using Core.Interfaces; using System; namespace Core.Memory { public class SmsMemoryBus : IMemory { // SMS has 8KB of internal Work RAM private readonly byte[] _workRam = new byte[0x2000]; // The entire game cartridge loaded into one big array private byte[] _cartridgeRom = Array.Empty(); // The Paging Registers (Which 16KB chunk is in which slot?) // Default startup state: Bank 0, 1, and 2 in order. private int _romBank0 = 0; private int _romBank1 = 1; private int _romBank2 = 2; // --- NEW: Cartridge RAM --- private byte _mapperControl = 0; // 0xFFFC private byte[] _cartridgeRam = new byte[0x8000]; // 32KB Max Cart RAM // A flag to handle cartridges that don't use paging (like early 32KB games) private bool _isCartridgeLoaded = false; public bool SramUsed { get; private set; } = false; public void LoadCartridge(byte[] romData) { _cartridgeRom = romData; _isCartridgeLoaded = true; // Reset the mapper on boot _romBank0 = 0; _romBank1 = 1; _romBank2 = 2; // Clean the RAM CleanRAMData(); } public byte Read(ushort address) { if (address < 0x4000) // ROM Slot 0 (0x0000 - 0x3FFF) { // SMS Hardware Quirk: The first 1KB (0x0000 - 0x03FF) is NEVER paged. if (address < 0x0400) return ReadFromCartridge(0, address); return ReadFromCartridge(_romBank0, address); } if (address < 0x8000) // ROM Slot 1 (0x4000 - 0x7FFF) { return ReadFromCartridge(_romBank1, address & 0x3FFF); } if (address < 0xC000) // ROM Slot 2 (0x8000 - 0xBFFF) { // --- THE MISSING LINK: Read from Save RAM if enabled! --- if ((_mapperControl & 0x08) != 0) { int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0; int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF); return _cartridgeRam[ramOffset]; } // Otherwise, read from the ROM as usual return ReadFromCartridge(_romBank2, address & 0x3FFF); } // System RAM (0xC000 - 0xFFFF) return _workRam[address & 0x1FFF]; } //public byte Read(ushort address) //{ // if (address < 0x4000) // ROM Slot 0 (0x0000 - 0x3FFF) // { // // SMS Hardware Quirk: The first 1KB (0x0000 - 0x03FF) is NEVER paged. // // It is hardwired to Bank 0 so the interrupt handlers don't crash. // if (address < 0x0400) return ReadFromCartridge(0, address); // return ReadFromCartridge(_romBank0, address); // } // if (address < 0x8000) // ROM Slot 1 (0x4000 - 0x7FFF) // { // return ReadFromCartridge(_romBank1, address & 0x3FFF); // } // if (address < 0xC000) // ROM Slot 2 (0x8000 - 0xBFFF) // { // // Check if Cartridge RAM is enabled (Bit 3 of Mapper Control) // if ((_mapperControl & 0x08) != 0) // { // // Bit 2 decides if we read the first 16KB half or the second 16KB half of the RAM chip // int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0; // int ramOffset = (ramBank * 0x4000) + (address & 0x3FFF); // return _cartridgeRam[ramOffset]; // } // return ReadFromCartridge(_romBank2, address & 0x3FFF); // } // // If we are here, we are in System RAM (0xC000 - 0xFFFF) // // The & 0x1FFF handles the 8KB mirroring automatically! // return _workRam[address & 0x1FFF]; //} //public void Write(ushort address, byte value) //{ // // --- 1. CARTRIDGE RAM (Save Data) --- // if (address < 0xC000) // { // if (address >= 0x8000 && (_mapperControl & 0x08) != 0) // { // int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0; // int ramOffset = (ramBank * 0x4000) + (address & 0x3FFF); // _cartridgeRam[ramOffset] = value; // } // // You cannot write to a ROM cartridge! // return; // } // // --- 2. SYSTEM RAM --- // _workRam[address & 0x1FFF] = value; // // --- 3. SEGA MAPPER (With Hardware Mirroring!) --- // // By checking the masked address (address & 0x1FFF), we perfectly // // catch writes to 0xFFFC-0xFFFF *and* their 0xDFFC-0xDFFF mirrors! // int mapperAddress = address & 0x1FFF; // if (mapperAddress == 0x1FFC) _mapperControl = value; // else if (mapperAddress == 0x1FFD) _romBank0 = value; // else if (mapperAddress == 0x1FFE) _romBank1 = value; // else if (mapperAddress == 0x1FFF) _romBank2 = value; //} public void Write(ushort address, byte value) { if (address < 0xC000) { // Bypass the lock if they are trying to save their game! if (address >= 0x8000 && (_mapperControl & 0x08) != 0) { SramUsed = true; int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0; int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF); _cartridgeRam[ramOffset] = value; return; } // You cannot write to a ROM cartridge! return; } // Write to System RAM _workRam[address & 0x1FFF] = value; // --- THE SEGA MAPPER --- if (address == 0xFFFC) // <-- ADD THIS { _mapperControl = value; } else if (address == 0xFFFD) { _romBank0 = value; } // Write to System RAM _workRam[address & 0x1FFF] = value; // --- THE SEGA MAPPER --- // If the CPU wrote to the very top of memory, it is commanding a bank swap! if (address == 0xFFFD) { _romBank0 = value; } else if (address == 0xFFFE) { _romBank1 = value; } else if (address == 0xFFFF) { _romBank2 = value; } } private byte ReadFromCartridge(int bankIndex, int offset) { if (!_isCartridgeLoaded) return 0xFF; // Floating bus if no game int absoluteAddress = (bankIndex * 0x4000) + offset; // Safety check in case a game asks for a bank outside its file size if (absoluteAddress >= _cartridgeRom.Length) { // Wrap around (mirrors the ROM if it's smaller than the requested bank) absoluteAddress %= _cartridgeRom.Length; } return _cartridgeRom[absoluteAddress]; } public void LoadSaveData(string filePath) { if (System.IO.File.Exists(filePath)) { byte[] saveData = System.IO.File.ReadAllBytes(filePath); Array.Copy(saveData, _cartridgeRam, Math.Min(saveData.Length, _cartridgeRam.Length)); SramUsed = true; // We loaded a save, so it's active! } else { for (int i = 0; i < _cartridgeRam.Length; i++) { _cartridgeRam[i] = 0xFF; } SramUsed = false; } } public void SaveSaveData(string filePath) { // Only write a file to the hard drive if the game actually used the Save RAM! if (SramUsed) { System.IO.File.WriteAllBytes(filePath, _cartridgeRam); } } public void CleanRAMData() { Array.Clear(_workRam, 0, _workRam.Length); _mapperControl = 0; } } }