Added double buffering ish.
This commit is contained in:
@@ -1827,7 +1827,8 @@ namespace Core.Cpu
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return 16;
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}
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default:
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throw new NotImplementedException($"Extended ED Opcode 0x{extendedOpcode:X2} at PC 0x{(PC - 1):X4} is not implemented.");
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return 8;
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//throw new NotImplementedException($"Extended ED Opcode 0x{extendedOpcode:X2} at PC 0x{(PC - 1):X4} is not implemented.");
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}
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}
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@@ -42,41 +42,80 @@ namespace Core.Memory
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public byte Read(ushort address)
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{
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if (address < 0x4000) // ROM Slot 0 (0x0000 - 0x3FFF)
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if (address < 0x4000)
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{
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// SMS Hardware Quirk: The first 1KB (0x0000 - 0x03FF) is NEVER paged.
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if (address < 0x0400) return ReadFromCartridge(0, address);
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return ReadFromCartridge(_romBank0, address);
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}
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if (address < 0x8000) // ROM Slot 1 (0x4000 - 0x7FFF)
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{
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return ReadFromCartridge(_romBank1, address & 0x3FFF);
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}
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if (address < 0xC000) // ROM Slot 2 (0x8000 - 0xBFFF)
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{
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// --- THE MISSING LINK: Read from Save RAM if enabled! ---
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if ((_mapperControl & 0x08) != 0)
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if (address < 0x0400)
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{
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int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0;
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int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF);
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return _cartridgeRam[ramOffset];
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return _cartridgeRom[address];
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}
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// Otherwise, read from the ROM as usual
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return ReadFromCartridge(_romBank2, address & 0x3FFF);
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// Slot 0
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return _cartridgeRom[(_romBank0 * 0x4000) + address];
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}
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if (address < 0x8000)
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{
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// Slot 1
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return _cartridgeRom[(_romBank1 * 0x4000) + (address - 0x4000)];
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}
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if (address < 0xC000)
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{
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// Slot 2 (Or SRAM)
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if (SramUsed && (_mapperControl & 0x08) != 0)
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return _cartridgeRam[address - 0x8000];
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else
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return _cartridgeRom[(_romBank2 * 0x4000) + (address - 0x8000)];
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}
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// System RAM (0xC000 - 0xFFFF)
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// THE FIX 1: Bitwise AND perfectly forces 0xE000-0xFFFF to mirror down to 0xC000!
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return _workRam[address & 0x1FFF];
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}
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public void Write(ushort address, byte value)
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{
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if (address < 0x8000) return; // Cannot write to physical ROM
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if (address < 0xC000)
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{
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if (SramUsed && (_mapperControl & 0x08) != 0)
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_cartridgeRam[address - 0x8000] = value;
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return;
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}
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// THE FIX 1: Save to RAM using the mirror mask
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_workRam[address & 0x1FFF] = value;
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// THE FIX 2: Mapper Control Registers live at the very end of the mirrored RAM!
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if (address >= 0xFFFC)
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{
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// Calculate the absolute maximum number of banks inside the currently loaded ROM
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int totalBanks = _cartridgeRom.Length / 0x4000;
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// Safety catch for empty slots
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if (totalBanks == 0) totalBanks = 1;
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if (address == 0xFFFC)
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{
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_mapperControl = value;
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}
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else if (address == 0xFFFD)
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{
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_romBank0 = value % totalBanks; // Force the bank to stay inside the array bounds!
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}
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else if (address == 0xFFFE)
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{
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_romBank1 = value % totalBanks;
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}
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else if (address == 0xFFFF)
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{
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_romBank2 = value % totalBanks;
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}
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}
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}
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//public byte Read(ushort address)
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//{
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// if (address < 0x4000) // ROM Slot 0 (0x0000 - 0x3FFF)
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// {
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// // SMS Hardware Quirk: The first 1KB (0x0000 - 0x03FF) is NEVER paged.
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// // It is hardwired to Bank 0 so the interrupt handlers don't crash.
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// if (address < 0x0400) return ReadFromCartridge(0, address);
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// return ReadFromCartridge(_romBank0, address);
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@@ -87,103 +126,73 @@ namespace Core.Memory
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// }
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// if (address < 0xC000) // ROM Slot 2 (0x8000 - 0xBFFF)
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// {
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// // Check if Cartridge RAM is enabled (Bit 3 of Mapper Control)
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// // --- THE MISSING LINK: Read from Save RAM if enabled! ---
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// if ((_mapperControl & 0x08) != 0)
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// {
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// // Bit 2 decides if we read the first 16KB half or the second 16KB half of the RAM chip
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// int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0;
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// int ramOffset = (ramBank * 0x4000) + (address & 0x3FFF);
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// int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF);
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// return _cartridgeRam[ramOffset];
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// }
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// // Otherwise, read from the ROM as usual
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// return ReadFromCartridge(_romBank2, address & 0x3FFF);
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// }
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// // If we are here, we are in System RAM (0xC000 - 0xFFFF)
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// // The & 0x1FFF handles the 8KB mirroring automatically!
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// // System RAM (0xC000 - 0xFFFF)
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// return _workRam[address & 0x1FFF];
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//}
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//public void Write(ushort address, byte value)
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//{
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// // --- 1. CARTRIDGE RAM (Save Data) ---
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// if (address < 0xC000)
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// {
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// // Bypass the lock if they are trying to save their game!
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// if (address >= 0x8000 && (_mapperControl & 0x08) != 0)
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// {
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// SramUsed = true;
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// int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0;
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// int ramOffset = (ramBank * 0x4000) + (address & 0x3FFF);
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// int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF);
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// _cartridgeRam[ramOffset] = value;
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// return;
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// }
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// // You cannot write to a ROM cartridge!
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// return;
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// }
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// // --- 2. SYSTEM RAM ---
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// // Write to System RAM
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// _workRam[address & 0x1FFF] = value;
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// // --- 3. SEGA MAPPER (With Hardware Mirroring!) ---
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// // By checking the masked address (address & 0x1FFF), we perfectly
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// // catch writes to 0xFFFC-0xFFFF *and* their 0xDFFC-0xDFFF mirrors!
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// int mapperAddress = address & 0x1FFF;
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// // --- THE SEGA MAPPER ---
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// if (address == 0xFFFC) // <-- ADD THIS
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// {
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// _mapperControl = value;
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// }
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// else if (address == 0xFFFD)
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// {
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// _romBank0 = value;
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// }
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// if (mapperAddress == 0x1FFC) _mapperControl = value;
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// else if (mapperAddress == 0x1FFD) _romBank0 = value;
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// else if (mapperAddress == 0x1FFE) _romBank1 = value;
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// else if (mapperAddress == 0x1FFF) _romBank2 = value;
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// // Write to System RAM
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// _workRam[address & 0x1FFF] = value;
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// // --- THE SEGA MAPPER ---
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// // If the CPU wrote to the very top of memory, it is commanding a bank swap!
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// if (address == 0xFFFD)
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// {
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// _romBank0 = value;
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// }
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// else if (address == 0xFFFE)
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// {
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// _romBank1 = value;
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// }
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// else if (address == 0xFFFF)
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// {
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// _romBank2 = value;
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// }
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//}
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public void Write(ushort address, byte value)
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{
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if (address < 0xC000)
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{
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// Bypass the lock if they are trying to save their game!
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if (address >= 0x8000 && (_mapperControl & 0x08) != 0)
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{
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SramUsed = true;
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int ramBank = (_mapperControl & 0x04) != 0 ? 1 : 0;
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int ramOffset = (ramBank * 0x4000) + (address & 0x1FFF);
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_cartridgeRam[ramOffset] = value;
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return;
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}
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// You cannot write to a ROM cartridge!
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return;
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}
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// Write to System RAM
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_workRam[address & 0x1FFF] = value;
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// --- THE SEGA MAPPER ---
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if (address == 0xFFFC) // <-- ADD THIS
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{
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_mapperControl = value;
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}
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else if (address == 0xFFFD)
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{
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_romBank0 = value;
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}
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// Write to System RAM
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_workRam[address & 0x1FFF] = value;
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// --- THE SEGA MAPPER ---
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// If the CPU wrote to the very top of memory, it is commanding a bank swap!
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if (address == 0xFFFD)
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{
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_romBank0 = value;
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}
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else if (address == 0xFFFE)
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{
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_romBank1 = value;
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}
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else if (address == 0xFFFF)
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{
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_romBank2 = value;
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}
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}
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private byte ReadFromCartridge(int bankIndex, int offset)
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{
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if (!_isCartridgeLoaded) return 0xFF; // Floating bus if no game
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180
Desktop/Form1.cs
180
Desktop/Form1.cs
@@ -63,11 +63,17 @@ namespace Desktop
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PopulateIncludedRomsMenu();
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}
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private void DrawScreen()
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private void DrawScreen(int[] safeFrame)
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{
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// Rapidly copy our VDP FrameBuffer into the Windows Bitmap
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// Rapidly the Frame into the Windows Bitmap
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var data = _screenBitmap.LockBits(new Rectangle(0, 0, 256, 192), ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
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Marshal.Copy(_machine.VideoProcessor.FrameBuffer, 0, data.Scan0, _machine.VideoProcessor.FrameBuffer.Length);
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//Frame buffer draw
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Marshal.Copy(safeFrame, 0, data.Scan0, safeFrame.Length);
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//Direct VDP draw
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//Marshal.Copy(_machine.VideoProcessor.FrameBuffer, 0, data.Scan0, _machine.VideoProcessor.FrameBuffer.Length);
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_screenBitmap.UnlockBits(data);
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this.Invalidate();
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TotalFrameCount++;
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@@ -137,88 +143,108 @@ namespace Desktop
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double nextFrameTargetTime = _stopwatch.Elapsed.TotalMilliseconds + TargetFrameTime;
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double lastFpsUpdate = _stopwatch.Elapsed.TotalMilliseconds;
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int framesThisSecond = 0;
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while (IsRunning)
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try
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{
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//targetFps = isTurboMode ? 1000 : 59.94;
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//TargetFrameTime = 1000.0 / targetFps;
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
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while (IsRunning)
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{
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targetFps = isTurboMode ? 1000 : 59.94;
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TargetFrameTime = 1000.0 / targetFps;
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});
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double frameStartTime = _stopwatch.Elapsed.TotalMilliseconds;
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// --- POLL PHYSICAL CONTROLLER ---
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if (XInput.XInputGetState(0, out XInput.XINPUT_STATE state) == 0)
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{
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ushort btns = state.Gamepad.wButtons;
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byte padState = 0xFF;
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if ((btns & 0x0001) != 0) padState &= 0xFE; // Up
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if ((btns & 0x0002) != 0) padState &= 0xFD; // Down
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if ((btns & 0x0004) != 0) padState &= 0xFB; // Left
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if ((btns & 0x0008) != 0) padState &= 0xF7; // Right
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if ((btns & 0x1000) != 0) padState &= 0xEF; // Button 1
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if ((btns & 0x2000) != 0) padState &= 0xDF; // Button 2
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// THE FIX: Constantly update the gamepad state, even when it's 0xFF!
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_machine.IoBus.Joypad1Gamepad = padState;
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}
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// --------------------------------
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_machine.RunFrame();
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// 2. FIRE AND FORGET! Tell Windows to draw, but DO NOT WAIT for it to finish!
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate { DrawScreen(); });
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// 3. Safety catch
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if (_machine.Breakpoint.HasValue && _machine.Cpu.PC == _machine.Breakpoint.Value)
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{
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IsRunning = false;
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate { _debugger?.uiUpdateTimer_Tick(null, EventArgs.Empty); });
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#pragma warning restore CS8625 // Cannot convert null literal to non-nullable reference type.
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break;
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}
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// 4. Calculate TRUE Frame Time (Compute Time) BEFORE we go to sleep!
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FrameTime = _stopwatch.Elapsed.TotalMilliseconds - frameStartTime;
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// --- HIGH PRECISION THROTTLE ---
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while (_stopwatch.Elapsed.TotalMilliseconds < nextFrameTargetTime)
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{
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if (nextFrameTargetTime - _stopwatch.Elapsed.TotalMilliseconds > 2.0)
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{
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Thread.Sleep(1);
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}
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else
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{
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Thread.SpinWait(10);
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}
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}
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double currentTime = _stopwatch.Elapsed.TotalMilliseconds;
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TotalFrameCount++;
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framesThisSecond++;
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if (currentTime - lastFpsUpdate >= 1000.0)
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{
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FramesPerSecond = framesThisSecond / ((currentTime - lastFpsUpdate) / 1000.0);
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framesThisSecond = 0;
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lastFpsUpdate = currentTime;
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//targetFps = isTurboMode ? 1000 : 59.94;
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//TargetFrameTime = 1000.0 / targetFps;
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
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{
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this.Text = $"{_romType} Parsons Master System 2026 - {_currentRomName} [FPS: {FramesPerSecond:F0}]";
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targetFps = isTurboMode ? 1000 : 59.94;
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TargetFrameTime = 1000.0 / targetFps;
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});
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double frameStartTime = _stopwatch.Elapsed.TotalMilliseconds;
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// --- POLL PHYSICAL CONTROLLER ---
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if (XInput.XInputGetState(0, out XInput.XINPUT_STATE state) == 0)
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{
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ushort btns = state.Gamepad.wButtons;
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byte padState = 0xFF;
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if ((btns & 0x0001) != 0) padState &= 0xFE; // Up
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if ((btns & 0x0002) != 0) padState &= 0xFD; // Down
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if ((btns & 0x0004) != 0) padState &= 0xFB; // Left
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if ((btns & 0x0008) != 0) padState &= 0xF7; // Right
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if ((btns & 0x1000) != 0) padState &= 0xEF; // Button 1
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if ((btns & 0x2000) != 0) padState &= 0xDF; // Button 2
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// THE FIX: Constantly update the gamepad state, even when it's 0xFF!
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_machine.IoBus.Joypad1Gamepad = padState;
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}
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// --------------------------------
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_machine.RunFrame();
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int[] frozenFrame = (int[])_machine.VideoProcessor.FrameBuffer.Clone();
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// 2. FIRE AND FORGET! Tell Windows to draw, but DO NOT WAIT for it to finish!
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate { DrawScreen(frozenFrame); });
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// 3. Safety catch
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if (_machine.Breakpoint.HasValue && _machine.Cpu.PC == _machine.Breakpoint.Value)
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{
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IsRunning = false;
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate { _debugger?.uiUpdateTimer_Tick(null, EventArgs.Empty); });
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#pragma warning restore CS8625 // Cannot convert null literal to non-nullable reference type.
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break;
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}
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// 4. Calculate TRUE Frame Time (Compute Time) BEFORE we go to sleep!
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FrameTime = _stopwatch.Elapsed.TotalMilliseconds - frameStartTime;
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// --- HIGH PRECISION THROTTLE ---
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while (_stopwatch.Elapsed.TotalMilliseconds < nextFrameTargetTime)
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{
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if (nextFrameTargetTime - _stopwatch.Elapsed.TotalMilliseconds > 2.0)
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{
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Thread.Sleep(1);
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}
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else
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{
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Thread.SpinWait(10);
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}
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}
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double currentTime = _stopwatch.Elapsed.TotalMilliseconds;
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TotalFrameCount++;
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framesThisSecond++;
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if (currentTime - lastFpsUpdate >= 1000.0)
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{
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FramesPerSecond = framesThisSecond / ((currentTime - lastFpsUpdate) / 1000.0);
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framesThisSecond = 0;
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lastFpsUpdate = currentTime;
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
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{
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this.Text = $"{_romType} Parsons Master System 2026 - {_currentRomName} [FPS: {FramesPerSecond:F0}]";
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});
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}
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nextFrameTargetTime += TargetFrameTime;
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if (currentTime > nextFrameTargetTime + TargetFrameTime)
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{
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nextFrameTargetTime = currentTime + TargetFrameTime;
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}
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}
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}
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catch (Exception ex)
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{
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IsRunning = false;
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nextFrameTargetTime += TargetFrameTime;
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if (currentTime > nextFrameTargetTime + TargetFrameTime)
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this.Invoke((System.Windows.Forms.MethodInvoker)delegate
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{
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nextFrameTargetTime = currentTime + TargetFrameTime;
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}
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MessageBox.Show(
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$"The Z80 CPU Panicked!\n\n" +
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$"PC Address: 0x{_machine.Cpu.PC:X4}\n" +
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$"Error: {ex.Message}\n\n" +
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$"Stack Trace:\n{ex.StackTrace}",
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"Fatal Emulator Crash",
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MessageBoxButtons.OK,
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MessageBoxIcon.Error);
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});
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}
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});
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}
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Reference in New Issue
Block a user