Files
ParsonsMasterSystem2026/Core/Memory/SmsMemoryBus.cs

271 lines
8.9 KiB
C#

using Core.Interfaces;
using System;
using System.IO;
namespace Core.Memory
{
public class SmsMemoryBus : IMemory
{
// SMS has 8KB of internal Work RAM
private readonly byte[] _workRam = new byte[0x2000];
// The entire game cartridge loaded into one big array
private byte[] _cartridgeRom = Array.Empty<byte>();
// The Paging Registers (Which 16KB chunk is in which slot?)
// Default startup state: Bank 0, 1, and 2 in order.
private int _romBank0 = 0;
private int _romBank1 = 1;
private int _romBank2 = 2;
// --- NEW: Cartridge RAM ---
private byte _mapperControl = 0; // 0xFFFC
private byte[] _cartridgeRam = new byte[0x8000]; // 32KB Max Cart RAM
// A flag to handle cartridges that don't use paging (like early 32KB games)
private bool _isCartridgeLoaded = false;
public bool SramUsed { get; private set; } = false;
public void LoadCartridge(byte[] romData)
{
_cartridgeRom = romData;
_isCartridgeLoaded = true;
// Reset the mapper on boot
_romBank0 = 0;
_romBank1 = 1;
_romBank2 = 2;
// Clean the RAM
CleanRAMData();
}
public byte Read(ushort address)
{
if (address < 0xC000 && !_isCartridgeLoaded)
{
return 0xFF;
}
if (address < 0x4000)
{
if (address < 0x0400)
{
return _cartridgeRom[address];
}
// Slot 0
return _cartridgeRom[(_romBank0 * 0x4000) + address];
}
if (address < 0x8000)
{
// Slot 1
return _cartridgeRom[(_romBank1 * 0x4000) + (address - 0x4000)];
}
if (address < 0xC000)
{
// Slot 2 (Or SRAM)
if ((_mapperControl & 0x08) != 0)
return _cartridgeRam[address - 0x8000];
else
return _cartridgeRom[(_romBank2 * 0x4000) + (address - 0x8000)];
}
// Bitwise AND perfectly forces 0xE000-0xFFFF to mirror down to 0xC000!
return _workRam[address & 0x1FFF];
}
public void Write(ushort address, byte value)
{
if (address < 0x8000) return; // Cannot write to physical ROM
if (address < 0xC000)
{
if ((_mapperControl & 0x08) != 0)
_cartridgeRam[address - 0x8000] = value;
return;
}
// THE FIX 1: Save to RAM using the mirror mask
_workRam[address & 0x1FFF] = value;
// THE FIX 2: Mapper Control Registers live at the very end of the mirrored RAM!
if (address >= 0xFFFC)
{
// Calculate the absolute maximum number of banks inside the currently loaded ROM
int totalBanks = _cartridgeRom.Length / 0x4000;
// Safety catch for empty slots
if (totalBanks == 0) totalBanks = 1;
if (address == 0xFFFC)
{
_mapperControl = value;
}
else if (address == 0xFFFD)
{
_romBank0 = value % totalBanks; // Force the bank to stay inside the array bounds!
}
else if (address == 0xFFFE)
{
_romBank1 = value % totalBanks;
}
else if (address == 0xFFFF)
{
_romBank2 = value % totalBanks;
}
}
}
//public byte Read(ushort address)
//{
// if (address < 0x4000) // ROM Slot 0 (0x0000 - 0x3FFF)
// {
// // SMS Hardware Quirk: The first 1KB (0x0000 - 0x03FF) is NEVER paged.
// if (address < 0x0400) return ReadFromCartridge(0, address);
// return ReadFromCartridge(_romBank0, address);
// }
// if (address < 0x8000) // ROM Slot 1 (0x4000 - 0x7FFF)
// {
// return ReadFromCartridge(_romBank1, address & 0x3FFF);
// }
// if (address < 0xC000) // ROM Slot 2 (0x8000 - 0xBFFF)
// {
// // --- THE MISSING LINK: Read from Save RAM if enabled! ---
// if ((_mapperControl & 0x08) != 0)
// {
// int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0;
// int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF);
// return _cartridgeRam[ramOffset];
// }
// // Otherwise, read from the ROM as usual
// return ReadFromCartridge(_romBank2, address & 0x3FFF);
// }
// // System RAM (0xC000 - 0xFFFF)
// return _workRam[address & 0x1FFF];
//}
//public void Write(ushort address, byte value)
//{
// if (address < 0xC000)
// {
// // Bypass the lock if they are trying to save their game!
// if (address >= 0x8000 && (_mapperControl & 0x08) != 0)
// {
// SramUsed = true;
// int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0;
// int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF);
// _cartridgeRam[ramOffset] = value;
// return;
// }
// // You cannot write to a ROM cartridge!
// return;
// }
// // Write to System RAM
// _workRam[address & 0x1FFF] = value;
// // --- THE SEGA MAPPER ---
// if (address == 0xFFFC) // <-- ADD THIS
// {
// _mapperControl = value;
// }
// else if (address == 0xFFFD)
// {
// _romBank0 = value;
// }
// // Write to System RAM
// _workRam[address & 0x1FFF] = value;
// // --- THE SEGA MAPPER ---
// // If the CPU wrote to the very top of memory, it is commanding a bank swap!
// if (address == 0xFFFD)
// {
// _romBank0 = value;
// }
// else if (address == 0xFFFE)
// {
// _romBank1 = value;
// }
// else if (address == 0xFFFF)
// {
// _romBank2 = value;
// }
//}
private byte ReadFromCartridge(int bankIndex, int offset)
{
if (!_isCartridgeLoaded) return 0xFF; // Floating bus if no game
int absoluteAddress = (bankIndex * 0x4000) + offset;
// Safety check in case a game asks for a bank outside its file size
if (absoluteAddress >= _cartridgeRom.Length)
{
// Wrap around (mirrors the ROM if it's smaller than the requested bank)
absoluteAddress %= _cartridgeRom.Length;
}
return _cartridgeRom[absoluteAddress];
}
public void LoadSaveData(string filePath)
{
if (System.IO.File.Exists(filePath))
{
byte[] saveData = System.IO.File.ReadAllBytes(filePath);
Array.Copy(saveData, _cartridgeRam, Math.Min(saveData.Length, _cartridgeRam.Length));
SramUsed = true; // We loaded a save, so it's active!
}
else
{
for (int i = 0; i < _cartridgeRam.Length; i++)
{
_cartridgeRam[i] = 0xFF;
}
SramUsed = false;
}
}
public void SaveSaveData(string filePath)
{
// Only write a file to the hard drive if the game actually used the Save RAM!
if (SramUsed)
{
System.IO.File.WriteAllBytes(filePath, _cartridgeRam);
}
}
public void SaveState(BinaryWriter bw)
{
bw.Write(_workRam);
bw.Write(_cartridgeRam);
bw.Write(SramUsed);
bw.Write(_mapperControl);
bw.Write(_romBank0);
bw.Write(_romBank1);
bw.Write(_romBank2);
}
public void LoadState(BinaryReader br)
{
Array.Copy(br.ReadBytes(_workRam.Length), _workRam, _workRam.Length);
Array.Copy(br.ReadBytes(_cartridgeRam.Length), _cartridgeRam, _cartridgeRam.Length);
SramUsed = br.ReadBoolean();
_mapperControl = br.ReadByte();
_romBank0 = br.ReadInt32();
_romBank1 = br.ReadInt32();
_romBank2 = br.ReadInt32();
}
public void CleanRAMData()
{
Array.Clear(_workRam, 0, _workRam.Length);
_mapperControl = 0;
}
}
}