Implemenmted rendering priorities
This commit is contained in:
@@ -1,22 +1,26 @@
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using System.Diagnostics;
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using System.Drawing.Imaging;
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using System.Reflection;
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using System.Reflection.PortableExecutable;
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using Core;
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using System.Threading.Tasks;
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using System.Drawing.Imaging;
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using System.Runtime.InteropServices;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Core;
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namespace Desktop
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{
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public partial class Form1 : Form
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public partial class ParsonsForm1 : Form
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{
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private SmsMachine _machine = null!;
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private DebuggerForm _debugger;
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private Bitmap _screenBitmap = new Bitmap(256, 192, PixelFormat.Format32bppArgb);
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private Task _emulatorTask;
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private double TargetFrameTime = 16.667f;
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public int TotalFrameCount = 0;
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public double FrameTime { get; private set; } = 0;
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public double FramesPerSecond { get; private set; } = 0;
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private string _currentRomName = "No ROM";
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private Stopwatch _stopwatch = new System.Diagnostics.Stopwatch();
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public bool IsRunning { get; private set; } = false;
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public ushort? Breakpoint
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@@ -25,9 +29,10 @@ namespace Desktop
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set { if (_machine != null) _machine.Breakpoint = value; }
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}
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public Form1()
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public ParsonsForm1()
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{
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InitializeComponent();
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this.Text = $"Parsons Master System 2026 - {_currentRomName}";
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_machine = new SmsMachine();
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PopulateIncludedRomsMenu();
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@@ -46,32 +51,81 @@ namespace Desktop
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// Update the PictureBox
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pbScreen.Image = _screenBitmap;
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TotalFrameCount++;
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}
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public void StartEmulator()
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{
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if (IsRunning) return;
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IsRunning = true;
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TotalFrameCount = 0;
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double TargetFrameTime = 1000.0 / 60.0;
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_emulatorTask = Task.Run(() =>
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{
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_stopwatch.Restart();
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double nextFrameTargetTime = _stopwatch.Elapsed.TotalMilliseconds + TargetFrameTime;
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double lastFpsUpdate = _stopwatch.Elapsed.TotalMilliseconds;
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int framesThisSecond = 0;
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while (IsRunning)
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{
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// Mark exactly when the emulator starts thinking
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double frameStartTime = _stopwatch.Elapsed.TotalMilliseconds;
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// 1. Do the heavy lifting (Z80 and VDP)
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_machine.RunFrame();
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Invoke((System.Windows.Forms.MethodInvoker)delegate { DrawScreen(); });
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// 2. FIRE AND FORGET! Tell Windows to draw, but DO NOT WAIT for it to finish!
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate { DrawScreen(); });
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// Safety catch: If we hit a breakpoint while running, stop the loop!
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// 3. Safety catch
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if (_machine.Breakpoint.HasValue && _machine.Cpu.PC == _machine.Breakpoint.Value)
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{
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IsRunning = false;
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// Optional: Force the debugger UI to update immediately so you see it!
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Invoke((System.Windows.Forms.MethodInvoker)delegate { _debugger?.uiUpdateTimer_Tick(null, EventArgs.Empty); });
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate { _debugger?.uiUpdateTimer_Tick(null, EventArgs.Empty); });
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break;
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}
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else
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// 4. Calculate TRUE Frame Time (Compute Time) BEFORE we go to sleep!
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FrameTime = _stopwatch.Elapsed.TotalMilliseconds - frameStartTime;
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// --- HIGH PRECISION THROTTLE ---
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while (_stopwatch.Elapsed.TotalMilliseconds < nextFrameTargetTime)
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{
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// Only throttle the speed if we are actively running
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Thread.Sleep(8);
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if (nextFrameTargetTime - _stopwatch.Elapsed.TotalMilliseconds > 2.0)
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{
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Thread.Sleep(1);
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}
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else
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{
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Thread.SpinWait(10);
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}
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}
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// --- METRICS MATH ---
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double currentTime = _stopwatch.Elapsed.TotalMilliseconds;
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TotalFrameCount++;
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framesThisSecond++;
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if (currentTime - lastFpsUpdate >= 1000.0)
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{
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FramesPerSecond = framesThisSecond / ((currentTime - lastFpsUpdate) / 1000.0);
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framesThisSecond = 0;
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lastFpsUpdate = currentTime;
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BeginInvoke((System.Windows.Forms.MethodInvoker)delegate {
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this.Text = $"Parsons Master System - {_currentRomName} [FPS/FT: {FramesPerSecond:F0}/{FrameTime:F1}]";
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});
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}
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nextFrameTargetTime += TargetFrameTime;
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if (currentTime > nextFrameTargetTime + TargetFrameTime)
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{
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nextFrameTargetTime = currentTime + TargetFrameTime;
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}
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}
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});
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@@ -102,8 +156,8 @@ namespace Desktop
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// 3. Jam it into the Sega Mapper
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_machine.LoadCartridge(rom);
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// 4. Update the Window title so it looks professional
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this.Text = $"Parsons Master System 2026 - {Path.GetFileNameWithoutExtension(filePath)}";
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_currentRomName = Path.GetFileNameWithoutExtension(filePath);
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this.Text = $"Parsons Master System - {_currentRomName}";
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// 5. Turn the power on!
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