Files
ParsonsMasterSystem2026/Core/SmsMachine.cs

70 lines
2.1 KiB
C#

using Core.Cpu;
using Core.Io;
using Core.Memory;
using System;
using System.IO;
using System.Collections.Generic;
namespace Core
{
public class SmsMachine
{
public Z80 Cpu { get; private set; }
public SmsMemoryBus MemoryBus { get; private set; }
public SmsIoBus IoBus { get; private set; }
public Core.Video.SmsVdp VideoProcessor { get; private set; }
public ushort? Breakpoint { get; set; } = null;
// NTSC SMS T-States per frame
public const int TStatesPerFrame = 59736;
public SmsMachine()
{
MemoryBus = new SmsMemoryBus();
VideoProcessor = new Core.Video.SmsVdp();
IoBus = new SmsIoBus { VideoProcessor = this.VideoProcessor };
Cpu = new Z80(MemoryBus, IoBus);
}
public void LoadCartridge(byte[] romData)
{
MemoryBus.LoadCartridge(romData);
Reset();
}
public void Reset()
{
MemoryBus.CleanRAMData();
Cpu.Reset();
}
public void RunFrame()
{
int tStatesThisFrame = 0;
while (tStatesThisFrame < 59736) // Standard NTSC frame time
{
// 1. Run one CPU instruction
int cycles = Cpu.Step();
tStatesThisFrame += cycles;
// 2. Tell the VDP to catch up
VideoProcessor.Update(cycles);
// 3. Check if the VDP is begging for attention!
if (VideoProcessor.InterruptPending && Cpu.IFF1)
{
int intCycles = Cpu.RequestInterrupt();
tStatesThisFrame += intCycles;
VideoProcessor.Update(intCycles); // Keep VDP perfectly in sync
}
// 4. THE RESTORED BREAKPOINT TRAP
if (Breakpoint.HasValue && Cpu.PC == Breakpoint.Value)
{
break; // Instantly abort the frame so the debugger can take over!
}
}
}
}
}