdateMatrix(4, 3, isPressed); break;
case Keys.D6: UpdateMatrix(4, 4, isPressed); break;
// Row 5:
case Keys.P: UpdateMatrix(5, 0, isPressed); break;
case Keys.O: UpdateMatrix(5, 1, isPressed); break;
case Keys.I: UpdateMatrix(5, 2, isPressed); break;
case Keys.U: UpdateMatrix(5, 3, isPressed); break;
case Keys.Y: UpdateMatrix(5, 4, isPressed); break;
// Row 6: ENTER, L, K, J, H
case Keys.Enter: UpdateMatrix(6, 0, isPressed); break;
case Keys.L: UpdateMatrix(6, 1, isPressed); break;
case Keys.K: UpdateMatrix(6, 2, isPressed); break;
case Keys.J: UpdateMatrix(6, 3, isPressed); break;
case Keys.H: UpdateMatrix(6, 4, isPressed); break;
case Keys.H: UpdateMatrix(6, 4, isPressed); break;
// Row 7: SPACE, SYM SHIFT, M, N, B
case Keys.Space: UpdateMatrix(7, 0, isPressed); break;
case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break; // Symbol Shift
case Keys.M: UpdateMatrix(7, 2, isPressed); break;
case Keys.N: UpdateMatrix(7, 3, isPressed); break;
case Keys.B: UpdateMatrix(7, 4, isPressed); break;
case Keys.ControlKey: UpdateMatrix(7, 1, isPressed); break; // Symbol Shift
case Keys.B: UpdateMatrix(7, 4, isPressed); break;
}
}
}