Files
Broken_People/Broken People.csproj

8 lines
329 B
XML

<Project Sdk="Godot.NET.Sdk/4.7.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
<RootNamespace>BrokenPeople</RootNamespace>
</PropertyGroup>
</Project>