Added the APU Class and wired it all up ready for the maths
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@@ -2,7 +2,7 @@
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{
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public interface IAudioDevice
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{
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// Now accepts the Beeper state + 3 AY frequencies + 3 AY volumes
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void AddSample(bool isHigh, float freqA, float volA, float freqB, float volB, float freqC, float volC);
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// Accepts a single, fully-mixed audio sample (usually between -1.0f and 1.0f)
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void AddSample(float sample);
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}
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}
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