Added Tile collision detection

This commit is contained in:
2026-08-19 09:45:34 +01:00
parent 703e130a78
commit 045f390336
7 changed files with 120 additions and 89 deletions

79
GameBoard.cs Normal file
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using Godot;
public partial class GameBoard : Node2D
{
private PuzzleTile[,] _grid = new PuzzleTile[5, 4];
private PuzzleTile _activeTile;
// FIX 1: Use GD.Load and explicitly cast it to (PackedScene)
private PackedScene _tileScene = (PackedScene)GD.Load("res://PuzzleTile.tscn");
public override void _Ready()
{
// FIX 2: Explicitly cast the returned Node to (PuzzleTile)
_activeTile = (PuzzleTile)GetNode("PuzzleTile");
_activeTile.GridX = 0;
_activeTile.GridY = 0;
_grid[0, 0] = _activeTile;
SpawnObstacle(4, 0);
}
private void SpawnObstacle(int x, int y)
{
// FIX 3: Explicitly cast the instantiated object to (PuzzleTile)
PuzzleTile obstacle = (PuzzleTile)_tileScene.Instantiate();
AddChild(obstacle);
obstacle.GridX = x;
obstacle.GridY = y;
obstacle.Position = new Vector2(x * 128, y * 128);
obstacle.Modulate = new Color(1, 0, 0);
_grid[x, y] = obstacle;
}
public override void _Process(double delta)
{
if (_activeTile == null || _activeTile.IsMoving) return;
Vector2 direction = Vector2.Zero;
if (Input.IsActionJustPressed("ui_right")) direction.X = 1;
else if (Input.IsActionJustPressed("ui_left")) direction.X = -1;
else if (Input.IsActionJustPressed("ui_down")) direction.Y = 1;
else if (Input.IsActionJustPressed("ui_up")) direction.Y = -1;
if (direction != Vector2.Zero)
{
CalculateSlide(_activeTile, (int)direction.X, (int)direction.Y);
}
}
private void CalculateSlide(PuzzleTile tile, int dirX, int dirY)
{
int testX = tile.GridX;
int testY = tile.GridY;
while (true)
{
int nextX = testX + dirX;
int nextY = testY + dirY;
if (nextX < 0 || nextX >= 5 || nextY < 0 || nextY >= 4) break;
if (_grid[nextX, nextY] != null) break;
testX = nextX;
testY = nextY;
}
if (testX == tile.GridX && testY == tile.GridY) return;
_grid[tile.GridX, tile.GridY] = null;
_grid[testX, testY] = tile;
tile.SlideTo(testX, testY);
}
}

1
GameBoard.cs.uid Normal file
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uid://rpsqpmj7vt7d

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using Godot;
public partial class Player : Sprite2D
{
// 1. Logical Grid Coordinates (0,0 is top left)
private int _gridX = 0;
private int _gridY = 0;
// The default Godot icon is 128x128 pixels
private int _tileSize = 128;
// State machine flag to prevent input while sliding
private bool _isMoving = false;
public override void _Process(double delta)
{
// If we are currently animating a slide, ignore the keyboard
if (_isMoving) return;
Vector2 direction = Vector2.Zero;
// Trigger only once per key press
if (Input.IsActionJustPressed("ui_right")) direction.X = 1;
else if (Input.IsActionJustPressed("ui_left")) direction.X = -1;
else if (Input.IsActionJustPressed("ui_down")) direction.Y = 1;
else if (Input.IsActionJustPressed("ui_up")) direction.Y = -1;
if (direction != Vector2.Zero)
{
SlideTile((int)direction.X, (int)direction.Y);
}
}
private void SlideTile(int dirX, int dirY)
{
int testGridX = _gridX;
int testGridY = _gridY;
// 1. The "Slide on Ice" Loop
while (true)
{
int nextGridX = testGridX + dirX;
int nextGridY = testGridY + dirY;
// Check if the next step is outside the 5x4 boundary
if (nextGridX < 0 || nextGridX >= 5 || nextGridY < 0 || nextGridY >= 4)
{
break; // Stop looking, we hit a wall!
}
// TODO: In the future, we will also check:
// if (_gridArray[nextGridX, nextGridY] != null) { break; }
// If the space is valid, update our test coordinates and loop again
testGridX = nextGridX;
testGridY = nextGridY;
}
// 2. Did we actually move?
if (testGridX == _gridX && testGridY == _gridY)
{
return; // We were already against a wall, do nothing
}
// 3. Update our logical position to the final destination
_gridX = testGridX;
_gridY = testGridY;
Vector2 targetPixelPos = new Vector2(_gridX * _tileSize, _gridY * _tileSize);
// 4. Calculate animation time based on distance traveled
// So moving 4 tiles doesn't look 4x faster than moving 1 tile
float distance = Mathf.Abs(dirX != 0 ? _gridX - testGridX : _gridY - testGridY) * _tileSize;
// Use a base speed (e.g., 600 pixels per second)
float tweenDuration = distance / 600.0f;
// 5. Animate the slide
_isMoving = true;
Tween tween = CreateTween();
tween.TweenProperty(this, "position", targetPixelPos, tweenDuration);
tween.Finished += () => _isMoving = false;
}
}

28
PuzzleTile.cs Normal file
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using Godot;
public partial class PuzzleTile : Sprite2D
{
// Public properties so the GameBoard can read/write them
public int GridX { get; set; }
public int GridY { get; set; }
public bool IsMoving { get; private set; } = false;
private int _tileSize = 128;
// The board will call this method when it calculates a valid move
public void SlideTo(int targetX, int targetY)
{
// Calculate distance for animation speed
float distance = Mathf.Abs(targetX != GridX ? targetX - GridX : targetY - GridY) * _tileSize;
float tweenDuration = distance / 600.0f;
GridX = targetX;
GridY = targetY;
Vector2 targetPixelPos = new Vector2(GridX * _tileSize, GridY * _tileSize);
IsMoving = true;
Tween tween = CreateTween();
tween.TweenProperty(this, "position", targetPixelPos, tweenDuration);
tween.Finished += () => IsMoving = false;
}
}

8
PuzzleTile.tscn Normal file
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[gd_scene format=3 uid="uid://6v1r7bxv6tw0"]
[ext_resource type="Texture2D" uid="uid://chvsugc1m4gqu" path="res://icon.svg" id="1_r1bor"]
[ext_resource type="Script" uid="uid://cw3xemcqi21rw" path="res://PuzzleTile.cs" id="2_xifec"]
[node name="PuzzleTile" type="Sprite2D" unique_id=2135824193]
texture = ExtResource("1_r1bor")
script = ExtResource("2_xifec")

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@@ -1,10 +1,9 @@
[gd_scene format=3 uid="uid://cun63uvd6k6eg"] [gd_scene format=3 uid="uid://cun63uvd6k6eg"]
[ext_resource type="Texture2D" uid="uid://chvsugc1m4gqu" path="res://icon.svg" id="1_0xm2m"] [ext_resource type="Script" uid="uid://rpsqpmj7vt7d" path="res://GameBoard.cs" id="1_0xm2m"]
[ext_resource type="Script" uid="uid://cw3xemcqi21rw" path="res://Player.cs" id="2_0xm2m"] [ext_resource type="PackedScene" uid="uid://6v1r7bxv6tw0" path="res://PuzzleTile.tscn" id="1_ig7tw"]
[node name="Main" type="Node2D" unique_id=673288413] [node name="Main" type="Node2D" unique_id=673288413]
script = ExtResource("1_0xm2m")
[node name="Player" type="Sprite2D" parent="." unique_id=1433899478] [node name="PuzzleTile" parent="." unique_id=2135824193 instance=ExtResource("1_ig7tw")]
texture = ExtResource("1_0xm2m")
script = ExtResource("2_0xm2m")