Updated VDP to handle GameGear. Added Turbo mode. Versio 1.0 me thinks!
This commit is contained in:
@@ -1,14 +1,15 @@
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using System;
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using System.Diagnostics;
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using System.IO;
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namespace Core.Video
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{
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public class SmsVdp
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{
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public bool IsPalRegion { get; set; } = false;
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// The VDP's private memory! The CPU cannot touch these arrays directly.
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public byte[] VRAM { get; private set; } = new byte[0x4000]; // 16KB Video RAM
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public byte[] CRAM { get; private set; } = new byte[0x20]; // 32 Bytes Color Palette
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public byte[] smsCRAM { get; private set; } = new byte[0x20]; // Master System - 32 Bytes colour Palette
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public byte[] ggCRAM { get; private set; } = new byte[0x40]; // GameGear - 64 Bytes colour palette
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public byte[] Registers { get; private set; } = new byte[16]; // 11 Hardware Control Registers
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public int[] FrameBuffer { get; private set; } = new int[256 * 192];
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private bool[] _priorityBuffer = new bool[256 * 192]; // Tracks priority pixels!
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@@ -26,11 +27,14 @@ namespace Core.Video
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private int _currentScanline = 0;
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private int _lineCounter = 0;
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private byte _statusRegister = 0x00;
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public bool IsGameGear { get; set; } = false;
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public bool InterruptPending =>
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((_statusRegister & 0x80) != 0 && (Registers[1] & 0x20) != 0) || // VBlank
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((_statusRegister & 0x40) != 0 && (Registers[0] & 0x10) != 0); // Line Interrupt
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public byte ReadDataPort() // Port 0xBE
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{
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_isSecondControlByte = false; // Reading data resets the control latch
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@@ -45,8 +49,8 @@ namespace Core.Video
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_isSecondControlByte = false;
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byte currentStatus = _statusRegister;
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// CRITICAL HARDWARE QUIRK: Reading the status port physically
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// clears the flags inside the chip! If we don't clear this,
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// Reading the status port physically
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// clears the flags inside the chip If we don't clear this,
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// the interrupt line gets stuck on forever.
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_statusRegister = 0x00;
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@@ -61,15 +65,24 @@ namespace Core.Video
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int address = _controlWord & 0x3FFF;
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int command = (_controlWord >> 14) & 0x03;
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if (command == 3) // Code 3: Write to Color Palette (CRAM)
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if (command == 3) // Code 3: Write to Colour Palette (CRAM)
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{
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CRAM[address & 0x1F] = value;
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if (IsGameGear)
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{
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ggCRAM[address & 0x3F] = value; // GG has 64 bytes of CRAM
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}
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else // Code 0, 1, 2: Write to VRAM
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else
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{
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smsCRAM[address & 0x1F] = value; // SMS has 32 bytes of CRAM
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}
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}
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else // THE FIX: Code 0, 1, 2: Write graphics to VRAM!
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{
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VRAM[address] = value;
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}
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_controlWord++; // Auto-increment so the Z80 can blast data fast
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// THE FIX: The pointer MUST auto-increment so the CPU can blast data fast!
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_controlWord++;
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}
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public void WriteControlPort(byte value) // Port 0xBF
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@@ -104,24 +117,15 @@ namespace Core.Video
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}
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public byte ReadVCounter()
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{
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if (IsPalRegion)
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{
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// PAL Math: 313 lines. Counts 0 to 242, jumps to 186 (0xBA), counts to 255.
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if (_currentScanline <= 242) return (byte)_currentScanline;
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else return (byte)(_currentScanline - 57);
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}
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else
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{
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// NTSC Math: 262 lines. Counts 0 to 218, jumps to 213 (0xD5), counts to 255.
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if (_currentScanline <= 218) return (byte)_currentScanline;
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else return (byte)(_currentScanline - 6);
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}
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}
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public byte ReadHCounter()
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{
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// The Master System H-Counter is a notoriously weird 8-bit timer.
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// It counts from 0x00 to 0x93, then jumps forward to 0xE9, ending at 0xFF.
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// The Master System H-Counter counts from 0x00 to 0x93, then jumps forward to 0xE9, ending at 0xFF.
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// 1 T-State = 1.5 pixels. The H-Counter increments every 2 pixels.
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// So H = T * 0.75
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@@ -173,7 +177,7 @@ namespace Core.Video
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// 3. MOVE TO THE NEXT LINE
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_currentScanline++;
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int maxLines = IsPalRegion ? 313 : 262;
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int maxLines = 262;
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if (_currentScanline > maxLines -1)
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{
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@@ -197,7 +201,6 @@ namespace Core.Video
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for (int x = 0; x < 256; x++) FrameBuffer[(screenY * 256) + x] = unchecked((int)0xFF000000);
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return;
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}
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// --- 1. RENDER BACKGROUND LINE ---
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ushort nameTableBase = (ushort)((Registers[2] & 0x0E) << 10);
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int scrollX = Registers[8];
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@@ -213,16 +216,10 @@ namespace Core.Video
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// --- LEFT COLUMN MASKING (OVERSCAN CURTAIN) ---
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if (maskLeftCol && screenX < 8)
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{
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// Draw the physical backdrop color (from Sprite Palette + Reg 7 index)
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byte bgSmsColor = CRAM[16 + (Registers[7] & 0x0F)];
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int bgR = (bgSmsColor & 0x03) * 85;
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int bgG = ((bgSmsColor >> 2) & 0x03) * 85;
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int bgB = ((bgSmsColor >> 4) & 0x03) * 85;
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// REPLACE THE R/G/B MATH WITH THIS SINGLE LINE:
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int bgAddress = (screenY * 256) + screenX;
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FrameBuffer[bgAddress] = (255 << 24) | (bgR << 16) | (bgG << 8) | bgB;
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FrameBuffer[bgAddress] = GetRgbColour(16, Registers[7] & 0x0F);
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// Flag it as priority so sprites also hide behind the curtain!
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_priorityBuffer[bgAddress] = true;
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continue;
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}
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@@ -261,21 +258,17 @@ namespace Core.Video
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byte bp3 = VRAM[tileAddress + (readY * 4) + 3];
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int readX = flipH ? tileX : (7 - tileX);
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int colorIndex = ((bp0 >> readX) & 1) | (((bp1 >> readX) & 1) << 1) |
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int colourIndex = ((bp0 >> readX) & 1) | (((bp1 >> readX) & 1) << 1) |
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(((bp2 >> readX) & 1) << 2) | (((bp3 >> readX) & 1) << 3);
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int paletteOffset = useSpritePalette ? 16 : 0;
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byte smsColor = CRAM[paletteOffset + colorIndex];
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int r = (smsColor & 0x03) * 85;
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int g = ((smsColor >> 2) & 0x03) * 85;
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int b = ((smsColor >> 4) & 0x03) * 85;
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int finalColour = GetRgbColour(paletteOffset, colourIndex);
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int screenAddress = (screenY * 256) + screenX;
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// Draw background and reset priority mask for this exact pixel
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FrameBuffer[screenAddress] = (255 << 24) | (r << 16) | (g << 8) | b;
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_priorityBuffer[screenAddress] = (priority && colorIndex != 0);
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FrameBuffer[screenAddress] = finalColour;
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_priorityBuffer[screenAddress] = (priority && colourIndex != 0);
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}
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// --- 2. RENDER SPRITE LINE ---
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@@ -329,24 +322,53 @@ namespace Core.Video
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if (_priorityBuffer[(screenY * 256) + screenX]) continue;
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int shift = 7 - px;
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int colorIndex = ((bp0 >> shift) & 1) | (((bp1 >> shift) & 1) << 1) |
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int colourIndex = ((bp0 >> shift) & 1) | (((bp1 >> shift) & 1) << 1) |
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(((bp2 >> shift) & 1) << 2) | (((bp3 >> shift) & 1) << 3);
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if (colorIndex == 0) continue;
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if (colourIndex == 0) continue;
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byte smsColor = CRAM[16 + colorIndex];
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int r = (smsColor & 0x03) * 85;
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int g = ((smsColor >> 2) & 0x03) * 85;
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int b = ((smsColor >> 4) & 0x03) * 85;
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FrameBuffer[(screenY * 256) + screenX] = (255 << 24) | (r << 16) | (g << 8) | b;
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// REPLACE THE R/G/B MATH WITH THIS SINGLE LINE:
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FrameBuffer[(screenY * 256) + screenX] = GetRgbColour(16, colourIndex);
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}
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}
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}
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public int GetRgbColour(int paletteOffset, int colourIndex)
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{
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//Debug.WriteLine(_isGameGear);
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int r, g, b;
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if (IsGameGear)
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{
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// Game Gear: 2 bytes per colour. Format: ----BBBBGGGGRRRR
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int cramIndex = (paletteOffset + colourIndex) * 2;
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ushort ggcolour = (ushort)(ggCRAM[cramIndex] | (ggCRAM[cramIndex + 1] << 8));
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// Extract 4-bit values (0-15) and map them to standard 8-bit values (0-255).
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// We multiply by 17 because 255 / 15 = 17!
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r = (ggcolour & 0x0F) * 17;
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g = ((ggcolour >> 4) & 0x0F) * 17;
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b = ((ggcolour >> 8) & 0x0F) * 17;
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}
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else
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{
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// Master System: 1 byte per colour. Format: --BBGGRR
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byte smscolour = smsCRAM[paletteOffset + colourIndex];
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// Extract 2-bit values (0-3) and map them to standard 8-bit values (0-255).
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// We multiply by 85 because 255 / 3 = 85!
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r = (smscolour & 0x03) * 85;
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g = ((smscolour >> 2) & 0x03) * 85;
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b = ((smscolour >> 4) & 0x03) * 85;
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}
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return (255 << 24) | (r << 16) | (g << 8) | b;
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}
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public void SaveState(BinaryWriter bw)
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{
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bw.Write(VRAM);
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bw.Write(CRAM);
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bw.Write(smsCRAM);
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bw.Write(ggCRAM);
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bw.Write(Registers);
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bw.Write(_isSecondControlByte);
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bw.Write(_controlWord);
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@@ -359,12 +381,14 @@ namespace Core.Video
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// ADD THESE:
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bw.Write(_latchedHScroll);
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bw.Write(_latchedVScroll);
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bw.Write(IsGameGear);
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}
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public void LoadState(BinaryReader br)
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{
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Array.Copy(br.ReadBytes(VRAM.Length), VRAM, VRAM.Length);
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Array.Copy(br.ReadBytes(CRAM.Length), CRAM, CRAM.Length);
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Array.Copy(br.ReadBytes(smsCRAM.Length), smsCRAM, smsCRAM.Length);
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Array.Copy(br.ReadBytes(ggCRAM.Length), ggCRAM, ggCRAM.Length);
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Array.Copy(br.ReadBytes(Registers.Length), Registers, Registers.Length);
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_isSecondControlByte = br.ReadBoolean();
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_controlWord = br.ReadUInt16();
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@@ -377,6 +401,7 @@ namespace Core.Video
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// ADD THESE:
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_latchedHScroll = br.ReadInt32();
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_latchedVScroll = br.ReadInt32();
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IsGameGear = br.ReadBoolean();
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}
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}
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}
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41
Desktop/Form1.Designer.cs
generated
41
Desktop/Form1.Designer.cs
generated
@@ -41,9 +41,11 @@
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resetToolStripMenuItem = new ToolStripMenuItem();
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saveStateToolStripMenuItem = new ToolStripMenuItem();
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loadStateToolStripMenuItem = new ToolStripMenuItem();
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turboModeToolStripMenuItem = new ToolStripMenuItem();
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helpToolStripMenuItem = new ToolStripMenuItem();
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aboutToolStripMenuItem = new ToolStripMenuItem();
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pALRegionToolStripMenuItem = new ToolStripMenuItem();
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masterSystemToolStripMenuItem = new ToolStripMenuItem();
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gameGearToolStripMenuItem = new ToolStripMenuItem();
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menuStrip1.SuspendLayout();
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SuspendLayout();
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//
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@@ -74,15 +76,15 @@
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//
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// includedToolStripMenuItem
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//
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includedToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { masterSystemToolStripMenuItem, gameGearToolStripMenuItem });
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includedToolStripMenuItem.Name = "includedToolStripMenuItem";
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includedToolStripMenuItem.Size = new Size(178, 26);
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includedToolStripMenuItem.Size = new Size(224, 26);
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includedToolStripMenuItem.Text = "Included";
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includedToolStripMenuItem.Click += includedToolStripMenuItem_Click;
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//
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// selectROMToolStripMenuItem1
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//
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selectROMToolStripMenuItem1.Name = "selectROMToolStripMenuItem1";
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selectROMToolStripMenuItem1.Size = new Size(178, 26);
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selectROMToolStripMenuItem1.Size = new Size(224, 26);
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selectROMToolStripMenuItem1.Text = "Select ROM...";
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selectROMToolStripMenuItem1.Click += selectROMToolStripMenuItem_Click;
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//
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@@ -116,7 +118,7 @@
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//
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// machineToolStripMenuItem
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//
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machineToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { resetToolStripMenuItem, saveStateToolStripMenuItem, loadStateToolStripMenuItem, pALRegionToolStripMenuItem });
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machineToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { resetToolStripMenuItem, saveStateToolStripMenuItem, loadStateToolStripMenuItem, turboModeToolStripMenuItem });
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machineToolStripMenuItem.Name = "machineToolStripMenuItem";
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machineToolStripMenuItem.Size = new Size(79, 24);
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machineToolStripMenuItem.Text = "Machine";
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@@ -142,6 +144,13 @@
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loadStateToolStripMenuItem.Text = "Load State";
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loadStateToolStripMenuItem.Click += loadStateToolStripMenuItem_Click;
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//
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// turboModeToolStripMenuItem
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//
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turboModeToolStripMenuItem.Name = "turboModeToolStripMenuItem";
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turboModeToolStripMenuItem.Size = new Size(224, 26);
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turboModeToolStripMenuItem.Text = "Turbo Mode";
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turboModeToolStripMenuItem.Click += turboModeToolStripMenuItem_Click;
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//
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// helpToolStripMenuItem
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//
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helpToolStripMenuItem.DropDownItems.AddRange(new ToolStripItem[] { aboutToolStripMenuItem });
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@@ -155,15 +164,17 @@
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aboutToolStripMenuItem.Size = new Size(133, 26);
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aboutToolStripMenuItem.Text = "About";
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//
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// pALRegionToolStripMenuItem
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// masterSystemToolStripMenuItem
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//
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pALRegionToolStripMenuItem.Checked = true;
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pALRegionToolStripMenuItem.CheckOnClick = true;
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pALRegionToolStripMenuItem.CheckState = CheckState.Checked;
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pALRegionToolStripMenuItem.Name = "pALRegionToolStripMenuItem";
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pALRegionToolStripMenuItem.Size = new Size(224, 26);
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pALRegionToolStripMenuItem.Text = "PAL Region?";
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pALRegionToolStripMenuItem.Click += pALRegionToolStripMenuItem_Click;
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masterSystemToolStripMenuItem.Name = "masterSystemToolStripMenuItem";
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masterSystemToolStripMenuItem.Size = new Size(224, 26);
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masterSystemToolStripMenuItem.Text = "Master System";
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//
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// gameGearToolStripMenuItem
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//
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gameGearToolStripMenuItem.Name = "gameGearToolStripMenuItem";
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gameGearToolStripMenuItem.Size = new Size(224, 26);
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gameGearToolStripMenuItem.Text = "Game Gear";
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//
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// ParsonsForm1
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//
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@@ -197,6 +208,8 @@
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private ToolStripMenuItem vRAMViewerToolStripMenuItem;
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private ToolStripMenuItem saveStateToolStripMenuItem;
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private ToolStripMenuItem loadStateToolStripMenuItem;
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private ToolStripMenuItem pALRegionToolStripMenuItem;
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private ToolStripMenuItem turboModeToolStripMenuItem;
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private ToolStripMenuItem masterSystemToolStripMenuItem;
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private ToolStripMenuItem gameGearToolStripMenuItem;
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}
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}
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141
Desktop/Form1.cs
141
Desktop/Form1.cs
@@ -18,14 +18,14 @@ namespace Desktop
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private Bitmap _screenBitmap = new Bitmap(256, 192, PixelFormat.Format32bppArgb);
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private NAudioPlayer _audioPlayer;
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private Task _emulatorTask;
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private double TargetFrameTime = 16.667f; //NTSC
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//private double TargetFrameTime = 20; //PAL
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public int TotalFrameCount = 0;
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public double FrameTime { get; private set; } = 0;
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public double FramesPerSecond { get; private set; } = 0;
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private string _currentRomName = "No ROM";
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private string _currentRomPath = "";
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private Stopwatch _stopwatch = new System.Diagnostics.Stopwatch();
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private Stopwatch _stopwatch = new Stopwatch();
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private string _romType = "";
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private bool isTurboMode = false;
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public bool IsRunning { get; private set; } = false;
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public ushort? Breakpoint
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@@ -37,21 +37,17 @@ namespace Desktop
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public ParsonsForm1()
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{
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InitializeComponent();
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// These are perfectly safe for the Visual Studio Designer!
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this.KeyPreview = true;
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this.KeyDown += Form1_KeyDown;
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this.KeyUp += Form1_KeyUp;
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this.DoubleBuffered = true;
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this.ResizeRedraw = true;
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}
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// The Designer ignores this completely, but the compiled game runs it instantly!
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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this.Text = $"Parsons Master System - {_currentRomName}";
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this.Text = $"Parsons Master System 2026 - {_currentRomName}";
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this.BackColor = Color.Black;
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_machine = new SmsMachine();
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@@ -70,6 +66,7 @@ namespace Desktop
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this.Invalidate();
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TotalFrameCount++;
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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base.OnPaint(e);
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@@ -80,44 +77,90 @@ namespace Desktop
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e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
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e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
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// 2. Calculate the actual usable window space
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int topOffset = menuStrip1.Height;
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int availableWidth = this.ClientSize.Width;
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int availableHeight = this.ClientSize.Height - topOffset;
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// 3. Calculate the maximum scale factor that fits perfectly
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float scaleX = (float)availableWidth / 256f;
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float scaleY = (float)availableHeight / 192f;
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// 2. THE LENS LENS: Determine what part of the VDP buffer we actually want to show!
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// (Safely check if the machine/video processor exists yet)
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bool isGG = _machine?.VideoProcessor?.IsGameGear ?? false;
|
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int sourceWidth = isGG ? 160 : 256;
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int sourceHeight = isGG ? 144 : 192;
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int sourceX = isGG ? 48 : 0; // Skip 48 pixels in!
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int sourceY = isGG ? 24 : 0; // Skip 24 pixels down!
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// Create a rectangle defining the specific pixels to extract from the raw frame buffer
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Rectangle sourceRect = new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight);
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// 3. Calculate the maximum scale factor for the cropped image
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||||
float scaleX = (float)availableWidth / sourceWidth;
|
||||
float scaleY = (float)availableHeight / sourceHeight;
|
||||
|
||||
// Pick the smaller scale so the image never bleeds off the edge
|
||||
float scale = Math.Min(scaleX, scaleY);
|
||||
|
||||
// 4. Calculate the new physical pixel dimensions
|
||||
int newWidth = (int)(256 * scale);
|
||||
int newHeight = (int)(192 * scale);
|
||||
int newWidth = (int)(sourceWidth * scale);
|
||||
int newHeight = (int)(sourceHeight * scale);
|
||||
|
||||
// 5. Center the image (Letterboxing / Pillarboxing)
|
||||
int offsetX = (availableWidth - newWidth) / 2;
|
||||
int offsetY = topOffset + ((availableHeight - newHeight) / 2);
|
||||
|
||||
Rectangle renderArea = new Rectangle(offsetX, offsetY, newWidth, newHeight);
|
||||
// Create a rectangle defining exactly where on the Windows form to draw the extracted pixels
|
||||
Rectangle destRect = new Rectangle(offsetX, offsetY, newWidth, newHeight);
|
||||
|
||||
// 6. Draw the scaled image
|
||||
e.Graphics.DrawImage(_screenBitmap, renderArea);
|
||||
// 6. Blast the perfectly cropped and scaled bitmap onto the screen!
|
||||
e.Graphics.DrawImage(_screenBitmap, destRect, sourceRect, GraphicsUnit.Pixel);
|
||||
}
|
||||
}
|
||||
//protected override void OnPaint(PaintEventArgs e)
|
||||
//{
|
||||
// base.OnPaint(e);
|
||||
|
||||
// if (_screenBitmap != null && menuStrip1 != null)
|
||||
// {
|
||||
// // 1. Maintain perfect, chunky retro pixels
|
||||
// e.Graphics.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor;
|
||||
// e.Graphics.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.Half;
|
||||
|
||||
// // 2. Calculate the actual usable window space
|
||||
// int topOffset = menuStrip1.Height;
|
||||
// int availableWidth = this.ClientSize.Width;
|
||||
// int availableHeight = this.ClientSize.Height - topOffset;
|
||||
|
||||
// // 3. Calculate the maximum scale factor that fits perfectly
|
||||
// float scaleX = (float)availableWidth / 256f;
|
||||
// float scaleY = (float)availableHeight / 192f;
|
||||
|
||||
// // Pick the smaller scale so the image never bleeds off the edge
|
||||
// float scale = Math.Min(scaleX, scaleY);
|
||||
|
||||
// // 4. Calculate the new physical pixel dimensions
|
||||
// int newWidth = (int)(256 * scale);
|
||||
// int newHeight = (int)(192 * scale);
|
||||
|
||||
// // 5. Center the image (Letterboxing / Pillarboxing)
|
||||
// int offsetX = (availableWidth - newWidth) / 2;
|
||||
// int offsetY = topOffset + ((availableHeight - newHeight) / 2);
|
||||
|
||||
// Rectangle renderArea = new Rectangle(offsetX, offsetY, newWidth, newHeight);
|
||||
|
||||
// // 6. Draw the scaled image
|
||||
// e.Graphics.DrawImage(_screenBitmap, renderArea);
|
||||
// }
|
||||
//}
|
||||
|
||||
public void StartEmulator()
|
||||
{
|
||||
if (IsRunning) return;
|
||||
IsRunning = true;
|
||||
TotalFrameCount = 0;
|
||||
|
||||
double targetFps = _machine.VideoProcessor.IsPalRegion ? 50.0 : 59.92274;
|
||||
double TargetFrameTime = 1000.0 / targetFps;
|
||||
|
||||
_emulatorTask = Task.Run(() =>
|
||||
{
|
||||
double targetFps = 59.94;
|
||||
double TargetFrameTime = 1000.0 / targetFps;
|
||||
_stopwatch.Restart();
|
||||
|
||||
double nextFrameTargetTime = _stopwatch.Elapsed.TotalMilliseconds + TargetFrameTime;
|
||||
@@ -126,7 +169,13 @@ namespace Desktop
|
||||
|
||||
while (IsRunning)
|
||||
{
|
||||
// Mark exactly when the emulator starts thinking
|
||||
//targetFps = isTurboMode ? 1000 : 59.94;
|
||||
//TargetFrameTime = 1000.0 / targetFps;
|
||||
BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
|
||||
{
|
||||
targetFps = isTurboMode ? 1000 : 59.94;
|
||||
TargetFrameTime = 1000.0 / targetFps;
|
||||
});
|
||||
double frameStartTime = _stopwatch.Elapsed.TotalMilliseconds;
|
||||
|
||||
// --- POLL PHYSICAL CONTROLLER ---
|
||||
@@ -187,7 +236,7 @@ namespace Desktop
|
||||
|
||||
BeginInvoke((System.Windows.Forms.MethodInvoker)delegate
|
||||
{
|
||||
this.Text = $"Parsons Master System 2026 - {_currentRomName} [FPS/FT: {FramesPerSecond:F0}/{FrameTime:F1}]";
|
||||
this.Text = $"{_romType} Parsons Master System 2026 - {_currentRomName} [FPS: {FramesPerSecond:F0}]";
|
||||
});
|
||||
}
|
||||
|
||||
@@ -212,6 +261,18 @@ namespace Desktop
|
||||
{
|
||||
await _emulatorTask;
|
||||
}
|
||||
_romType = Path.GetExtension(filePath);
|
||||
if (_romType == ".sms")
|
||||
{
|
||||
_machine.VideoProcessor.IsGameGear = false;
|
||||
}
|
||||
else if (_romType == ".gg")
|
||||
{
|
||||
_machine.VideoProcessor.IsGameGear = true;
|
||||
}
|
||||
else
|
||||
throw new Exception("Incorrect ROM Type!");
|
||||
_romType = _machine.VideoProcessor.IsGameGear ? "GG" : "SMS";
|
||||
|
||||
// 1. SAVE THE PREVIOUS GAME!
|
||||
SaveCurrentSram();
|
||||
@@ -225,7 +286,7 @@ namespace Desktop
|
||||
// 4. Update the path tracking
|
||||
_currentRomPath = filePath;
|
||||
_currentRomName = Path.GetFileNameWithoutExtension(filePath);
|
||||
this.Text = $"Parsons Master System - {_currentRomName}";
|
||||
//this.Text = $"{_romType} Parsons Master System 2026 - {_currentRomName}";
|
||||
|
||||
// 5. LOAD THE NEW SAVE DATA FROM THE EXE FOLDER!
|
||||
string savPath = GetSaveFilePath();
|
||||
@@ -263,13 +324,11 @@ namespace Desktop
|
||||
|
||||
private void PopulateIncludedRomsMenu()
|
||||
{
|
||||
// The folder you used for Golden Axe Warrior
|
||||
string romsDirectory = @"C:\Parsons\Local Code Projects\ParsonsMasterSystem2026\Desktop\ROMS\";
|
||||
|
||||
if (Directory.Exists(romsDirectory))
|
||||
{
|
||||
string[] romFiles = Directory.GetFiles(romsDirectory, "*.sms");
|
||||
|
||||
foreach (string file in romFiles)
|
||||
{
|
||||
// Create a new dropdown item for each .sms file it finds
|
||||
@@ -280,8 +339,20 @@ namespace Desktop
|
||||
romMenuItem.Click += (sender, e) => LoadRomAndStart(file);
|
||||
|
||||
// Add it to the "Included" submenu (make sure the name matches your designer element!)
|
||||
includedToolStripMenuItem.DropDownItems.Add(romMenuItem);
|
||||
masterSystemToolStripMenuItem.DropDownItems.Add(romMenuItem);
|
||||
}
|
||||
romFiles = Directory.GetFiles(romsDirectory, "*.gg");
|
||||
foreach (string file in romFiles)
|
||||
{
|
||||
// Create a new dropdown item for each .gg file it finds
|
||||
string romName = Path.GetFileNameWithoutExtension(file);
|
||||
ToolStripMenuItem romMenuItem = new ToolStripMenuItem(romName);
|
||||
|
||||
// When clicked, pass the file path to the helper method
|
||||
romMenuItem.Click += (sender, e) => LoadRomAndStart(file);
|
||||
gameGearToolStripMenuItem.DropDownItems.Add(romMenuItem);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -290,7 +361,7 @@ namespace Desktop
|
||||
using (OpenFileDialog ofd = new OpenFileDialog())
|
||||
{
|
||||
ofd.Title = "Select Master System ROM";
|
||||
ofd.Filter = "SMS ROMs (*.sms)|*.sms|All Files (*.*)|*.*";
|
||||
ofd.Filter = "SMS ROMs (*.sms)|*.sms|GG ROMs (*.gg)|*.gg|All Files (*.*)|*.*";
|
||||
|
||||
if (ofd.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
@@ -324,10 +395,6 @@ namespace Desktop
|
||||
_vramViewer.Show();
|
||||
}
|
||||
|
||||
private void includedToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
@@ -412,14 +479,10 @@ namespace Desktop
|
||||
StartEmulator();
|
||||
}
|
||||
|
||||
private void pALRegionToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
private void turboModeToolStripMenuItem_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (pALRegionToolStripMenuItem.Checked)
|
||||
_machine.VideoProcessor.IsPalRegion = true;
|
||||
else _machine.VideoProcessor.IsPalRegion= false;
|
||||
|
||||
pALRegionToolStripMenuItem.Checked = !pALRegionToolStripMenuItem.Checked;
|
||||
|
||||
turboModeToolStripMenuItem.Checked = !turboModeToolStripMenuItem.Checked;
|
||||
isTurboMode = turboModeToolStripMenuItem.Checked ? true : false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Desktop
|
||||
this.Text = "VRAM Viewer (512 Tiles)";
|
||||
|
||||
// 256x128 native resolution, scaled up by 2 for visibility!
|
||||
this.ClientSize = new Size(1024, 512);
|
||||
this.ClientSize = new Size(512, 256);
|
||||
this.DoubleBuffered = true;
|
||||
this.FormBorderStyle = FormBorderStyle.FixedToolWindow;
|
||||
|
||||
@@ -45,7 +45,6 @@ namespace Desktop
|
||||
int tileX = (tile % 32) * 8;
|
||||
int tileY = (tile / 32) * 8;
|
||||
int tileAddress = tile * 32;
|
||||
|
||||
// Decode the 8x8 pixels
|
||||
for (int y = 0; y < 8; y++)
|
||||
{
|
||||
@@ -57,19 +56,19 @@ namespace Desktop
|
||||
for (int x = 0; x < 8; x++)
|
||||
{
|
||||
int shift = 7 - x;
|
||||
int colorIndex = ((bp0 >> shift) & 1) | (((bp1 >> shift) & 1) << 1) |
|
||||
int colourIndex = ((bp0 >> shift) & 1) | (((bp1 >> shift) & 1) << 1) |
|
||||
(((bp2 >> shift) & 1) << 2) | (((bp3 >> shift) & 1) << 3);
|
||||
|
||||
// Use the Sprite Palette (Offset 16) so characters and enemies are colored correctly
|
||||
byte smsColor = _vdp.CRAM[16 + colorIndex];
|
||||
int r = (smsColor & 0x03) * 85;
|
||||
int g = ((smsColor >> 2) & 0x03) * 85;
|
||||
int b = ((smsColor >> 4) & 0x03) * 85;
|
||||
int colour = _vdp.GetRgbColour(16, colourIndex);
|
||||
//int r = (smsColor & 0x03) * 85;
|
||||
//int g = ((smsColor >> 2) & 0x03) * 85;
|
||||
//int b = ((smsColor >> 4) & 0x03) * 85;
|
||||
|
||||
// Background color (Index 0) is technically transparent for sprites, so we render it as magenta
|
||||
if (colorIndex == 0) { r = 255; g = 0; b = 255; }
|
||||
//if (colourIndex == 0) { int r = 255; int g = 0; int b = 255; }
|
||||
|
||||
_pixelData[((tileY + y) * 256) + (tileX + x)] = (255 << 24) | (r << 16) | (g << 8) | b;
|
||||
_pixelData[((tileY + y) * 256) + (tileX + x)] = colourIndex == 0 ? (255 << 24) | (255 << 16) | (0 << 8) | 255 : colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user