Added Debugger
This commit is contained in:
@@ -5,6 +5,9 @@ namespace Core.Cpu
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{
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public partial class Z80
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{
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//T-State counter
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public long TotalTStates { get; set; }
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// Main Register Set
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public RegisterPair AF;
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public RegisterPair BC;
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@@ -52,9 +55,24 @@ namespace Core.Cpu
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{
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// Fetch the next opcode and increment the Program Counter
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byte opcode = _memory.Read(PC++);
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int tStates = ExecuteOpcode(opcode);
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TotalTStates += tStates;
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// Decode and execute
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return ExecuteOpcode(opcode);
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return tStates;
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}
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public string GetFlagsString()
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{
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byte f = AF.Low;
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return $"S:{(f >> 7) & 1} " +
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$"Z:{(f >> 6) & 1} " +
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$"Y:{(f >> 5) & 1} " + // Undocumented flag
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$"H:{(f >> 4) & 1} " +
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$"X:{(f >> 3) & 1} " + // Undocumented flag
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$"P/V:{(f >> 2) & 1} " +
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$"N:{(f >> 1) & 1} " +
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$"C:{f & 1}";
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}
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private int ExecuteOpcode(byte opcode)
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243
Desktop/DebuggerForm.Designer.cs
generated
Normal file
243
Desktop/DebuggerForm.Designer.cs
generated
Normal file
@@ -0,0 +1,243 @@
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namespace Desktop
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{
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partial class DebuggerForm
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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lblAF = new Label();
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lblBC = new Label();
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lblDE = new Label();
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lblHL = new Label();
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lblPC = new Label();
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lblSP = new Label();
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lblFlags = new Label();
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lblTStates = new Label();
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txtMemoryStart = new TextBox();
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btnStep = new Button();
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btnRun = new Button();
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btnRefreshMemory = new Button();
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txtMemoryView = new RichTextBox();
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lstDisassembly = new ListBox();
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lstStack = new ListBox();
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btnExit = new Button();
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SuspendLayout();
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//
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// lblAF
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//
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lblAF.AutoSize = true;
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lblAF.Location = new Point(12, 9);
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lblAF.Name = "lblAF";
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lblAF.Size = new Size(33, 25);
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lblAF.TabIndex = 0;
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lblAF.Text = "AF";
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//
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// lblBC
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//
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lblBC.AutoSize = true;
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lblBC.Location = new Point(11, 60);
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lblBC.Name = "lblBC";
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lblBC.Size = new Size(33, 25);
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lblBC.TabIndex = 1;
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lblBC.Text = "BC";
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//
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// lblDE
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//
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lblDE.AutoSize = true;
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lblDE.Location = new Point(12, 125);
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lblDE.Name = "lblDE";
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lblDE.Size = new Size(34, 25);
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lblDE.TabIndex = 2;
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lblDE.Text = "DE";
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//
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// lblHL
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//
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lblHL.AutoSize = true;
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lblHL.Location = new Point(13, 187);
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lblHL.Name = "lblHL";
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lblHL.Size = new Size(33, 25);
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lblHL.TabIndex = 3;
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lblHL.Text = "HL";
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//
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// lblPC
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//
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lblPC.AutoSize = true;
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lblPC.Location = new Point(11, 250);
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lblPC.Name = "lblPC";
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lblPC.Size = new Size(33, 25);
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lblPC.TabIndex = 4;
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lblPC.Text = "PC";
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//
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// lblSP
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//
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lblSP.AutoSize = true;
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lblSP.Location = new Point(11, 315);
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lblSP.Name = "lblSP";
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lblSP.Size = new Size(32, 25);
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lblSP.TabIndex = 6;
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lblSP.Text = "SP";
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//
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// lblFlags
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//
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lblFlags.AutoSize = true;
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lblFlags.Location = new Point(110, 65);
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lblFlags.Name = "lblFlags";
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lblFlags.Size = new Size(53, 25);
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lblFlags.TabIndex = 7;
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lblFlags.Text = "Flags";
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//
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// lblTStates
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//
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lblTStates.AutoSize = true;
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lblTStates.Location = new Point(110, 9);
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lblTStates.Name = "lblTStates";
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lblTStates.Size = new Size(75, 25);
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lblTStates.TabIndex = 8;
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lblTStates.Text = "T-States";
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//
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// txtMemoryStart
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//
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txtMemoryStart.Location = new Point(298, 12);
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txtMemoryStart.Name = "txtMemoryStart";
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txtMemoryStart.Size = new Size(150, 31);
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txtMemoryStart.TabIndex = 9;
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txtMemoryStart.Text = "Memory Start";
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txtMemoryStart.TextAlign = HorizontalAlignment.Center;
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txtMemoryStart.TextChanged += btnRefreshMemory_Click;
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//
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// btnStep
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//
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btnStep.Location = new Point(11, 394);
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btnStep.Name = "btnStep";
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btnStep.Size = new Size(112, 34);
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btnStep.TabIndex = 12;
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btnStep.Text = "Step";
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btnStep.UseVisualStyleBackColor = true;
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btnStep.Click += btnStep_Click;
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//
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// btnRun
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//
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btnRun.Location = new Point(152, 394);
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btnRun.Name = "btnRun";
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btnRun.Size = new Size(112, 34);
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btnRun.TabIndex = 13;
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btnRun.Text = "Run";
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btnRun.UseVisualStyleBackColor = true;
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//
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// btnRefreshMemory
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//
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btnRefreshMemory.Location = new Point(470, 9);
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btnRefreshMemory.Name = "btnRefreshMemory";
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btnRefreshMemory.Size = new Size(112, 34);
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btnRefreshMemory.TabIndex = 14;
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btnRefreshMemory.Text = "Refresh Memory";
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btnRefreshMemory.UseVisualStyleBackColor = true;
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btnRefreshMemory.Click += btnRefreshMemory_Click;
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//
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// txtMemoryView
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//
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txtMemoryView.Location = new Point(110, 100);
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txtMemoryView.Name = "txtMemoryView";
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txtMemoryView.Size = new Size(472, 266);
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txtMemoryView.TabIndex = 15;
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txtMemoryView.Text = "Memory View Window";
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//
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// lstDisassembly
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//
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lstDisassembly.FormattingEnabled = true;
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lstDisassembly.ItemHeight = 25;
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lstDisassembly.Location = new Point(635, 12);
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lstDisassembly.Name = "lstDisassembly";
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lstDisassembly.Size = new Size(231, 354);
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lstDisassembly.TabIndex = 16;
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//
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// lstStack
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//
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lstStack.FormattingEnabled = true;
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lstStack.ItemHeight = 25;
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lstStack.Location = new Point(904, 12);
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lstStack.Name = "lstStack";
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lstStack.Size = new Size(231, 354);
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lstStack.TabIndex = 17;
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//
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// btnExit
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//
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btnExit.Location = new Point(1023, 391);
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btnExit.Name = "btnExit";
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btnExit.Size = new Size(112, 34);
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btnExit.TabIndex = 18;
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btnExit.Text = "Full Exit";
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btnExit.UseVisualStyleBackColor = true;
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btnExit.Click += btnExit_Click;
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//
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// DebuggerForm
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//
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AutoScaleDimensions = new SizeF(10F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(1157, 437);
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Controls.Add(btnExit);
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Controls.Add(lstStack);
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Controls.Add(lstDisassembly);
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Controls.Add(txtMemoryView);
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Controls.Add(btnRefreshMemory);
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Controls.Add(btnRun);
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Controls.Add(btnStep);
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Controls.Add(txtMemoryStart);
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Controls.Add(lblTStates);
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Controls.Add(lblFlags);
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Controls.Add(lblSP);
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Controls.Add(lblPC);
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Controls.Add(lblHL);
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Controls.Add(lblDE);
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Controls.Add(lblBC);
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Controls.Add(lblAF);
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Name = "DebuggerForm";
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Text = "DebuggerForm";
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ResumeLayout(false);
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PerformLayout();
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}
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#endregion
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private Label lblAF;
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private Label lblBC;
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private Label lblDE;
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private Label lblHL;
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private Label lblPC;
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private Label lblSP;
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private Label lblFlags;
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private Label lblTStates;
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private TextBox txtMemoryStart;
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private Button btnStep;
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private Button btnRun;
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private Button btnRefreshMemory;
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private RichTextBox txtMemoryView;
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private ListBox lstDisassembly;
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private ListBox lstStack;
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private Button btnExit;
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//private TextBox textBox4;
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}
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}
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176
Desktop/DebuggerForm.cs
Normal file
176
Desktop/DebuggerForm.cs
Normal file
@@ -0,0 +1,176 @@
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using System;
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using System.Text;
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using System.Windows.Forms;
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using Core.Cpu;
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using Core.Memory;
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namespace Desktop
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{
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public partial class DebuggerForm : Form
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{
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private readonly Z80 _cpu;
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private readonly MemoryBus _memoryBus;
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public DebuggerForm(Z80 cpu, MemoryBus memoryBus)
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{
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InitializeComponent();
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_cpu = cpu;
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_memoryBus = memoryBus;
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// Set default memory view address
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txtMemoryStart.Text = "0000";
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UpdateDisplay();
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UpdateStackView();
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UpdateDisassemblyView();
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}
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private void btnStep_Click(object sender, EventArgs e)
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{
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try
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{
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_cpu.Step();
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UpdateDisplay();
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}
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catch (Exception ex)
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{
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MessageBox.Show(ex.Message, "CPU Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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}
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finally
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{
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UpdateDisplay();
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}
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}
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private void btnRefreshMemory_Click(object sender, EventArgs e)
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{
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UpdateDisplay();
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}
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private void btnExit_Click(object sender, EventArgs e)
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{
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Environment.Exit(0);
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}
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// This is the master function that pulls state from the CPU
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private void UpdateDisplay()
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{
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// 1. Update Registers (Formatting as 4-character Hex strings)
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lblAF.Text = $"AF: {_cpu.AF.Word:X4}";
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lblBC.Text = $"BC: {_cpu.BC.Word:X4}";
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lblDE.Text = $"DE: {_cpu.DE.Word:X4}";
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lblHL.Text = $"HL: {_cpu.HL.Word:X4}";
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lblPC.Text = $"PC: {_cpu.PC:X4}";
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lblSP.Text = $"SP: {_cpu.SP:X4}";
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// 2. Update Flags & T-States
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lblFlags.Text = $"Flags: {_cpu.GetFlagsString()}";
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lblTStates.Text = $"T-States: {_cpu.TotalTStates}";
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// 3. Update Memory Viewer
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UpdateMemoryView();
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}
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private void UpdateMemoryView()
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{
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// Try to parse the hex string the user typed in
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if (!ushort.TryParse(txtMemoryStart.Text, System.Globalization.NumberStyles.HexNumber, null, out ushort startAddress))
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{
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txtMemoryView.Text = "Invalid Hex Address!";
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return;
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}
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StringBuilder sb = new StringBuilder();
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// Read 100 bytes (or roughly 6 lines of 16 bytes)
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for (int line = 0; line < 7; line++)
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{
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ushort currentAddr = (ushort)(startAddress + (line * 16));
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// Print the address header for this line (e.g., "0000: ")
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sb.Append($"{currentAddr:X4}: ");
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// Print 16 bytes across
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for (int i = 0; i < 16; i++)
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{
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// Careful not to overflow the 64k address space!
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if (currentAddr + i <= 0xFFFF)
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{
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byte b = _memoryBus.Read((ushort)(currentAddr + i));
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sb.Append($"{b:X2} ");
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}
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}
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sb.AppendLine();
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}
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txtMemoryView.Text = sb.ToString();
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}
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private void UpdateStackView()
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{
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lstStack.Items.Clear();
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// The Z80 stack starts at 0xFFFF and grows downwards.
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// If SP is at the very top (e.g., 0xFFFF), we don't want to read past the end of memory and crash!
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int itemsToShow = 5;
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ushort currentSp = _cpu.SP;
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for (int i = 0; i < itemsToShow; i++)
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{
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// Prevent reading past 0xFFFF
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if (currentSp >= 0xFFFE)
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{
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lstStack.Items.Add($"{currentSp:X4}: [End of Mem]");
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break;
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}
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// Read the 16-bit value (Little-Endian: Low byte first, then High byte)
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byte low = _memoryBus.Read(currentSp);
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byte high = _memoryBus.Read((ushort)(currentSp + 1));
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ushort value = (ushort)((high << 8) | low);
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||||
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lstStack.Items.Add($"{currentSp:X4}: {value:X4}");
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// Move to the next 16-bit word on the stack
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||||
currentSp += 2;
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||||
}
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||||
}
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||||
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||||
private void UpdateDisassemblyView()
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||||
{
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||||
lstDisassembly.Items.Clear();
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||||
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||||
ushort currentPc = _cpu.PC;
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||||
int instructionsToShow = 8;
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||||
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||||
for (int i = 0; i < instructionsToShow; i++)
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{
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||||
byte opcode = _memoryBus.Read(currentPc);
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||||
string mnemonic;
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||||
int instructionLength = 1; // Default to 1 byte long
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||||
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||||
// This switch statement will grow as you add more opcodes to the CPU!
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||||
switch (opcode)
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||||
{
|
||||
case 0x00:
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||||
mnemonic = "NOP";
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||||
break;
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||||
case 0x3E:
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||||
// LD A, n (Loads the next byte into register A)
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||||
byte nextByte = _memoryBus.Read((ushort)(currentPc + 1));
|
||||
mnemonic = $"LD A, 0x{nextByte:X2}";
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||||
instructionLength = 2; // This instruction takes up 2 bytes
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||||
break;
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||||
default:
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||||
mnemonic = $"UNKNOWN (0x{opcode:X2})";
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||||
break;
|
||||
}
|
||||
|
||||
// Add to the list box
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||||
lstDisassembly.Items.Add($"{currentPc:X4}: {mnemonic}");
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||||
|
||||
// Advance to the start of the next instruction
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||||
currentPc += (ushort)instructionLength;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
120
Desktop/DebuggerForm.resx
Normal file
120
Desktop/DebuggerForm.resx
Normal file
@@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -7,8 +7,8 @@ namespace Desktop
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
private Z80 _cpu;
|
||||
private MemoryBus _memoryBus;
|
||||
private Z80 _cpu = null!;
|
||||
private MemoryBus _memoryBus = null!;
|
||||
|
||||
public Form1()
|
||||
{
|
||||
@@ -33,7 +33,9 @@ namespace Desktop
|
||||
// 4. Initialize the CPU with the populated memory
|
||||
_cpu = new Z80(_memoryBus);
|
||||
|
||||
MessageBox.Show("ROM loaded and CPU initialized successfully!", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
DebuggerForm debugger = new DebuggerForm(_cpu, _memoryBus);
|
||||
debugger.Show();
|
||||
//MessageBox.Show("ROM loaded and CPU initialized successfully!", "Success", MessageBoxButtons.OK, MessageBoxIcon.Information);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user