Files
ParsonsMasterSystem2026/Desktop/VramViewerForm.cs

100 lines
3.9 KiB
C#

using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.Runtime.InteropServices;
using System.Windows.Forms;
using Core.Video;
namespace Desktop
{
public class VramViewerForm : Form
{
private readonly SmsVdp _vdp;
private readonly System.Windows.Forms.Timer _refreshTimer;
private readonly Bitmap _vramBitmap;
private readonly int[] _pixelData;
public VramViewerForm(SmsVdp vdp)
{
_vdp = vdp;
this.Text = "VRAM Viewer (512 Tiles)";
// 256x128 native resolution, scaled up by 2 for visibility!
this.ClientSize = new Size(512, 256);
this.DoubleBuffered = true;
this.FormBorderStyle = FormBorderStyle.FixedToolWindow;
_vramBitmap = new Bitmap(256, 128, PixelFormat.Format32bppArgb);
_pixelData = new int[256 * 128];
// Update the window 10 times a second so it doesn't drain CPU power
_refreshTimer = new System.Windows.Forms.Timer();
_refreshTimer.Interval = 100;
_refreshTimer.Tick += (s, e) => UpdateVramImage();
_refreshTimer.Start();
}
private void UpdateVramImage()
{
if (_vdp == null) return;
// Loop through all 512 tiles in VRAM
for (int tile = 0; tile < 512; tile++)
{
// Calculate grid position (32 columns, 16 rows)
int tileX = (tile % 32) * 8;
int tileY = (tile / 32) * 8;
int tileAddress = tile * 32;
// Decode the 8x8 pixels
for (int y = 0; y < 8; y++)
{
byte bp0 = _vdp.VRAM[tileAddress + (y * 4) + 0];
byte bp1 = _vdp.VRAM[tileAddress + (y * 4) + 1];
byte bp2 = _vdp.VRAM[tileAddress + (y * 4) + 2];
byte bp3 = _vdp.VRAM[tileAddress + (y * 4) + 3];
for (int x = 0; x < 8; x++)
{
int shift = 7 - x;
int colorIndex = ((bp0 >> shift) & 1) | (((bp1 >> shift) & 1) << 1) |
(((bp2 >> shift) & 1) << 2) | (((bp3 >> shift) & 1) << 3);
// Use the Sprite Palette (Offset 16) so characters and enemies are colored correctly
byte smsColor = _vdp.CRAM[16 + colorIndex];
int r = (smsColor & 0x03) * 85;
int g = ((smsColor >> 2) & 0x03) * 85;
int b = ((smsColor >> 4) & 0x03) * 85;
// Background color (Index 0) is technically transparent for sprites, so we render it as magenta
if (colorIndex == 0) { r = 255; g = 0; b = 255; }
_pixelData[((tileY + y) * 256) + (tileX + x)] = (255 << 24) | (r << 16) | (g << 8) | b;
}
}
}
// Blast the array into the Bitmap
var data = _vramBitmap.LockBits(new Rectangle(0, 0, 256, 128), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
Marshal.Copy(_pixelData, 0, data.Scan0, _pixelData.Length);
_vramBitmap.UnlockBits(data);
this.Invalidate();
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
// Draw it chunky and pixel-perfect
e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
e.Graphics.DrawImage(_vramBitmap, new Rectangle(0, 0, this.ClientSize.Width, this.ClientSize.Height));
}
protected override void OnFormClosing(FormClosingEventArgs e)
{
_refreshTimer.Stop();
base.OnFormClosing(e);
}
}
}