APU fully implemented and working but approx 0.25s latency to fix
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@@ -1,6 +1,8 @@
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using System;
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using System.Reflection.PortableExecutable;
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using System.Text;
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using System.Windows.Forms;
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using Core.Audio;
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using Core.Cpu;
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using Core.Memory;
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@@ -100,7 +102,7 @@ namespace Desktop
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lblIY.Text = $"IY: {_cpu.IY.Word:X4}";
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lblIff1.Text = $"IFF1: {_cpu.IFF1}";
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lblIff2.Text = $"IFF2: {_cpu.IFF2}";
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lblIE.Text = $"Interrupt Mode: {_cpu.InterruptMode}";
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lblIE.Text = $"IM: {_cpu.InterruptMode}";
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lblFlags.Text = $"Flags: {_cpu.GetFlagsString()}";
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lblTStates.Text = $"T-States: {_cpu.TotalTStates}";
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lblFrames.Text = $"Frames Rendered: {_mainForm.TotalFrameCount}";
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@@ -109,11 +111,23 @@ namespace Desktop
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UpdateMemoryView();
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UpdateStackView();
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UpdateDisassemblyView();
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// --- AUDIO REGISTERS ---
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// Use _mainForm to access the Machine, and then grab the AudioProcessor!
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if (_mainForm._machine != null && _mainForm._machine.AudioProcessor != null)
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{
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ushort[] apuRegs = _mainForm._machine.AudioProcessor.Registers;
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lblTone0.Text = $"Tone 0: 0x{apuRegs[0]:X4} (Vol: 0x{apuRegs[1]:X1})";
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lblTone1.Text = $"Tone 1: 0x{apuRegs[2]:X4} (Vol: 0x{apuRegs[3]:X1})";
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lblTone2.Text = $"Tone 2: 0x{apuRegs[4]:X4} (Vol: 0x{apuRegs[5]:X1})";
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lblNoise.Text = $"Noise : 0x{apuRegs[6]:X1} (Vol: 0x{apuRegs[7]:X1})";
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}
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}
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private void UpdateMemoryView()
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{
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int count = 40;
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int count = 20;
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// Try to parse the hex string the user typed in
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if (!ushort.TryParse(txtMemoryStart.Text, System.Globalization.NumberStyles.HexNumber, null, out ushort startAddress))
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{
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