Pissed about trying to fix a number of bugs
This commit is contained in:
@@ -190,6 +190,7 @@ namespace Core.Cpu
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// Fetch the next opcode and increment the Program Counter
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byte opcode = ReadMemory(PC++);
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R = (byte)((R + 1) & 0x7F);
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int tStates = ExecuteOpcode(opcode);
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TotalTStates += tStates;
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@@ -18,9 +18,12 @@ namespace Core.Video
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private int _tStateCounter = 0;
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private int _currentScanline = 0;
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private int _lineCounter = 0;
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private byte _statusRegister = 0x00;
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public bool InterruptPending => (_statusRegister & 0x80) != 0 && (Registers[1] & 0x20) != 0;
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public bool InterruptPending =>
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((_statusRegister & 0x80) != 0 && (Registers[1] & 0x20) != 0) || // VBlank
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((_statusRegister & 0x40) != 0 && (Registers[0] & 0x10) != 0); // Line Interrupt
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public byte ReadDataPort() // Port 0xBE
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{
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@@ -110,6 +113,20 @@ namespace Core.Video
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if (_tStateCounter >= 228)
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{
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_tStateCounter -= 228;
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//// --- LINE INTERRUPT LOGIC ---
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//if (_currentScanline <= 192)
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//{
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// _lineCounter--;
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// if (_lineCounter < 0)
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// {
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// _lineCounter = Registers[10]; // Reload counter
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// _statusRegister |= 0x40; // Set Line Interrupt Flag (Bit 6)
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// }
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//}
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//else
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//{
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// _lineCounter = Registers[10]; // Reload outside active display
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//}
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_currentScanline++;
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// Line 192 is the exact moment the screen finishes drawing!
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@@ -117,8 +134,16 @@ namespace Core.Video
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{
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_statusRegister |= 0x80; // Set Bit 7 (VBlank Flag) to 1
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RenderBackground(); // <--- DRAW THE FRAME!
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RenderSprites();
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if ((Registers[1] & 0x40) != 0)
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{
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RenderBackground();
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RenderSprites();
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}
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else
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{
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// Screen is off! Fill it with black (or the background color)
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Array.Fill(FrameBuffer, unchecked((int)0xFF000000));
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}
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}
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// End of the NTSC frame (262 lines)
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@@ -220,6 +245,7 @@ namespace Core.Video
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// 3. Register 1 determines sprite size (8x8 or 8x16)
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bool is8x16 = (Registers[1] & 0x02) != 0;
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bool shiftSpritesLeft = (Registers[0] & 0x08) != 0;
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// The SMS can draw a maximum of 64 sprites
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for (int i = 0; i < 64; i++)
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@@ -261,6 +287,11 @@ namespace Core.Video
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for (int px = 0; px < 8; px++)
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{
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int screenX = x + px;
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// THE FIX: Shift the pixel left if commanded!
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if (shiftSpritesLeft) screenX -= 8;
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// If it shifted off the left edge, skip it!
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if (screenX < 0 || screenX >= 256) continue;
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// If this pixel is off the right side of the screen, skip it
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if (screenX >= 256) continue;
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@@ -11,8 +11,11 @@
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<ItemGroup>
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<None Remove="ROMS\Golden Axe Warrior.sms" />
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<None Remove="ROMS\R-Type.sms" />
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<None Remove="ROMS\SMSTestSuite.sms" />
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<None Remove="ROMS\Sonic 2.sms" />
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<None Remove="ROMS\Sonic.sms" />
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<None Remove="ROMS\zexall.sms" />
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<None Remove="ROMS\zexdoc.sms" />
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</ItemGroup>
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<ItemGroup>
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@@ -22,12 +25,21 @@
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<EmbeddedResource Include="ROMS\R-Type.sms">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="ROMS\SMSTestSuite.sms">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="ROMS\Sonic 2.sms">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="ROMS\Sonic.sms">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="ROMS\zexall.sms">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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<EmbeddedResource Include="ROMS\zexdoc.sms">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</EmbeddedResource>
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</ItemGroup>
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<ItemGroup>
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14
Desktop/Form1.Designer.cs
generated
14
Desktop/Form1.Designer.cs
generated
@@ -28,7 +28,6 @@
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/// </summary>
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private void InitializeComponent()
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{
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pbScreen = new PictureBox();
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menuStrip1 = new MenuStrip();
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fileToolStripMenuItem = new ToolStripMenuItem();
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openToolStripMenuItem = new ToolStripMenuItem();
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@@ -41,19 +40,9 @@
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resetToolStripMenuItem = new ToolStripMenuItem();
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helpToolStripMenuItem = new ToolStripMenuItem();
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aboutToolStripMenuItem = new ToolStripMenuItem();
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((System.ComponentModel.ISupportInitialize)pbScreen).BeginInit();
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menuStrip1.SuspendLayout();
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SuspendLayout();
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//
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// pbScreen
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//
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pbScreen.Location = new Point(12, 36);
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pbScreen.Name = "pbScreen";
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pbScreen.Size = new Size(768, 576);
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pbScreen.SizeMode = PictureBoxSizeMode.Zoom;
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pbScreen.TabIndex = 1;
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pbScreen.TabStop = false;
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//
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// menuStrip1
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//
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menuStrip1.ImageScalingSize = new Size(24, 24);
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@@ -145,13 +134,11 @@
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AutoScaleDimensions = new SizeF(10F, 25F);
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AutoScaleMode = AutoScaleMode.Font;
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ClientSize = new Size(791, 622);
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Controls.Add(pbScreen);
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Controls.Add(menuStrip1);
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MainMenuStrip = menuStrip1;
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Margin = new Padding(4);
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Name = "ParsonsForm1";
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Text = "Form1";
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((System.ComponentModel.ISupportInitialize)pbScreen).EndInit();
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menuStrip1.ResumeLayout(false);
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menuStrip1.PerformLayout();
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ResumeLayout(false);
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@@ -159,7 +146,6 @@
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}
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#endregion
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private PictureBox pbScreen;
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private MenuStrip menuStrip1;
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private ToolStripMenuItem fileToolStripMenuItem;
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private ToolStripMenuItem openToolStripMenuItem;
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@@ -40,6 +40,8 @@ namespace Desktop
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this.KeyPreview = true;
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this.KeyDown += Form1_KeyDown;
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this.KeyUp += Form1_KeyUp;
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this.DoubleBuffered = true;
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this.ResizeRedraw = true;
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}
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private void DrawScreen()
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@@ -48,11 +50,34 @@ namespace Desktop
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var data = _screenBitmap.LockBits(new Rectangle(0, 0, 256, 192), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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Marshal.Copy(_machine.VideoProcessor.FrameBuffer, 0, data.Scan0, _machine.VideoProcessor.FrameBuffer.Length);
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_screenBitmap.UnlockBits(data);
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// Update the PictureBox
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pbScreen.Image = _screenBitmap;
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this.Invalidate();
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TotalFrameCount++;
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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// Always call the base method so Windows can draw your MenuStrip!
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base.OnPaint(e);
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if (_screenBitmap != null)
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{
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// 1. Set the rendering mode for perfect, chunky retro pixels!
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e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
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e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
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// 2. Calculate the drawing area.
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// We start drawing BELOW the MenuStrip so it doesn't get covered up.
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int topOffset = menuStrip1.Height; // Change 'menuStrip1' if your menu has a different (Name)
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Rectangle renderArea = new Rectangle(
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0,
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topOffset,
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this.ClientSize.Width,
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this.ClientSize.Height - topOffset
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);
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// 3. Blast the bitmap directly onto the graphics card buffer!
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e.Graphics.DrawImage(_screenBitmap, renderArea);
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}
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}
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public void StartEmulator()
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{
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BIN
Desktop/ROMS/SMSTestSuite.sms
Normal file
BIN
Desktop/ROMS/SMSTestSuite.sms
Normal file
Binary file not shown.
BIN
Desktop/ROMS/zexall.sms
Normal file
BIN
Desktop/ROMS/zexall.sms
Normal file
Binary file not shown.
BIN
Desktop/ROMS/zexdoc.sms
Normal file
BIN
Desktop/ROMS/zexdoc.sms
Normal file
Binary file not shown.
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