Audio latency is much better. Sprites are corrupted in GAW
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@@ -89,7 +89,7 @@ namespace Desktop
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IsRunning = true;
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TotalFrameCount = 0;
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double TargetFrameTime = 1000.0 / 60.0;
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double TargetFrameTime = 1000.0 / 59.92274;
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_emulatorTask = Task.Run(() =>
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{
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